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The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder

Investigation of the Effects of Video Based Training and Aerobic Exercise Training on Game Addiction Level and Functional Performance in Individuals With Internet Gaming Disorder

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04226677
Enrollment
45
Registered
2020-01-13
Start date
2020-05-10
Completion date
2020-11-05
Last updated
2021-10-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Gaming Disorder, Sedentary Behavior

Keywords

gaming disorder, aerobic exercise, exergame

Brief summary

In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.

Detailed description

The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.

Interventions

OTHERaerobic exercise

Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.

Exergame training include virtual reality games by xbox kinect.

OTHERControl group

first and last evaluations will be made

Sponsors

Cagtay Maden
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
FACTORIAL
Primary purpose
TREATMENT
Masking
DOUBLE (Subject, Investigator)

Intervention model description

participants are grouped randomly, the first group is the aerobic exercise group, the second group is the video based exercise group and the third group is the combination of these.

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items * No communication barrier * Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year

Exclusion criteria

* Cigarette use over 10 packsXyear * be using any medicine * Be actively involved in any sport. * Having chronic disease * Having physical disability

Design outcomes

Primary

MeasureTime frameDescription
Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)2 Monthly changeIt consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction.
The International Physical Activity Questionnaire (IPAQ)2 Monthly changeUsed to calculate weekly physical activity level and METs

Secondary

MeasureTime frameDescription
Quality of Life Assessment: Short Form-36.2 Monthly changeShort Form-36., quality of life questionnaire will be used. This questionnaire consists of questions measuring physical function, physical role limitation, pain, general health, vitality, social function, emotional role limitations, and mental health status. The scores that can be obtained from the scale vary between 0 and 100 and the increase in the scores indicates that the quality of life is high.
Anxiety Scale2 Monthly changeBeck Anxiety Scale will be used to determine the anxiety levels of individuals.The scores that can be obtained from the scale vary between 0 and 30 and the increase in the scores indicates that the anxiety is high.
Senior Fitness Test (SFT)2 Monthly changeIt is a test with seven physical fitness test parameters. Time and length measurements are saved in these parameters.
20m-Shuttle Run Test2 Monthly changeIt is used to assess aerobic capacity with the treadmill. The maximum oxygen consumption is saved.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026