Skip to content

Ice Immersion Using Virtual Reality & Augmented Reality

Evaluating the Effectiveness of Immersive Technologies, Virtual Reality and Augmented Reality, to Increase Pain Threshold During Ice Immersion.

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04196686
Enrollment
185
Registered
2019-12-12
Start date
2019-07-24
Completion date
2021-03-04
Last updated
2022-03-25

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Pain, Neuropathic, Pain, Acute

Keywords

Virtual Reality, Augmented Reality, Ice Immersion

Brief summary

The purpose of this study is to evaluate the effectiveness of different technologies, Virtual Reality and Augmented Reality with modifications as passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water.

Interventions

DEVICEVR/AR

VR/AR headset with either passive or active content such as playing a game or watching a movie

Participants immerse hand in ice bath and starting again with their original assigned group and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.

Sponsors

Stanford University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Greater than 18 years of age * English speaking * Hearing intact

Exclusion criteria

* Patients who do not consent * Currently taking beta blockers or other chronotropic heart medication(s) * Have a history of severe motion sickness * Currently have nausea * Currently experiencing seizures * Are clinically unstable * Have taken pain medications in the last 12 hours

Design outcomes

Primary

MeasureTime frameDescription
VR Effect on Pain TolerenceDuration of ice bath (approximately 0 - 4 minutes)Given that the cold pressor test produces an uncomfortable experience, we considered longer duration within the ice bath to represent increased pain tolerance. Measured in seconds (s).

Secondary

MeasureTime frameDescription
VR's Effect on Perceived Pain IntensityDuration of ice bath (approximately 0 - 4 minutes)During ice bath data collection participants will be asked to report pain on a numeric rating scale from 0-10, 0 being no pain and 10 being most excruciating pain imaginable every 30 seconds during ice bath
Skin Conductance Response Density (SCRD)Duration of ice bath (approximately 0 - 4 minutes)The effects of VR on modulating sympathetic response in the presence of painful stimuli, was assessed by analyzing SCRD per 30 second interval. We refer to each of these 30 second intervals as a separate epoch. Skin conductance is expected to increase with increasing sympathetic nervous system activity, as sympathetic activity increases sweat secretion to increase skin conductance.

Countries

United States

Participant flow

Pre-assignment details

185 participants signed informed consent, 156 participants were allocated to a study arm

Participants by arm

ArmCount
All Participants
Participants placed their dominant or non-dominant hand in ice bath with or without the use of VR/AR, then crossed to place their opposite hand in ice bath using the opposite treatment or control
153
Total153

Withdrawals & dropouts

PeriodReasonFG000FG001
First Treatment (4 Minutes)Withdrawal by Subject03

Baseline characteristics

CharacteristicAll Participants
Age, Continuous29.10 years
STANDARD_DEVIATION 9.83
Ethnicity (NIH/OMB)
Hispanic or Latino
26 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
108 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
19 Participants
First hand assignment
Dominant
73 Participants
First hand assignment
Non-Dominant
80 Participants
Race (NIH/OMB)
American Indian or Alaska Native
1 Participants
Race (NIH/OMB)
Asian
49 Participants
Race (NIH/OMB)
Black or African American
2 Participants
Race (NIH/OMB)
More than one race
12 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
1 Participants
Race (NIH/OMB)
Unknown or Not Reported
19 Participants
Race (NIH/OMB)
White
69 Participants
Region of Enrollment
United States
153 Participants
Sex: Female, Male
Female
84 Participants
Sex: Female, Male
Male
69 Participants
VR hand assignment
Dominant
83 Participants
VR hand assignment
Non-Dominant
70 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 1560 / 153
other
Total, other adverse events
0 / 1560 / 153
serious
Total, serious adverse events
0 / 1560 / 153

Outcome results

Primary

VR Effect on Pain Tolerence

Given that the cold pressor test produces an uncomfortable experience, we considered longer duration within the ice bath to represent increased pain tolerance. Measured in seconds (s).

Time frame: Duration of ice bath (approximately 0 - 4 minutes)

Population: Participants who complete the respective interventions are included in the analysis.

ArmMeasureValue (MEAN)Dispersion
Ice Bath ControlVR Effect on Pain Tolerence135 secondsStandard Deviation 92
Ice Bath With VR/ARVR Effect on Pain Tolerence158 secondsStandard Deviation 89
p-value: <0.00195% CI: [0.25, 0.51]Cox mixed effects model
Secondary

Skin Conductance Response Density (SCRD)

The effects of VR on modulating sympathetic response in the presence of painful stimuli, was assessed by analyzing SCRD per 30 second interval. We refer to each of these 30 second intervals as a separate epoch. Skin conductance is expected to increase with increasing sympathetic nervous system activity, as sympathetic activity increases sweat secretion to increase skin conductance.

Time frame: Duration of ice bath (approximately 0 - 4 minutes)

Population: Participants who complete the respective interventions are included in the analysis.

ArmMeasureValue (MEAN)Dispersion
Ice Bath ControlSkin Conductance Response Density (SCRD)0.10 microsiemensStandard Deviation 0.069
Ice Bath With VR/ARSkin Conductance Response Density (SCRD)0.09 microsiemensStandard Deviation 0.061
Comparison: The variables in the physiologic model were SCRD change over time and the SCRD change between groups, defined as those with and without VR.p-value: 0.04795% CI: [0.00007, 0.00368]Linear mixed effects model
Secondary

VR's Effect on Perceived Pain Intensity

During ice bath data collection participants will be asked to report pain on a numeric rating scale from 0-10, 0 being no pain and 10 being most excruciating pain imaginable every 30 seconds during ice bath

Time frame: Duration of ice bath (approximately 0 - 4 minutes)

Population: Participants who complete the respective interventions are included in the analysis.

ArmMeasureGroupValue (MEAN)Dispersion
Ice Bath ControlVR's Effect on Perceived Pain Intensity30 seconds4.9 score on a scaleStandard Deviation 2.1
Ice Bath ControlVR's Effect on Perceived Pain Intensity150 seconds5.9 score on a scaleStandard Deviation 2
Ice Bath ControlVR's Effect on Perceived Pain Intensity90 seconds6.2 score on a scaleStandard Deviation 2
Ice Bath ControlVR's Effect on Perceived Pain Intensity180 seconds5.6 score on a scaleStandard Deviation 2.1
Ice Bath ControlVR's Effect on Perceived Pain Intensity60 seconds6.0 score on a scaleStandard Deviation 1.9
Ice Bath ControlVR's Effect on Perceived Pain Intensity210 seconds5.5 score on a scaleStandard Deviation 2.3
Ice Bath ControlVR's Effect on Perceived Pain Intensity120 seconds6.0 score on a scaleStandard Deviation 2
Ice Bath ControlVR's Effect on Perceived Pain Intensity240 seconds5.2 score on a scaleStandard Deviation 2.3
Ice Bath ControlVR's Effect on Perceived Pain Intensity0 seconds2.1 score on a scaleStandard Deviation 1.3
Ice Bath With VR/ARVR's Effect on Perceived Pain Intensity240 seconds5.0 score on a scaleStandard Deviation 2.6
Ice Bath With VR/ARVR's Effect on Perceived Pain Intensity0 seconds2.0 score on a scaleStandard Deviation 1.3
Ice Bath With VR/ARVR's Effect on Perceived Pain Intensity30 seconds4.4 score on a scaleStandard Deviation 2.1
Ice Bath With VR/ARVR's Effect on Perceived Pain Intensity60 seconds5.5 score on a scaleStandard Deviation 2
Ice Bath With VR/ARVR's Effect on Perceived Pain Intensity90 seconds5.9 score on a scaleStandard Deviation 2.1
Ice Bath With VR/ARVR's Effect on Perceived Pain Intensity120 seconds5.7 score on a scaleStandard Deviation 2
Ice Bath With VR/ARVR's Effect on Perceived Pain Intensity150 seconds5.5 score on a scaleStandard Deviation 2.3
Ice Bath With VR/ARVR's Effect on Perceived Pain Intensity180 seconds5.3 score on a scaleStandard Deviation 2.4
Ice Bath With VR/ARVR's Effect on Perceived Pain Intensity210 seconds5.1 score on a scaleStandard Deviation 2.5
Comparison: Analysis was controlled for dominant hand treatment assignment, dominant hand order, and gender. Overall mean difference calculated from regression model.p-value: 0.295% CI: [0.32, 0.59]Linear mixed effects model

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026