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Virtual Reality for Improving Pain and Distress in Patients With Advanced Stage Colorectal Cancer

Pilot Testing a Virtual Reality Protocol for Improving Pain and Pain-Related Distress in Patients With Advanced Stage Colorectal Cancer

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04069702
Acronym
VR Blue
Enrollment
20
Registered
2019-08-28
Start date
2020-03-12
Completion date
2021-07-19
Last updated
2023-07-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Colorectal Cancer

Brief summary

Patients with advanced colorectal cancer often experience high levels of debilitating pain and pain-related psychological distress. Pain in cancer patients is typically treated with analgesics. There is growing agreement that non-pharmacological pain management strategies are needed to treat pain in advanced cancer patients. Recent evidence suggests Virtual Reality (VR) experiences can lead to reductions in acute pain; however, VR has not been tested in advanced cancer patients having persistent pain. VR could represent a valuable addition to our current armamentarium of treatments for persistent pain in palliative care patients. VR provides individuals with an immersive computer-generated environment that can reduce pain, tension and distress. The proposed study builds upon and extends preliminary research in healthy participants conducted by Luana Colloca, MD, PhD. Dr. Colloca is a consultant on this project and the proposed study would be the first to extend VR Blue to a clinical population and test its effects on clinical pain. The objective is to gather initial data on advanced colorectal cancer patients' immediate response to a single VR session. The investigators will examine feasibility, acceptability, safety, and impact of exposure to VR Blue on the clinical pain experience of advanced colorectal cancer patients. The study will collect data on pain, tension and distress pre-, midpoint, and post-VR. The investigators will also examine how pre- to post-VR changes in key cognitive variables (i.e., pain catastrophizing, pain self-efficacy) relate to VR-related changes in pain, tension and distress. The investigators will also collect qualitative data following participants' VR experience to better understand patients' preferences, thoughts and feelings about the VR experience. Data will be used to optimize VR Blue for future study, including developing an intervention to support a multi-session VR protocol for advanced colorectal cancer patients. The proposed study represents the first step in a program of clinical research that seeks to test the efficacy of VR in improving pain and pain-related symptoms in advanced colorectal cancer patients. In the proposed study, the investigators will collect quantitative and qualitative data on the impact of VR Blue on pain and pain-related outcomes in 20 advanced colorectal cancer patients.

Detailed description

Patients with advanced colorectal cancer often experience high levels of debilitating pain and pain-related psychological distress. Pain in cancer patients is typically treated with analgesics. Unfortunately, analgesics are not uniformly effective and often are associated with poorly tolerated side effects (e.g., constipation, nausea, sedation). There is growing agreement that non-pharmacological pain management strategies are needed to treat pain in advanced cancer patients. Recent evidence suggests Virtual Reality (VR) experiences can lead to reductions in acute pain; however, VR has not been tested in advanced cancer patients having persistent pain. VR could represent a valuable addition to our current armamentarium of treatments for persistent pain in palliative care patients. VR provides individuals with an immersive computer-generated environment that can reduce pain, tension and distress. VR may be particularly likely to positively impact cognitive pathways by changing pain-related cognitions (e.g., decreasing pain catastrophizing, increasing self-efficacy for pain control). VR-based interventions have the potential to alter these negative ways of thinking, and advanced cancer patients with persistent pain and pain-related distress may be particularly likely to benefit. The proposed study builds upon and extends preliminary research in healthy participants conducted by Luana Colloca, MD, PhD. That study found that exposure to a 30-minute virtual underwater/sea environment (VR Blue) produced significant increases in pain tolerance for thermal pain stimuli compared to control conditions. Dr. Colloca is a consultant on this project and the proposed study would be the first to extend VR Blue to a clinical population and test its effects on clinical pain. The objective is to gather initial data on advanced colorectal cancer patients' immediate response to a single VR session. The investigators will examine feasibility, acceptability, safety, and impact of exposure to VR Blue on the clinical pain experience of advanced colorectal cancer patients. The study will collect data on pain, tension and distress pre-, midpoint, and post-VR. The investigators will also examine how pre- to post-VR changes in key cognitive variables (i.e., pain catastrophizing, pain self-efficacy) relate to VR-related changes in pain, tension and distress. The investigators will also collect qualitative data following participants' VR experience to better understand patients' preferences, thoughts and feelings about the VR experience. Data will be used to optimize VR Blue for future study, including developing an intervention to support a multi-session VR protocol for advanced colorectal cancer patients. The proposed study represents the first step in a program of clinical research that seeks to test the efficacy of VR in improving pain and pain-related symptoms in advanced colorectal cancer patients. In the proposed study, the investigators will collect quantitative and qualitative data on the impact of VR Blue on pain and pain-related outcomes in 20 advanced colorectal cancer patients. The long-term goal of this research is to improve quality of life in advanced colorectal cancer patients by decreasing pain, tension and distress. This project will provide preliminary data that will be used to inform and optimize development of a multi-session VR protocol to be tested in patients with advanced stage colorectal cancer that could be generalizable to other palliative care populations with pain.

Interventions

BEHAVIORALVR Blue

VR Blue provides patients with an immersive computer-generated environment that can reduce pain, tension and distress.

Sponsors

University of Colorado, Denver
CollaboratorOTHER
Palliative Care Research Cooperative Group
CollaboratorNETWORK
National Institute of Nursing Research (NINR)
CollaboratorNIH
National Institutes of Health (NIH)
CollaboratorNIH
Duke University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 85 Years
Healthy volunteers
No

Inclusion criteria

* age 18-85 * a diagnosis of stage IV colorectal cancer * clinical pain documented in medical chart (\>4 on a 0-10 scale) and confirmed on the day of their study appointment (\>4 on a 0-10 scale) * being able to read and speak English * self-reported normal or corrected to normal vision * self-reported normal hearing

Exclusion criteria

* a serious mental illness (e.g., schizophrenia, bipolar disorder) as indicated by medical records * a medical condition that contraindicates safe participation in the study (e.g., recent myocardial infarction) * visual, hearing, or cognitive impairment that will interfere with the patient's ability to engage in the intervention

Design outcomes

Primary

MeasureTime frameDescription
Feasibility, Assessed by Examining Number of Participants Accrued6 monthsFeasibility was assessed by examining number of participants accrued.
Feasibility, Assessed by Examining Number of Participants With >80% Adherence to the Protocol30 minutesFeasibility will be assessed by examining protocol adherence (\>80% adherence to the protocol \[defined in this study as the degree to which participants are willing and able to complete the 30-minute VR exposure\])
Feasibility, Assessed by Number of Participants With Completed Data90 minutesFeasibility will be assessed by examining completed data (\>80% data collected at the study appointment, including pre-, midpoint, and post-VR assessments)
Acceptability Using the Client Satisfaction Questionnaire90 minutesThis questionnaire contains 10 items rated from 1=low acceptability to 4=high acceptability; scores are created by utilizing the Likert Scale to average Client Satisfaction Questionnaire answers resulting in a score range from 1-4. The participant will complete this acceptability questionnaire as part of their post-VR session assessment.
Number of Participants With VR Side Effects30 minutesSafety of the VR protocol will be assessed based on participants' report of VR side effects, such as motion sickness, dizziness, headache, nausea, or other negative physical reactions

Secondary

MeasureTime frameDescription
Change in Pain Severity as Assessed With the Brief Pain Inventory (BPI)Pre-, post-VR session, approximately 90 minutesPain will be assessed with the Brief Pain Inventory (BPI). Patients will rate their pain right now from 0=no pain to 10=worst pain imaginable. An average of the responses to these items is used to create a single pain severity score.
Change in Pain Self-efficacy as Measured Using Items Adapted From the Self-efficacy for Pain Management Subscale of the Chronic Pain Self-Efficacy ScalePre- and post-VR session, approximately 90 minutesSelf-efficacy will be measured using items adapted from the self-efficacy for pain management subscale of the Chronic Pain Self-Efficacy Scale. Items are rated on a 10-point scale ranging from 10=very uncertain to 100=very certain. Scores are averaged to give an overall value of change from pre-VR session to post-VR session for pain self-efficacy.
Pain Interference as Assessed With the Brief Pain Inventory (BPI) - Pain Interference ScalePre-VR session assessmentPain interference will be assessed with the Brief Pain Inventory (BPI) - Pain Interference Scale. Patients will rate how much pain interfered with a variety of activities and mood states over the last 7 days from 0=does not interfere to 10=completely interferes. An average of the responses to these items is used to create a single pain severity score.
Change in Tension as Measured With the Visual Analog Scale (VAS)Pre-, post-VR session. Full study visit starting at pre-VR and ending at Post-VR is approximately 90 minutes.Visual Analog Scale (VAS) items are rated on a 0-100 scale. 0=no tension at all, 100=maximum tolerable tension. An average of the responses at each time-point were used to create a single score of change from pre-VR session to post-VR session.
Change in Distress as Measured With the Visual Analog Scale (VAS)Pre- and post-VR session, Full study visit starting at pre-VR and ending at Post-VR is approximately 90 minutes.Visual Analog Scale (VAS) items are rated on a 0-100 scale. 0=no stress at all, 100=maximum tolerable stress. An average of the responses at each time-point were used to create a single score of change from pre-VR session to post-VR session.
Change in Pain Catastrophizing as Measured With the Coping Strategies Questionnaire's Pain Catastrophizing SubscalePre- and post-VR session, approximately 90 minutesItems will be rated on a scale ranging from 0=never do to 6=always do when in pain. An average of the responses to these items is used to create a single score of change from pre-VR session to post-VR session.

Countries

United States

Participant flow

Participants by arm

ArmCount
VR Blue
VR Blue is a protocol for patients with advanced stage colorectal cancer who experience persistent pain. Participants will complete a single 30-minute laboratory-based virtual reality underwater/sea environment (VR Blue) session. VR Blue is an immersive computer-generated environment featuring calming scenic graphics and relaxing nature music. VR Blue: VR Blue provides patients with an immersive computer-generated environment that can reduce pain, tension and distress.
20
Total20

Baseline characteristics

CharacteristicVR Blue
Age, Categorical
<=18 years
0 Participants
Age, Categorical
>=65 years
3 Participants
Age, Categorical
Between 18 and 65 years
17 Participants
Age, Continuous56.7 years
STANDARD_DEVIATION 10.7
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
18 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
2 Participants
Pain Right Now2.8 units on a scale
STANDARD_DEVIATION 1.4
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
Race (NIH/OMB)
Asian
0 Participants
Race (NIH/OMB)
Black or African American
4 Participants
Race (NIH/OMB)
More than one race
0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
1 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
White
15 Participants
Region of Enrollment
United States
20 participants
Sex: Female, Male
Female
6 Participants
Sex: Female, Male
Male
14 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 20
other
Total, other adverse events
0 / 20
serious
Total, serious adverse events
0 / 20

Outcome results

Primary

Acceptability Using the Client Satisfaction Questionnaire

This questionnaire contains 10 items rated from 1=low acceptability to 4=high acceptability; scores are created by utilizing the Likert Scale to average Client Satisfaction Questionnaire answers resulting in a score range from 1-4. The participant will complete this acceptability questionnaire as part of their post-VR session assessment.

Time frame: 90 minutes

ArmMeasureValue (MEAN)Dispersion
VR BlueAcceptability Using the Client Satisfaction Questionnaire3.30 score on a scaleStandard Deviation 0.41
Primary

Feasibility, Assessed by Examining Number of Participants Accrued

Feasibility was assessed by examining number of participants accrued.

Time frame: 6 months

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
VR BlueFeasibility, Assessed by Examining Number of Participants Accrued20 Participants
Primary

Feasibility, Assessed by Examining Number of Participants With >80% Adherence to the Protocol

Feasibility will be assessed by examining protocol adherence (\>80% adherence to the protocol \[defined in this study as the degree to which participants are willing and able to complete the 30-minute VR exposure\])

Time frame: 30 minutes

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
VR BlueFeasibility, Assessed by Examining Number of Participants With >80% Adherence to the Protocol20 Participants
Primary

Feasibility, Assessed by Number of Participants With Completed Data

Feasibility will be assessed by examining completed data (\>80% data collected at the study appointment, including pre-, midpoint, and post-VR assessments)

Time frame: 90 minutes

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
VR BlueFeasibility, Assessed by Number of Participants With Completed Data20 Participants
Primary

Number of Participants With VR Side Effects

Safety of the VR protocol will be assessed based on participants' report of VR side effects, such as motion sickness, dizziness, headache, nausea, or other negative physical reactions

Time frame: 30 minutes

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
VR BlueNumber of Participants With VR Side Effects20 Participants
Secondary

Change in Distress as Measured With the Visual Analog Scale (VAS)

Visual Analog Scale (VAS) items are rated on a 0-100 scale. 0=no stress at all, 100=maximum tolerable stress. An average of the responses at each time-point were used to create a single score of change from pre-VR session to post-VR session.

Time frame: Pre- and post-VR session, Full study visit starting at pre-VR and ending at Post-VR is approximately 90 minutes.

ArmMeasureValue (MEAN)Dispersion
VR BlueChange in Distress as Measured With the Visual Analog Scale (VAS)7.60 score on a scaleStandard Deviation 13.59
Secondary

Change in Pain Catastrophizing as Measured With the Coping Strategies Questionnaire's Pain Catastrophizing Subscale

Items will be rated on a scale ranging from 0=never do to 6=always do when in pain. An average of the responses to these items is used to create a single score of change from pre-VR session to post-VR session.

Time frame: Pre- and post-VR session, approximately 90 minutes

ArmMeasureValue (MEAN)Dispersion
VR BlueChange in Pain Catastrophizing as Measured With the Coping Strategies Questionnaire's Pain Catastrophizing Subscale0.88 score on a scaleStandard Deviation 0.89
Secondary

Change in Pain Self-efficacy as Measured Using Items Adapted From the Self-efficacy for Pain Management Subscale of the Chronic Pain Self-Efficacy Scale

Self-efficacy will be measured using items adapted from the self-efficacy for pain management subscale of the Chronic Pain Self-Efficacy Scale. Items are rated on a 10-point scale ranging from 10=very uncertain to 100=very certain. Scores are averaged to give an overall value of change from pre-VR session to post-VR session for pain self-efficacy.

Time frame: Pre- and post-VR session, approximately 90 minutes

ArmMeasureValue (MEAN)Dispersion
VR BlueChange in Pain Self-efficacy as Measured Using Items Adapted From the Self-efficacy for Pain Management Subscale of the Chronic Pain Self-Efficacy Scale72.60 score on a scaleStandard Deviation 16.49
Secondary

Change in Pain Severity as Assessed With the Brief Pain Inventory (BPI)

Pain will be assessed with the Brief Pain Inventory (BPI). Patients will rate their pain right now from 0=no pain to 10=worst pain imaginable. An average of the responses to these items is used to create a single pain severity score.

Time frame: Pre-, post-VR session, approximately 90 minutes

ArmMeasureValue (MEAN)Dispersion
VR BlueChange in Pain Severity as Assessed With the Brief Pain Inventory (BPI)1.15 score on a scaleStandard Deviation 1.14
Secondary

Change in Tension as Measured With the Visual Analog Scale (VAS)

Visual Analog Scale (VAS) items are rated on a 0-100 scale. 0=no tension at all, 100=maximum tolerable tension. An average of the responses at each time-point were used to create a single score of change from pre-VR session to post-VR session.

Time frame: Pre-, post-VR session. Full study visit starting at pre-VR and ending at Post-VR is approximately 90 minutes.

ArmMeasureValue (MEAN)Dispersion
VR BlueChange in Tension as Measured With the Visual Analog Scale (VAS)7.70 score on a scaleStandard Deviation 12.7
Secondary

Pain Interference as Assessed With the Brief Pain Inventory (BPI) - Pain Interference Scale

Pain interference will be assessed with the Brief Pain Inventory (BPI) - Pain Interference Scale. Patients will rate how much pain interfered with a variety of activities and mood states over the last 7 days from 0=does not interfere to 10=completely interferes. An average of the responses to these items is used to create a single pain severity score.

Time frame: Pre-VR session assessment

ArmMeasureValue (MEAN)Dispersion
VR BluePain Interference as Assessed With the Brief Pain Inventory (BPI) - Pain Interference Scale2.86 score on a scaleStandard Deviation 2.07

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026