Skip to content

DOZE Sleep App for Youth With Sleep Disturbance

Evidence-Based e-Health Solutions for Youth With Mental Illness - Phase II

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03960294
Enrollment
145
Registered
2019-05-23
Start date
2019-06-30
Completion date
2020-03-31
Last updated
2019-05-23

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Insomnia

Keywords

Insomnia, Adolescents, Young Adults

Brief summary

Insomnia is a highly prevalent problem among adolescents and young adults (AYAs) with mental health issues. Although evidence-based treatments to quickly address insomnia exist, access to such treatments is limited and there is very little research in AYAs. Furthermore, some of the sleep problems of AYA are unique (e.g., voluntary sleep restriction, circadian phase delay, very poor sleep hygiene), so pediatric and adult programs are not suitable for this age group. This study will test an innovative program that consists of an integrated smart phone application (app) and web self-management system (DOZE) to help adolescents and young adults sleep better. The first phase of this project, now completed, involved interviewing primary stakeholders of the app (AYAs) to evaluate a low-fidelity prototype of the app and to gather information regarding their opinion about what tools participants would use to improve their health and/or sleep. Using the data from phase I, the investigators have created an app that is acceptable, useful and easy to use while meeting the needs of AYAs experiencing sleep problems. In this study, the investigators will conduct an open trial of the app with 145 AYAs to evaluate usability, acceptability, and sleep and corollary outcomes using a mixed methods design. The investigators hypothesize: 1. That participants (AYAs) will find the app satisfactory and credible; 2. DOZE will effect sleep-related behaviour change; 3. DOZE will contribute to improvements in energy, mood, and perceived quality of life. Exploratory analyses will also be conducted to evaluate which aspects of DOZE participants (AYAs) found most helpful.

Interventions

OTHERDOZE Sleep App

DOZE is an evidence-based cognitive behavioural therapy for insomnia app created specifically for use with adolescents and young adults.

Sponsors

Toronto Metropolitan University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
15 Years to 24 Years
Healthy volunteers
No

Inclusion criteria

* Age between 15 and 24 years * Experiencing sleep disturbance

Exclusion criteria

* None

Design outcomes

Primary

MeasureTime frameDescription
Treatment Evaluation QuestionnaireEndpoint (week 4 or later)A quantitative questionnaire consisting of 5 questions evaluating treatment credibility. Scores range from 5 to 35, with higher scores indicating a more favourable evaluation of treatment.
Acceptability E-ScaleEndpoint (week 4 or later)A quantitative questionnaire, created for the purposes of this study, consisting of 6 questions assessing the acceptability of the app (helpfulness, usefulness, understandability, ease of use, enjoyment, and overall satisfaction) using a 5-point Likert scale. Scores range from 5 to 30, with higher scores indicating greater acceptability of the app.
Qualitative Assessment: Post-TestEndpoint (week 4 or later)A qualitative questionnaire, created for the purposes of this study, consisting of 4 open-ended questions to obtain feedback on the app. Because of its qualitative nature, no scores are associated with this outcome; rather, this assessment will be used to receive open-ended feedback from the participants about the aspects of the app that they did and did not like.

Secondary

MeasureTime frameDescription
Google Analytics: number of times app logged inEveryday for duration of study participation (i.e., week 0 to week 4 or later)Google Analytics will be used to track the number of times each participant logged into the app. Greater adherence to app use (and daily sleep tracking) indicates greater acceptability of the app.
Google Analytics: number of times app usedEveryday for duration of study participation (i.e., week 0 to week 4 or later)Google Analytics will be used to track the number of times participants used the app. Greater app use indicates greater acceptability of the app. Google Analytics will provide a count of the number of times the app was accessed.
Google Analytics: number of quizzes completedEveryday for duration of study participation (i.e., week 0 to week 4 or later)Google Analytics will be used to track the number of quizzes each participant completed. Quizzes are included in the app under the Tips heading, and include questions that related to chronotype, difficulty winding down, difficulty getting up, sleep drunkenness, trouble staying awake, and fatigue. Quizzes are an optional feature of the app which are used to provide participants with psychoeducation about these topics and how they relate to symptoms of sleep disturbance.
Cleveland Adolescent Sleepiness ScaleBaseline (week 0) and endpoint (week 4 or later)Scores range from 0 to 64, with higher scores indicating greater sleepiness.
Center for Epidemiological Studies Depression Scale-Revised (9 items)Baseline (week 0) and endpoint (week 4 or later)Scores range from 0 to 36, with higher scores indicating more severe depressive symptoms.
State-Trait Inventory of Cognitive and Somatic AnxietyBaseline (week 0) and endpoint (week 4 or later)This measure includes two scales: a state scale (with scores ranging from 21 to 84) and a trait scale (with scores ranging from 21 to 84). Higher scores on both scales indicate more severe symptoms of anxiety.
Medical Outcomes Study Questionnaire Short Form 36 Health Survey (SF-36)Baseline (week 0) and endpoint (week 4 or later)Assesses health-related quality of life using 8 subscales: vitality, physical functioning, bodily pain, general, health perceptions, physical role functioning, emotional role functioning, social role functioning, mental health. Items in which higher scores indicate better functioning are reverse scored when creating subscale scores. Subscale scores are converted to T scores ranging from 0 to 100, with higher scores indicating worse functioning.
Sleep diary parametersEveryday for duration of study participation (i.e., week 0 to week 4 or later)Data extracted from sleep diaries, including variability in bedtime, variability in rise time, total sleep time, total time in bed, sleep onset latency, wake after sleep onset, number of awakenings, naps
Fatigue Severity ScaleBaseline (week 0) and endpoint (week 4 or later)A total score is computed by summing all of the items (range: 9 to 63) and dividing the score by the number of items to yield an item average. Average scores range from 1 to 7, with higher average scores indicating more impairment due to fatigue.
Google Analytics: time spent on each app pageEveryday for duration of study participation (i.e., week 0 to week 4 or later)Google Analytics will be used to track the time spent by each participant on each page/area of the app. This information will be used qualitatively to understand which aspects of the app were found least/most helpful.

Countries

Canada

Contacts

Primary ContactOlya Bogouslavsky, MPH
olya@arts.ryerson.ca4169795000
Backup ContactNicole E Carmona, BSc
nicole.carmona@psych.ryerson.ca4169795000

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 14, 2026