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Impact of AMATEA™️ on Physiological Measures and Gaming Performance in Active Gamers: a Placebo Controlled, Double-blind, Randomized Study

Impact of AMATEA™️ on Physiological Measures and Gaming Performance in Active Gamers: a Placebo Controlled, Double-blind, Randomized Study

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04234529
Enrollment
59
Registered
2020-01-21
Start date
2020-02-01
Completion date
2021-06-11
Last updated
2021-12-09

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy

Keywords

AMATEA, video games, gaming, energy supplement

Brief summary

AMATEA™ is a patented dietary supplement consisting of a unique blend of caffeine and polyphenol antioxidants; standardized at 20% caffeine, 30% chlorogenic acids (similar to green coffee). In-house evaluations and anecdotal findings related to AMATEA have noted sustained energy without the typical crash and/or jitters experienced by some with caffeine ingestion alone. The aim of the present study is to compare the effects of AMATEA and caffeine alone on various measures of cognitive performance, mood, and gaming performance in men and women who regularly engage in gaming activity. The investigators hypothesize that both AMATEA and caffeine will improve outcome measures more than placebo, with greater improvement noted for the AMATEA condition due to the addition of the chlorogenic acid.

Detailed description

The activity of gaming is increasing in popularity each year, with millions of young adults engaged in regular play. This has fueled the rise in nutrition and dietary supplementation strategies to aid gaming performance. Since caffeine has been widely used for purposes of improving athletic performance with both relatively low and high dosages, and more recently as a potential aid for mind games such as chess at a dosage of 400mg, this has been the nutrient of focus for many gamers. Other multi-component products are making their way to the market. Active gamers claim to ingest such products regularly throughout their gameplay, which can span from 4-12 hours per session for regular gamers. AMATEA™ is a patented dietary supplement consisting of a unique blend of caffeine and polyphenol antioxidants; standardized at 20% caffeine, 30% chlorogenic acids (similar to green coffee). The product is also Generally Recognized as Safe (GRAS) and USDA organic. While caffeine has been well-investigated for its performance boosting effects, chlorogenic acid has been reported to offer many potential health benefits. Specifically, it has been reported to improve select cognitive measures following regular intake, which may translate into more efficient performance with complex tasks-such as those involved with gaming. In-house evaluations and anecdotal findings related to AMATEA have noted sustained energy without the typical crash and/or jitters experienced by some with caffeine ingestion alone. While caffeine can prove beneficial to many, some users experience crashing 2-3 hours post ingestion, while others feel too wired following use and may experience difficulty concentrating. AMATEA contains a relatively low concentration of caffeine per capsule (150mg) in an attempt to avoid such problems, while also containing chlorogenic acid. This may aid gamers who need to maintain fine motor skills and those who need to concentrate on complex activities for several hours continuously. The aim of the present study is to compare the effects of AMATEA and caffeine alone on various measures of cognitive performance, mood, and gaming performance in men and women who regularly engage in gaming activity. The investigators hypothesize that both AMATEA and caffeine will improve outcome measures more than placebo, with greater improvement noted for the AMATEA condition due to the addition of the chlorogenic acid.

Interventions

DIETARY_SUPPLEMENTAMATEA™

AMATEA™ is a patented dietary supplement consisting of a unique blend of caffeine and polyphenol antioxidants; standardized at 20% caffeine, 30% chlorogenic acids (similar to green coffee). Total of 1.35g of AMATEA containing 270mg of caffeine.

DIETARY_SUPPLEMENTCaffeine

1.08g of microcellulose and 270mg of caffeine.

OTHERPlacebo

1.35g of microcellulose

Sponsors

Applied Food Sciences Inc.
CollaboratorINDUSTRY
University of Memphis
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
BASIC_SCIENCE
Masking
DOUBLE (Subject, Investigator)

Masking description

Double-blinded

Intervention model description

Participants will receive each of the 3 interventions over a 3 week period i.e. one acute dose once per week. The 3 interventions include 1) AMATEA, 2) Caffeine, or 3) Placebo

Eligibility

Sex/Gender
ALL
Age
18 Years to 40 Years
Healthy volunteers
Yes

Inclusion criteria

* age 18-40 years * male or female * body mass index (BMI) between 18-34.9 kg/m2 * not be using tobacco products * no diagnosed history of diabetes * no diagnosed history of cardiovascular disease * no diagnosed history of neurological disease * no consumption of alcohol within 48 hours of testing * consume \< 400mg caffeine daily * no consumption of caffeine-containing beverages within at least 48 hours of testing * blood metabolic parameters within normal limits * if female, not be pregnant * active gamers: playing at least 4 days per week, for at least 4 hours per day, for the past 12 months * regularly playing the game Fortnite, for the past 3 months * willing to play on our console systems and use their personal headset

Exclusion criteria

* individuals younger than 18 years or greater than 40 years * individuals weighing less than 115 pounds * individuals with a BMI less than 18kg/m2 or greater than 35kg/m2 * individuals with a diagnosed history of diabetes, cardiovascular disease, or neurological disease * individuals that consume greater than 400mg caffeine daily * pregnant females * non-active gamers

Design outcomes

Primary

MeasureTime frameDescription
Change in reaction time from baseline with placeboPrior to and during the 6 hour period following placebo ingestionWe will determine the change in reaction time when taking placebo versus AMATEA or caffeine
Change in blood cortisol from baseline with AMATEAPrior to and during the 6 hour period following AMATEA ingestionWe will determine the change in daily blood cortisol when taking AMATEA versus caffeine or placebo
Change in blood cortisol from baseline with caffeinePrior to and during the 6 hour period following caffeine ingestionWe will determine the change in daily blood cortisol when taking caffeine versus AMATEA or placebo
Change in blood cortisol from baseline with placeboPrior to and during the 6 hour period following placebo ingestionWe will determine the change in daily blood cortisol when taking placebo versus AMATEA or caffeine
Change in digital symbol substitution from baseline with AMATEAPrior to and during the 6 hour period following AMATEA ingestionWe will determine the change in digital symbol substitution when taking AMATEA versus caffeine or placebo
Change in digital symbol substitution from baseline with caffeinePrior to and during the 6 hour period following caffeine ingestionWe will determine the change in digital symbol substitution when taking caffeine versus AMATEA or placebo
Change in digital symbol substitution from baseline with placeboPrior to and during the 6 hour period following placebo ingestionWe will determine the change in digital symbol substitution when taking placebo versus AMATEA or caffeine
Change in reaction time from baseline with AMATEAPrior to and during the 6 hour period following AMATEA ingestionWe will determine the change in reaction time when taking AMATEA versus caffeine or placebo
Change in reaction time from baseline with caffeinePrior to and during the 6 hour period following caffeine ingestionWe will determine the change in reaction time when taking caffeine versus AMATEA or placebo
Fortnite Gaming metrics with AMATEADuring 4 hours of gaming following AMATEA ingestionWe will determine the change in the Fortnite gaming metrics report following 4 hours of play when taking AMATEA versus placebo or caffeine
Fortnite Gaming metrics with caffeineDuring 4 hours of gaming following caffeine ingestionWe will determine the change in the Fortnite gaming metrics report following 4 hours of play when taking caffeine versus placebo or AMATEA
Fortnite Gaming metrics with placeboDuring 4 hours of gaming following placebo ingestionWe will determine the change in the Fortnite gaming metrics report following 4 hours of play when taking placebo versus AMATEA or caffeine
Change in mental performance from baseline with AMATEAPrior to and during the 6 hour period following AMATEA ingestionWe will determine the change in daily mental performance assessed via AX-CPT when taking AMATEA versus caffeine or placebo
Change in mental performance from baseline with caffeinePrior to and during the 6 hour period following caffeine ingestionWe will determine the change in daily mental performance assessed via AX-CPT when taking caffeine versus caffeine or AMATEA
Change in mental performance from baseline with placeboPrior to and during the 6 hour period following placebo ingestionWe will determine the change in daily mental performance assessed via AX-CPT when taking placebo versus caffeine or AMATEA

Secondary

MeasureTime frameDescription
Blood pressurePrior to and during the 6 hour period following supplement/placebo ingestionChange in blood pressure each hour after ingestion
Rate pressure productPrior to and during the 6 hour period following supplement/placebo ingestionChange in rate pressure product each hour after ingestion
Digital symbol substitution testPrior to and during the 6 hour period following supplement/placebo ingestionChange in digital symbol substitution test each hour after ingestion
Brunel Mood ScorePrior to and during the 6 hour period following supplement/placebo ingestionChange in Brunel Mood Score (Brums-32) using a scale 0 (Not at all) to 4 (Extremely) with higher scores indicating stronger feelings each hour after ingestion
Subjective MoodPrior to and during the 6 hour period following supplement/placebo ingestionChange in subjective mood using a visual analog schedule running from None to Extreme, where values nearer extreme indicate stronger feelings each hour after ingestion
Reaction timePrior to and during the 6 hour period following supplement/placebo ingestionChange in reaction time each hour after ingestion
Blood cortisolPrior to and during the 6 hour period following supplement/placebo ingestionChange in blood cortisol from baseline every 2 hours after ingestion for 4 hours
Heart ratePrior to and during the 6 hour period following supplement/placebo ingestionChange in heart rate each hour after ingestion

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026