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Active Video Games on Physical Activity (Main Trial)

The Narrative Effect of Active Video Games on Long-term Moderate-to-Vigorous Physical Activity (Main Trial)

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04116515
Enrollment
135
Registered
2019-10-04
Start date
2019-12-25
Completion date
2022-05-22
Last updated
2023-03-31

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Physical Inactivity in Children

Keywords

Active Video Game, Physical Activity, Narrative, Child Obesity

Brief summary

The purpose of the study is to test the effects of different versions of active video games (AVGs) on body composition, cardiometabolic risks, and cognitive functions among overweight/obese children over 6 months.

Detailed description

The study aims to explore the effects of narrative-enhanced AVG on (1) body composition, (2) cardiometabolic risks, and (3) cognitive functioning among overweight/obese 8-12 years old children over 6 months. A total of 210 children will be recruited from Tufts Floating Hospital, Boston Children's Hospital, and Martha Eliot Health Center. The investigators divided the participants into three groups to evaluate the effect of using active game consoles and stories to motivate children to exercise: A third of them have standard clinical care only; a third of them have the same standard clinical care plus an Xbox and active games; the remaining third of them have the same standard clinical care, an Xbox and active games, plus the stories delivered to their Xbox consoles. Each child, accompanied by their guardian, will be asked to visit the Northeastern University Exercise Science Laboratory over the 6-month period. Blood samples, body composition (using Dual-energy X-ray absorptiometry, or DEXA Scan), and cognitive and affective evaluations of the active video games (AVGs) will be collected. Additionally, parents will be asked to fill out questionnaires related to their child's physical activity behaviors. Children would also be required to wear two accelerometers (essentially, a smart watch or activity tracker) on their wrist and waist for 7 consecutive days after the three visits within the 6 months.

Interventions

BEHAVIORALXbox / active video games

The investigators would expect children to play active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.

BEHAVIORALAnimated cartoon narratives

The investigators would expect the animated cartoon narratives to motivate children to play more active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.

Each clinic will provide standard clinical care to the participants.

Sponsors

Northeastern University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
FACTORIAL
Primary purpose
TREATMENT
Masking
SINGLE (Subject)

Masking description

Participants will be informed of their group at the conclusion of the study.

Eligibility

Sex/Gender
ALL
Age
8 Years to 12 Years
Healthy volunteers
No

Inclusion criteria

* 8-to-12-year-old * Being overweight or obese (BMI% \>=85) * Speak and understand English * Are willing and able to complete all measures * Equal numbers of both genders will be recruited * One child per household will be eligible to participate

Exclusion criteria

* Not between 8 and 12 * Not being overweight or obese * Do not speak and understand English * Have medical or physical problems that prevent them from playing AVGs, such as epilepsy * Use orthopedic devices

Design outcomes

Primary

MeasureTime frameDescription
Changes in objective child physical activity6 monthsPhysical activity will be measured with two 7-day accelerometer worn on the wrist and hip after three visits over 4-6 weeks, including minutes/day MVPA total. Physical activity and time spent in moderate to vigorous physical activity will be measured by two triaxial accelerometer (Actigraph Link and Actigraph GT3X+, Actigraph, Ft. Walton Beach, FL). Children will be asked to wear them for 7 full days during periods.
Changes in lean tissue%6 monthsMeasured through dual-energy X-ray absorptiometry (DEXA) scan by GE Lunar Prodigy (GE Healthcare, Chicago, IL).
Changes in fat%6 monthsMeasured through dual-energy X-ray absorptiometry (DEXA) scan by GE Lunar Prodigy (GE Healthcare, Chicago, IL).

Secondary

MeasureTime frameDescription
Fasting Glucose6 monthsAnalysis of the plasma samples will be performed using dedicated Enzyme-Linked Immunosorbent Assay (ELISA) kits.
Fasting Insulin6 monthsAnalysis of the plasma samples will be performed using dedicated Enzyme-Linked Immunosorbent Assay (ELISA) kits.
BMI%6 monthsThe investigators plan to use the weight in kilograms and height in meters from the DEXA scan and children's birthdays and sex to calculate their BMI% using the CDC Calculator.
Lipid6 monthsAnalysis of the serum samples will be performed using dedicated Enzyme-Linked Immunosorbent Assay (ELISA) kits.
C-reactive protein (CRP)6 monthsAnalysis of the serum samples will be performed using dedicated Enzyme-Linked Immunosorbent Assay (ELISA) kits.

Other

MeasureTime frameDescription
Working Memory6 monthsResponse time will be measured by the Delayed Match-to-Sample Task
Physical Activity Motivation6 monthsPhysical Activity Motivation will be measured by the Physical Activity Motivation scale through self-report
Sustained Attention6 monthsResponse time will be measured by the Psychomotor Vigilance Task
Inhibitory Control6 monthsResponse time will be measured by the Stroop Test

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 5, 2026