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Speech Recognition Training in Children With Hearing Loss

Customized Auditory Brain Training for Children With Hearing Loss

Status
Completed
Phases
Phase 1
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04041440
Acronym
ChAT
Enrollment
34
Registered
2019-08-01
Start date
2019-09-01
Completion date
2020-09-16
Last updated
2021-11-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Hearing Loss

Keywords

Auditory training, Children with hearing loss

Brief summary

clEAR's auditory brain training has been shown to be effective in improving childrens' abilities to recognize the speech of generic talkers in a laboratory setting. In the proposed research, the researchers will build upon these results and assess the extent to which auditory brain training delivered via the web enhances children's abilities to recognize the speech of a potential classroom teacher and diminishes their communication challenges that are associated with significant hearing loss. First, investigators will conduct focus groups with children who have undergone training with the research version of clEAR's pediatric games, then they will recode the games from LabView to Java Script, making changes in the games in response to the focus group comments, and finally, they will collect data from 20 children to assess whether web-based auditory brain training improves their abilities to recognize the speech of their (hypothetical) upcoming school year's classroom teacher.

Detailed description

Imagine that someday, children with hearing loss can prepare for an upcoming school year by playing computer games with their new teacher's voice throughout the summer. Then, on the first day of class, children would have that Oprah Winfrey effect, the sense that they know the teacher. Children would be able to recognize their teacher's voice much better than they would have otherwise, and importantly, they would experience less anxiety because of the talker familiarity effect. clEAR is making that someday a reality today. clEAR has created a new web-based clinical tool for audiologists and teachers to provide customized auditory brain training to their patients (www.clearforears.com). Auditory brain training includes traditional analytic and synthetic training as well as training to develop those auditory cognitive skills that are necessary to decode spoken language regardless of the content (i.e., auditory working memory, auditory attention, and auditory processing speed). The centerpiece of the clEAR website is a set of auditory brain training games that patients play, with oversight and coaching from their hearing healthcare provider or from one of clEAR's inhouse audiologists. Currently, clEAR caters to adult patients, and the games require some reading ability and a vocabulary that includes the most common words of the English language (N=800 words). clEAR has been enrolling paying adult subscribers since May of 2017. In the laboratory, a research version of pediatric games is being tested. The pediatric games are childfriendly and require only a limited vocabulary and no reading skills. In this Phase 1, the investigators will first conduct focus groups with 10 children who have undergone training with the research version of clEAR's pediatric games, then they will recode the games from LabView to Java Script, making changes in the games in response to the focus group comments, and finally, they will collect data from 20 children to assess whether web-based auditory brain training improves their abilities to recognize the speech of their (hypothetical) upcoming school year's classroom teacher. The experimental design will be a within-subjects A1-A2-B1-B2 design, where children will serve as their own controls. Participants will be tested two times before training with a one-week interval separating the test sessions (A1 and A2), to establish a baseline performance, and then immediately after training (B1) to establish immediate gains and three weeks later to assess whether gains begin to decline following training (B2). All testing and training will occur during the summer so the experimental results will not be confounded by benefits possibly accrued through school-related activities. Children will complete a total of 16 hours of training and will follow the same schedule (i.e., play the games in a prescribed order and for a set amount of time each). Outcome measures will come from a comprehensive speech perception test battery, questionnaires, and from data collected during training and stored on the children's training tablets. In Phase II, the pediatric games will be transferred to the clEAR website and develop their commercial potential.

Interventions

BEHAVIORALclEAR auditory training

Children play auditory brain training computer games

Sponsors

Washington University School of Medicine
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Intervention model description

Within subjects A1 - A2 - B1 - B2 design

Eligibility

Sex/Gender
ALL
Age
8 Years to 12 Years
Healthy volunteers
Yes

Inclusion criteria

* Children with moderate to severe hearing loss.

Exclusion criteria

* Must be native English speakers

Design outcomes

Primary

MeasureTime frameDescription
Percentage of Words Identified Before and After TrainingBefore and after the four week training periodThe measure is percent of 50 common words correctly identified. Words were presented through the application and responses were recorded and scored by the audiologist administering the test.

Secondary

MeasureTime frameDescription
Processing Speedover course of 4 weeksHow quickly, in milliseconds, a word can be discriminated from a competitor
Working Memoryover course of 4 weeksNumber of words remembered from a list of words presented sequentially
Subjective Assessment of clEAR Games on a 7-Point ScaleMeasured once, after the four week training periodclEAR Questionnaire is given to provide researchers feedback and suggestions about the clEAR games from the child's perspective. The questionnaire used 7-point Likert scales, yes-no questions, open ended questions. Average scores across all of the Likert scale questions are reported here because they are quantifiable. Here are the questions analyzed. 1. How much did you like the home training program? 2. Do you think playing the games improved your speech discrimination abilities? (how well you understand speech) 3. Do you think playing the games improved your confidence in conversation? 4. Did you enjoy playing the games in your home? 5. How likely would you be to tell your friends who have hearing loss about this program? Participants were asked to respond to each item using this scale: (very little) 1 2 3 4 5 6 7 (very much)

Countries

United States

Participant flow

Participants by arm

ArmCount
Auditory Training
Pre- and post assessments of auditory training intervention clEAR auditory training: Children play auditory brain training computer gamesFocus
22
Focus Group
Two focus groups Focus groups to collect feedback on current version of games
12
Total34

Withdrawals & dropouts

PeriodReasonFG000FG001
Overall StudyLost to Follow-up01
Overall StudyWithdrawal by Subject01

Baseline characteristics

CharacteristicAuditory TrainingTotalFocus Group
Age, Continuous10.6 years
STANDARD_DEVIATION 1.3
9.45 years
STANDARD_DEVIATION 2.04
7.28 years
STANDARD_DEVIATION 1.37
Ethnicity (NIH/OMB)
Hispanic or Latino
2 Participants6 Participants4 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
19 Participants27 Participants8 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
1 Participants1 Participants0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
1 Participants1 Participants0 Participants
Race (NIH/OMB)
Black or African American
3 Participants7 Participants4 Participants
Race (NIH/OMB)
More than one race
5 Participants8 Participants3 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
1 Participants1 Participants0 Participants
Race (NIH/OMB)
White
12 Participants17 Participants5 Participants
Region of Enrollment
United States
22 participants34 participants12 participants
Sex: Female, Male
Female
14 Participants24 Participants10 Participants
Sex: Female, Male
Male
8 Participants10 Participants2 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 120 / 22
other
Total, other adverse events
0 / 120 / 22
serious
Total, serious adverse events
0 / 120 / 22

Outcome results

Primary

Percentage of Words Identified Before and After Training

The measure is percent of 50 common words correctly identified. Words were presented through the application and responses were recorded and scored by the audiologist administering the test.

Time frame: Before and after the four week training period

Population: Data are for children with hearing loss who participated in the auditory training part of the study. One participant in the auditory training group was unable to complete the assessments before and after the training because their speech perception ability was below the level of the assessment material. They were allowed to continue the training part of the study to see if they could still be helped by the training. Outcome measures were not collected from the Focus group.

ArmMeasureGroupValue (MEAN)Dispersion
Auditory Training GroupPercentage of Words Identified Before and After TrainingPre-Training Scores49.7 percentage of words presentedStandard Deviation 13.2
Auditory Training GroupPercentage of Words Identified Before and After TrainingPost-Training Scores55.7 percentage of words presentedStandard Deviation 17.6
Secondary

Processing Speed

How quickly, in milliseconds, a word can be discriminated from a competitor

Time frame: over course of 4 weeks

Population: Data were not collected as the protocol was revised to include only testing that could be conducted remotely. This type of cognitive task requires monitored testing procedures.

Secondary

Subjective Assessment of clEAR Games on a 7-Point Scale

clEAR Questionnaire is given to provide researchers feedback and suggestions about the clEAR games from the child's perspective. The questionnaire used 7-point Likert scales, yes-no questions, open ended questions. Average scores across all of the Likert scale questions are reported here because they are quantifiable. Here are the questions analyzed. 1. How much did you like the home training program? 2. Do you think playing the games improved your speech discrimination abilities? (how well you understand speech) 3. Do you think playing the games improved your confidence in conversation? 4. Did you enjoy playing the games in your home? 5. How likely would you be to tell your friends who have hearing loss about this program? Participants were asked to respond to each item using this scale: (very little) 1 2 3 4 5 6 7 (very much)

Time frame: Measured once, after the four week training period

Population: Data are for children with hearing loss who participated in the auditory training part of the study. Outcome measures were not collected from the Focus Group.

ArmMeasureValue (MEAN)Dispersion
Auditory Training GroupSubjective Assessment of clEAR Games on a 7-Point Scale5.25 Units on a 7-point scaleStandard Deviation 1.41
Secondary

Working Memory

Number of words remembered from a list of words presented sequentially

Time frame: over course of 4 weeks

Population: Data were not collected as the protocol was revised to include only testing that could be conducted remotely. This type of cognitive task requires monitored testing procedures.

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026