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Real-time Interaction and Motion Tracking in VR for Telerehabilitation

Developing Real-time Interaction and Motion Tracking in Immersive VR for Telerehabilitation

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04190095
Acronym
MoVE
Enrollment
2
Registered
2019-12-09
Start date
2020-01-31
Completion date
2021-10-31
Last updated
2019-12-09

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Telerehabilitation

Brief summary

Current technology for telerehabilitation is limited to be audio- or video- based interaction without an objective and accurate measure of motor functions. A technology integrating motion tracking with 3D immersive virtual reality has been developed by an interdisciplinary team to shift the paradigm of telerehabilitation. We aim to take the significant step to develop the patient-centered telerehabilitation that will feature real-time patient-therapist interaction with functions of tele-monitoring, tele-diagnosis, and tele-therapy. Such an interactive telerehabilitation is expected to increase patient adherence to therapy and minimize the existing health disparities.

Detailed description

By innovatively integrating the 3D motion tracking with 3D immersive virtual reality (VR), the real-time user interaction and simultaneous motion tracking and analysis in the immersive VR environment were made possible. We now propose to customize this technology for telerehabilitation. The ultimate goal is to build a VR-based interactive tele-rehab system that is patient-centered, with augmented feedback and tele-presence of therapist to assist rehabilitative exercises and recovery of motor functions in both real and virtual environment. To achieve this goal, we are specifically tackling three problems. * 1: Cross validating the precision of motion data captured in VR. We will modify our current software (Unity-based) so that it can work simultaneous with two motion tracking systems (Optical tracking and Magnetic tracking) to capture motion data in a 3D VR environment. The recorded data in our software will be compared and correlated with those data recorded by the two motion tracking systems in 3D for examination of accuracy. * 2: Building and testing the network code for remote data transmission and interaction. We will write network code to enable the remote transmission of motion tracking data between two sites. The latency of data transmission will be tested to determine the minimum speed of internet for implementing such a tele-rehab system. * 3: Designing and implementing a VR interaction task for remote monitoring and diagnosis. A 3D interactive VR task will be built for real-time local interaction and the remote monitoring, assessment and intervention.

Interventions

DEVICEMotion Tracking in VR

Participant will wear motion sensors and VR devices

BEHAVIORALVR Interaction

Participant will perform VR interaction task

Sponsors

University of Wyoming
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
DEVICE_FEASIBILITY
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 45 Years
Healthy volunteers
Yes

Inclusion criteria

* Only the key researchers of this project can participate in the study

Exclusion criteria

* Any individual who is not the responsible researcher in this project shall not participate in the study.

Design outcomes

Primary

MeasureTime frameDescription
Tracking Accuracythrough study completion, approximately 1 yearmatching the motion trajectories in VR and REAL with a small error indicating a good match
Latency of Data Transmissionthrough study completion, approximately 1 yearThe duration for the tracked motion data to be transmitted to a remote computer
Total number of the basketed applesthrough study completion, approximately 1 yearComputer display of the total count of successfully picked and basketed apples from the tree

Secondary

MeasureTime frameDescription
Total excursion of the handthrough study completion, approximately 1 yearThe total distance (in CM) that the hand has traveled in space while performing the apple picking task
Mean speed of hand movementthrough study completion, approximately 1 yearThe total excursion of the hand divided by 60 seconds (cm/s)

Contacts

Primary ContactQin Zhu, PhD
qzhu1@uwyo.edu307-223-6145
Backup ContactRussell Todd
rtodd3@uwyo.edu307-761-9628

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026