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A Text-Based Adherence Game for Young People Living With HIV in Ghana

A Text-Based Adherence Game for Young People Living With HIV in Ghana

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03928717
Acronym
TAG
Enrollment
60
Registered
2019-04-26
Start date
2021-08-23
Completion date
2023-08-31
Last updated
2024-06-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

HIV/AIDS, Medication Adherence

Keywords

adherence, young adult, Africa, mhealth, adolescent, viral load

Brief summary

This study will develop and evaluate a game-based, text message intervention to promote adherence to HIV care among young people living with HIV (YPLH) in Ghana. Intervention development will be guided by feedback from YPLH, their treatment supporters, and clinic staff, consultation with a mobile health services team, and Social Action Theory. Patient participants will be recruited from an urban HIV clinic in Accra, Ghana to complete a randomized pilot of the intervention. All participants will receive a brief adherence counseling session and complete three assessments over the course of 12 months following enrollment. During this time, intervention participants will receive text messages and phone calls from a semi-automated text message system, clinic staff, and other individuals in their life (e.g., family, friends, and partners) who they have identified as supportive of their treatment. The study will provide a wealth of knowledge about YPLH in Ghana, a group vulnerable to poor treatment outcomes, and provide preliminary data on a novel adherence promotion intervention.

Detailed description

Maintaining lifelong adherence to HIV care is a major challenge for older adolescents and young adults (young people) living with HIV in sub-Saharan Africa where HIV infection is globally most prevalent. Innovative, low cost, and easily scaled strategies are urgently needed to improve young people's engagement to HIV treatment and reduce the public health consequences associated with nonadherence including secondary transmission of HIV infection. Modern mobile health (mHealth) interventions improve adherence to care among young people but are currently not feasible for many low-resource areas of sub-Saharan Africa. This includes theory-driven applications that use gamification, where real-life adherence behaviors are combined with interesting story-lines in a mobile game to promote HIV treatment engagement. Whereas web and smartphone access can be limited, traditional cellphones and text messaging are near universal and have been used previously to promote adherence through simple reminders and linkage to staff support in sub-Saharan Africa. However, to date, no text message adherence intervention has been enhanced through the use of gamification. To increase access to this potentially powerful intervention approach, the current study will test a novel mHealth intervention that uses text messages to gamify adherence behavior among YPLH in Ghana. Piloting this intervention will provide information on its feasibility and signs of preliminary efficacy. The ultimate goal following is further evaluation and refinement will be to disseminate the intervention on a large scale across Ghana and other areas of sub-Saharan Africa.

Interventions

BEHAVIORALText-Based Adherence Game

A mobile health intervention facilitated by a cloud-hosted web application and designed to promote adherence to HIV care through text message-delivered gamification strategies including peer comparison, point reinforcement, feedback on adherence outcomes, facilitation of social support, and use of an engaging and culturally-relevant story-line.

BEHAVIORALStandard of Care (SOC)

A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.

Sponsors

National Institute of Mental Health (NIMH)
CollaboratorNIH
Rhode Island Hospital
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
ALL
Age
18 Years to 24 Years
Healthy volunteers
No

Inclusion criteria

* Living with HIV * Reads English and speaks English or a local language (e.g., Twi) * On antiretroviral therapy * Access to mobile phone throughout study period * Able to give consent and not impaired by cognitive or medical limitations as per clinical assessment * Not involved with another HIV prevention or adherence study * Evidence of a detectable viral load

Exclusion criteria

* None

Design outcomes

Primary

MeasureTime frameDescription
HIV-1 Viral Load (log10 Transformed)Past 90 daysThis is a measure of the number of copies of HIV in a person's blood (i.e., copies per ml). It was assessed through blood draw and lab testing. For analyses, raw viral load was log10 transformed to reduce skewness.
Self-reported Medication AdherencePast 30 daysThe 3-item Self-Report Medication Adherence Scale is used to measure self-reported antiretroviral adherence in the past 30 days. Responses to each of the three items are linearly transformed to a 0-100 scale with zero being the worst adherence and 100 the best. A total score is calculated as the mean of the three individual item scores and ranges from 0 to 100.

Countries

Ghana

Participant flow

Participants by arm

ArmCount
Text-Based Adherence Game
Participants in the experimental condition will receive the Text Based Adherence Game. They will receive semi-automated text messages sent by study staff throughout the trial period. Text-Based Adherence Game: A mobile health intervention facilitated by a cloud-hosted web application and designed to promote adherence to HIV care through text message-delivered gamification strategies including peer comparison, point reinforcement, feedback on adherence outcomes, facilitation of social support, and use of an engaging and culturally-relevant story-line. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
30
Standard of Care (SOC)
SOC participants will receive the Standard of Care Intervention which includes receiving a brief adherence counseling session and access to clinic resources, including counseling services, throughout the trial period. Standard of Care (SOC): A 10- to 20-minute in-person intervention led by a trained HIV treatment adherence counselor focused on providing basic knowledge of HIV and HIV treatment, motivating participants to engage in HIV treatment, and problem-solving barriers to adherence.
30
Total60

Baseline characteristics

CharacteristicText-Based Adherence GameStandard of Care (SOC)Total
Age, Continuous20.10 years
STANDARD_DEVIATION 1.94
20.57 years
STANDARD_DEVIATION 2.01
20.33 years
STANDARD_DEVIATION 1.97
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Black or African American
30 Participants30 Participants60 Participants
Race (NIH/OMB)
More than one race
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants
Race (NIH/OMB)
White
0 Participants0 Participants0 Participants
Region of Enrollment
Ghana
30 Participants30 Participants60 Participants
Sex: Female, Male
Female
14 Participants13 Participants27 Participants
Sex: Female, Male
Male
16 Participants17 Participants33 Participants
Visual Analog Scale Past 28-Day Adherence6.57 units on a scale
STANDARD_DEVIATION 3.65
7.90 units on a scale
STANDARD_DEVIATION 2.81
7.23 units on a scale
STANDARD_DEVIATION 3.3

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 300 / 30
other
Total, other adverse events
0 / 300 / 30
serious
Total, serious adverse events
0 / 300 / 30

Outcome results

Primary

HIV-1 Viral Load (log10 Transformed)

This is a measure of the number of copies of HIV in a person's blood (i.e., copies per ml). It was assessed through blood draw and lab testing. For analyses, raw viral load was log10 transformed to reduce skewness.

Time frame: Past 90 days

Population: Analyses were conducted with participants who had viral load data at all three time points (n = 48).

ArmMeasureValue (MEAN)Dispersion
Text-Based Adherence GameHIV-1 Viral Load (log10 Transformed)2.22 log10 HIV copies/mLStandard Deviation 1.44
Standard of Care (SOC)HIV-1 Viral Load (log10 Transformed)2.18 log10 HIV copies/mLStandard Deviation 1.35
p-value: <0.05ANOVA
Primary

Self-reported Medication Adherence

The 3-item Self-Report Medication Adherence Scale is used to measure self-reported antiretroviral adherence in the past 30 days. Responses to each of the three items are linearly transformed to a 0-100 scale with zero being the worst adherence and 100 the best. A total score is calculated as the mean of the three individual item scores and ranges from 0 to 100.

Time frame: Past 30 days

Population: Analyses were conducted with participants who had completed survey assessments at all three time points (n = 51).

ArmMeasureValue (MEAN)Dispersion
Text-Based Adherence GameSelf-reported Medication Adherence80.73 units on a scaleStandard Deviation 17.32
Standard of Care (SOC)Self-reported Medication Adherence84.03 units on a scaleStandard Deviation 15.49
p-value: <0.05ANOVA

Source: ClinicalTrials.gov · Data processed: Feb 6, 2026