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Evaluation of an Adaptive Computerized Training for Rehabilitation of Spatial Neglect in Stroke Survivors

Modulation of Visuospatial Awareness During Multi-tasking in Right Hemisphere Stroke Patients: Towards Novel Behavioural and Neurofunctional Predictors of Impairments and Recovery of the Attentional Networks

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04227132
Acronym
MULTITASK
Enrollment
30
Registered
2020-01-13
Start date
2019-12-16
Completion date
2025-12-31
Last updated
2023-03-21

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Attention Impaired, Cerebrovascular Disorders, Neglect, Hemispatial, Spatial Neglect, Stroke

Keywords

Neglect, Recovery of function, Rehabilitation, Videogame, Post-stroke

Brief summary

The aim of this study is to investigate the effect of training with an adaptive computer game, in comparison to standard training, in the rehabilitation of stroke survivors suffering from spatial neglect.

Detailed description

Many stroke survivors who have suffered right brain damage show spatial neglect (SN), a deficit of spatial attention orienting that causes unawareness for stimuli located in the left hemispace. Recent data show that the execution of concurrent tasks (that is, multitasking) can worsen the clinical condition and impact functional recovery. The aim of this study is to investigate the effect of an adaptive computer game Labyrinth previously validated on health population. The videogame is designed for training both attention and execution functions as it engages spatial navigation and multitasking. The effect of the computer game will be compared to standard computerized exercises used for neglect rehabilitation. The investigators plan to administer to a sample of 30 stroke patients with SN both Labyrinth and standard trainings for 10 sessions each. The two trainings will be delivered in a randomized crossover design. Improvements of patients' performance will be registered across trainings and in a follow-up test at 1 month, by assessing the severity of SN and functional everyday outcomes. The investigators expect that patients' performance will improve following both types of training, but with stronger improvement for the adaptive videogame.

Interventions

DEVICEAdaptive computer game training

Patients sit in front of a computer monitor and play the adaptive videogame with a joystick. The game requires to orient and move inside a maze, and it includes phases that engage multitasking abilities. The level and speed of the game is adapted online to patients' performance.

DEVICEStandard computerized training

Patients sit in front of the computer monitor and perform simple computerized exercises using a keyboard to respond. Exercises are organized into modules according to the trained cognitive functions. Patients will perform four different modules that are designed for neglect rehabilitation. The level of exercises adapts periodically based on patient's performance.

Sponsors

IRCCS San Camillo, Venezia, Italy
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
NONE

Masking description

Patients will be informed to take part in an experimental study on the rehabilitation of attention delivered through a computer game. Specific information about the rationale of the study will not be conveyed to patients. Both trainings will be administered, with the aim to support patients' autonomy in performance.

Intervention model description

Both experimental and control trainings will be administered consecutively to all patients. Each type of training will be delivered for 10 sessions, with order of training randomized across participants.

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* First stroke patients with right brain damage * Right-handed * Preserved Italian language comprehension to provide informed consensus * Clinical signs of spatial neglect (diagnosis by BIT)

Exclusion criteria

* Prior history of psychiatric or neurological disease * Substance abuse * Inability to sustain the experimental trainings

Design outcomes

Primary

MeasureTime frameDescription
Changes at Behavioral Inattention Test (BIT)Baseline; immediately after the first training; immediately after the second training; finally after 3 weeks from the end of second trainingDiagnostic test for spatial neglect, composed by different subtests of spatial attention
Changes at KF-NAP scaleBaseline; immediately after the first training; immediately after the second training; finally after 3 weeks from the end of second trainingTest for everyday functional outcome

Secondary

MeasureTime frameDescription
Changes at Load TestBaseline; immediately after the first training; immediately after the second training; finally after 3 weeks from the end of second trainingComputerized test on spatial monitoring and multitasking abilities
Changes at Apple TestBaseline; immediately after the first training; immediately after the second training; finally after 3 weeks from the end of second trainingTest for allocentric and egocentric spatial neglect

Countries

Italy

Contacts

Primary ContactFrancesca Meneghello, M.D.
francesca.meneghello@ospedalesancamillo.net0412207183

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026