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VR Mind and VR Mind+ Intervention

VR Mind™ and VR Mind +™ Intervention - Randomized, Open Label, Single Masking, Parallel Group Clinical Trial

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03895957
Enrollment
90
Registered
2019-03-29
Start date
2019-03-27
Completion date
2019-12-31
Last updated
2020-02-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Social Phobia

Keywords

virtual reality, social phobia, vret, virtual reality exposure therapy

Brief summary

The aim of the study is to assess the safety and efficacy of VR Mind and VR Mind + interventions.

Detailed description

In this study, investigators will test the software developed by Tomorrow Sp. z o. o., named VR Mind and VR Mind+. The software utilizes the concept of virtual reality exposure therapy to treat social anxiety disorder. The aim of the study is to assess the safety and efficacy of VR Mind and VR Mind + interventions. The research consists of fourteen sessions. The first and the last session will be dedicated to participant assessment. Subsequent sessions 2-13 will be performed according to the therapy protocol for each arm. Control group of participants (active comparative arm) will receive standard treatment for social anxiety disorder - cognitive behavioral therapy based on the protocol developed by the Principal Investigator \[protocol adapted from the approach of Clark and Wells (Mayo-Wilson, Dias, Mavranezouli, 2014)\]. Experimental group 1 will receive cognitive behavioral therapy with exposure in virtual environment. Experimental group 1 and control group were designed to be as similar as possible, with the exception of the modality for the delivery of exposure. All treatment session will be led by licensed therapist. Participants of the experimental group 2 will independently conducts the self-therapy process. The intervention will consist of 12 therapeutic sessions. At each of the 12 sessions, the participant will selects a specific scenario of social situations that arouse fear (e.g. public speaking, job interview or other situations from everyday life). Because of the risk of simulator sickness (e.g., headaches, nausea), exposure trials will last no longer than 20 minutes for each session.

Interventions

BEHAVIORALVirtual Reality Exposure Therapy VR Mind+

Virtual Reality Exposure Self-Therapy led by a participant

BEHAVIORALVirtual Reality Exposure Therapy VR Mind

Treatment with Virtual Reality Exposure Therapy led by a therapist

BEHAVIORALCognitive Behavioral Therapy

Standard treatment for social phobia led by a therapist

Sponsors

National Center for Research and Development, Poland
CollaboratorOTHER
Tomorrow Sp. z o.o.
Lead SponsorINDUSTRY

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to 50 Years
Healthy volunteers
No

Inclusion criteria

* Confirmed DSM-IV-TR criteria for Social Anxiety Disorder (SAD). * Signing informed consent * Unchanged doses of psychotropic medications within 3 months prior to baseline assessment and no change is anticipated

Exclusion criteria

* occurrence of SAD symptoms inconsistent with DSM-IV-TR criteria and with psychiatric interview (SCID-I; Structured Clinical Interview) * psychosis, * bipolar disorder, * mental retardation * pregnancy, * drug addiction, * alcohol addiction, * psychoactive substances addiction, * participating in the experimental session while intoxicated * (current) neurological treatment of chronic disease of central nervous system, * epilepsy, * paroxysmal vertigo, * presence of suicidal thoughts, tendencies or attempts, * participant is taking drugs from benzodiazepine group, other sedatives, narcotic drugs * current CBT treatment for Social Anxiety Disorder

Design outcomes

Primary

MeasureTime frameDescription
Safety: Occurrence and severity of Simulator Sickness - Simulator Sickness Questionnaire (SSQ; Kennedy, Lane, Berbaum, Lilienthal, 1993)Change from session to session with virtual reality exposure: at session 1, session 7 (4 weeks), session 8 (4 weeks), session 10 (5 weeks), session 11 (6 weeks) and session 12 (6 weeks)Simulator sickness is expected adverse effect of the VR.Total SSQ score equal to or higher than 10 will be used as a preliminary cut-off for simulator sickness (Balk et al., 2013). Individual scores will be corrected for baseline (pre-VR) symptom severity. Only items with a pre-VR - post-VR increase will contribute to a final SSQ score. All post-intervention SSQ scores \>10 will be analyzed further for its association with study drop-outs and other intervention required. The adverse effect will be classified as: * mild (no intervention required), * moderate (any intervention needed, e.g. session termination), * severe (hospitalization required), * life-threatening / death. Some of the symptoms of anxiety may produce similar side effects as a simulator sickness. The results obtained in this case will be false positive. Therefore assessment of side effects for each case will be verified if the increase in SSQ score was triggered by rapid relapse of phobia symptoms.
Efficacy: Liebowitz Social Anxiety Scale - Liebowitz Social Anxiety Scale (LSAS; Liebowitz, 1987)change from baseline: Pre-treatment at session 1, to session 9 (5 weeks) and to post-treatment at session 14 (7 weeks)The scale is composed of 24 items, depicting various social situations. For each item, participants assess their fear (from 1 - No fear to 4 - Severe) and avoidance (from 1 - Never to 4 - Usually). LSAS has 3 scores, summing the results for particular items - fear (0-72), avoidance (0-72) and total score (0-144).

Secondary

MeasureTime frameDescription
Clinician Global Impressions of ImprovementPost-treatment, approximately 7 weeks after initial sessionGlobal measure of change in severity of symptoms, ranging from 1 labeled as Very much improved to 7 labeled as Very much worse.
Patient Global ImpressionPre-treatment at session 1Patient Global Impression - is a single item, 4 point scale used by patients to assess their impression of severity of their illness and quality of their functioning in everyday life, where 1 is labeled as Normal and 4 is labeled as Severe.
Beck Depression InventoryPre-treatment at session 1 to post-treatment at session 14 (7 weeks)A 21-question multiple-choice self-report inventory for measuring the severity of depression. Each answer being scored on a scale value of 0 to 3. Higher total scores indicate more severe depressive symptoms. The standardized cutoffs used differ from the original: 0-13: minimal depression 14-19: mild depression 20-28: moderate depression 29-63: severe depression
Patient Global Impressions of ImprovementPost-treatment, approximately 7 weeks after initial sessionGlobal measure of change in severity of symptoms, where 1 is labeled as No change and 7 is labeled as Very much improved .
Clinical Global ImpressionPre-treatment at session 1Clinical Global Impression (CGI; Guy, 1976) - is a single item, 7 point scale used by clinicians to assess the severity of illness, where 1 is labeled as Normal, not at all ill and 7 is labeled as Among the most extremely ill patients.

Other

MeasureTime frameDescription
Subjective Units of DistressChange from session to session with virtual reality exposure during the course of six weeksSubjective Units of Distress (SUD) SUD is a subjective measure of perceived fear in certain situation. The scale range is from 0 (Totally relaxed) to 100 (Highest distress/fear/anxiety/discomfort that you have ever felt).

Countries

Poland

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026