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EaseVRx for the Reduction of Chronic Pain and Opioid Use

Safety and Effectiveness of Virtual Reality Utilizing EaseVRx for the Reduction of Chronic Pain and Opioid Use

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04139564
Enrollment
108
Registered
2019-10-25
Start date
2021-01-11
Completion date
2022-08-31
Last updated
2024-03-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Chronic Low-back Pain

Brief summary

EaseVRx, a software-based virtual reality (VR) medical device, is intended to offer users a prescription pain management tool that manages the symptoms associated with chronic pain and reduces or eliminates the risk of opioid dependence. The investigators will conduct a proof-of-concept randomized study to assess the feasibility and efficacy of using EaseVRx as a 56-day, VR-based, at-home program among 100 chronic low back pain patients by gathering pilot data on the efficacy of the intervention in decreasing pain, reducing opioid/non-opioid pharmacotherapy, and improving pain-related quality of life.

Detailed description

EaseVRx, a software-based virtual reality (VR) medical device, is intended to offer users a prescription pain management tool that manages the symptoms associated with chronic pain and reduces or eliminates the risk of opioid dependence. EaseVRx is based on principles of cognitive behavioral therapy, pain psychology, mindfulness-based stress reduction, biofeedback, and distraction therapy commonly used in interdisciplinary pain rehabilitation programs. The investigators will conduct a proof-of-concept randomized study to assess the feasibility and efficacy of using EaseVRx as a 56-day, VR-based, at-home program among 100 chronic low back pain patients by gathering pilot data on the efficacy of the intervention in decreasing pain, reducing opioid/non-opioid pharmacotherapy, and improving pain-related quality of life. While VR has been tested in academic medical centers and shown to be efficacious in the management of acute pain, this study will investigate the feasibility of VR use at home to manage chronic pain in preparation for a larger efficacy trial.

Interventions

DEVICEEaseVRx headset

EaseVRx is a virtual reality therapy intended to treat chronic pain

DEVICEActive control VR sham program

VR, 2d visual wildlife scenes similar to some EaseVRx content

Sponsors

Geisinger Clinic
CollaboratorOTHER
National Institute on Drug Abuse (NIDA)
CollaboratorNIH
AppliedVR Inc.
Lead SponsorINDUSTRY

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
DOUBLE (Subject, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to 64 Years
Healthy volunteers
No

Inclusion criteria

* ≥ 18 years old * Low back pain experienced ≥ 3 days per week on average for ≥ 6 months * Pre-medication NPRS score ≥ 5 stable for ≥ 3 months

Exclusion criteria

* Exclusions based on potential medical or lifestyle confounders: * Has a body mass index (BMI) \> 40 kg/m2 * Pain related to cancer, fibromyalgia, or disk herniation * History of a major psychiatric disorder not controlled with medication or has behavioral factors that would interfere with proper study procedures * Is not ambulatory/has significant motor impairment * Surgery in the past 3 months * Open workers compensation claim * Planning to have surgery in the next 3 months * Planning to start a new exercise program in the next 3 months * Planning to start a new treatment for their pain (e.g. medication, physiotherapy, acupuncture, electrical nerve stimulation) in the next 3 months * Exclusions based on potential drug-related cofounders: * Current or recent history (in past year) of substance abuse disorder * Currently pregnant/breastfeeding or planning to in the next 3 months * Was administered an epidural steroid during the 3 months prior to screening * Exclusions based on ability to use EaseVR effectively: * Comorbidities including neurological, psychosocial, sensory, or other disorders that may impact pain perception * Diagnosis of epilepsy, dementia, migraines, or other neurological disorders that may prevent VR usage, and/or other medical conditions predisposed to nausea and dizziness * Hypersensitivity to flashing lights or motion * Claustrophobia * Lack of stereoscopic vision * Severe hearing impairment * Injury to eyes, face, or neck that prevents comfortable VR usage * Planning to take a vacation from their home for more than one week in the next 8 weeks

Design outcomes

Primary

MeasureTime frameDescription
Pain: Numerical Pain Rating Scale12 weeksNumerical Pain Rating Scale; scale from 0 to 10 with higher numbers implying greater pain The outcome values presented below are the difference between baseline pain and pain at 12 weeks. Specifically, baseline pain score minus 12 week pain score A positive difference implies that pain was reduced

Secondary

MeasureTime frameDescription
Number of Outcome Assessments Completed by Participant12 weeksThirty four assessments were attempted. This measure notes the total number of assessments completed by each participant
Patient Compliance8 weeksnumber of VR modules completed. For the EaseVRx group this would be the number of EaseVRx modules completed with worst 0 - 56 best. For the Active control VR Sham group this would be the number of ShamVR modules completed with worst 0 - 56 best.
Opioid Consumption12 weeksMorphine Milligram Equivalents (MME)

Countries

United States

Participant flow

Participants by arm

ArmCount
EaseVRx Group
Each subject will be asked to complete a 56-day program using the EaseVRx virtual reality headset with assigned modules each week. Each week, subjects will be asked to complete 7 modules (one per day), each approximately 5 minutes in duration, for a total of 56 modules across the program. EaseVRx headset: EaseVRx is a virtual reality therapy intended to treat chronic pain
52
Active Control Group VR Sham
Each subject will be asked to complete a program accessible via VR that includes 2d visual wildlife scenes similar to some EaseVRx content Active control VR sham program: VR, 2d visual wildlife scenes similar to some EaseVRx content
55
Total107

Baseline characteristics

CharacteristicEaseVRx GroupActive Control Group VR ShamTotal
Age, Categorical
<=18 years
0 Participants0 Participants0 Participants
Age, Categorical
>=65 years
0 Participants0 Participants0 Participants
Age, Categorical
Between 18 and 65 years
52 Participants55 Participants107 Participants
Age, Continuous51.5 years
STANDARD_DEVIATION 13.5
51.4 years
STANDARD_DEVIATION 12.9
51.4 years
STANDARD_DEVIATION 13.1
Numerical Pain Rating Scale6.0 units on a scale from 0 to 10
STANDARD_DEVIATION 1.9
5.9 units on a scale from 0 to 10
STANDARD_DEVIATION 1.5
5.9 units on a scale from 0 to 10
STANDARD_DEVIATION 1.7
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Black or African American
1 Participants2 Participants3 Participants
Race (NIH/OMB)
More than one race
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
1 Participants1 Participants2 Participants
Race (NIH/OMB)
White
50 Participants52 Participants102 Participants
Sex: Female, Male
Female
38 Participants40 Participants78 Participants
Sex: Female, Male
Male
14 Participants15 Participants29 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 520 / 55
other
Total, other adverse events
0 / 520 / 55
serious
Total, serious adverse events
0 / 520 / 55

Outcome results

Primary

Pain: Numerical Pain Rating Scale

Numerical Pain Rating Scale; scale from 0 to 10 with higher numbers implying greater pain The outcome values presented below are the difference between baseline pain and pain at 12 weeks. Specifically, baseline pain score minus 12 week pain score A positive difference implies that pain was reduced

Time frame: 12 weeks

ArmMeasureValue (MEAN)Dispersion
EaseVRx GroupPain: Numerical Pain Rating Scale0.6 units on a scaleStandard Deviation 1.67
Active Control Group VR ShamPain: Numerical Pain Rating Scale1.3 units on a scaleStandard Deviation 1.49
Secondary

Number of Outcome Assessments Completed by Participant

Thirty four assessments were attempted. This measure notes the total number of assessments completed by each participant

Time frame: 12 weeks

ArmMeasureValue (MEAN)Dispersion
EaseVRx GroupNumber of Outcome Assessments Completed by Participant30 total number of assessments completedStandard Error 14.3
Active Control Group VR ShamNumber of Outcome Assessments Completed by Participant28 total number of assessments completedStandard Error 15.7
Secondary

Opioid Consumption

Morphine Milligram Equivalents (MME)

Time frame: 12 weeks

ArmMeasureValue (GEOMETRIC_MEAN)Dispersion
EaseVRx GroupOpioid Consumption6.75 Morphine Milligram Equivalents(MME)Standard Error 3.37
Active Control Group VR ShamOpioid Consumption5.67 Morphine Milligram Equivalents(MME)Standard Error 2.56
Secondary

Patient Compliance

number of VR modules completed. For the EaseVRx group this would be the number of EaseVRx modules completed with worst 0 - 56 best. For the Active control VR Sham group this would be the number of ShamVR modules completed with worst 0 - 56 best.

Time frame: 8 weeks

ArmMeasureValue (MEAN)Dispersion
EaseVRx GroupPatient Compliance37 modulesStandard Deviation 18.4
Active Control Group VR ShamPatient Compliance40 modulesStandard Deviation 19.3

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026