Sedentary Lifestyle
Conditions
Keywords
Exercise therapy, Physical fitness, Gaming, Child, Healthy lifestyle, Fitness testing
Brief summary
The purpose of this project is to assess if playing a newly developed videogame that require physical activity (e.g. exergame) can lead to increased physical activity, aerobic fitness and health benefits in sedentary adults. The project will include 28 sedentary adults, 18 years and above, who are not sufficiently active according to current guidelines defined as doing (\<150 minutes/week of moderate intensity physical activity or \<75 minutes/week of vigorous physical activity and/or do not do any regular endurance training ). The physical fitness (maximal oxygen consumption), blood pressure, body composition and objectively measured physical activity will be tested before and after the intervention period. Also, the participants gaming frequency will be registered throughout the 8 week period. Aim of this study is to investigate if access to this game can provide health benefits for adults who are not motivated to take part in regular physical activity.
Interventions
will use the PlayPulse exergame for 45 minutes a minimum of two times per week for 8 weeks.
Sponsors
Study design
Eligibility
Inclusion criteria
* Sedentary (\<150 mins of moderate intensity physical activity/week) and/or do not regularly take part in endurance training. * Able to ride a bike for up to 60 minutes
Exclusion criteria
* Known cardiovascular disease * Taking beta-blockers or anti-arrhythmic drugs
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| VO2max (Maximal Aerobic Capacity) | 8 weeks |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Daily average energy expenditure | 8 weeks | Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period and after intervention period (8 weeks). |
| Daily average number of steps | 8 weeks | Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period and after intervention period (8 weeks). |
| Daily time in sedentary activity (< 3.0 metabolic equivalents = METs) | 8 weeks | Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period and after intervention period (8 weeks). |
| Daily time in moderate intensity activity (3.0-6.0 metabolic equivalents = METs) | 8 weeks | Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period and after intervention period (8 weeks). |
| Daily time in vigorous intensity activity (6.0-9.0 metabolic equivalents = METs) | 8 weeks | Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period and after intervention period (8 weeks). |
| Daily time in very vigorous intensity activity (>9.0 metabolic equivalents = METs) | 8 weeks | Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period and after intervention period (8 weeks). |
| Daily average total physical activity duration | 8 weeks | Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period and after intervention period (8 weeks). |
| Bioelectrical impedance | 8 weeks | Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period and after intervention period (weeks). |
| Blood Pressure | 8 weeks | — |
Countries
Norway