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Physical Therapy Using Virtual Reality/Augmented Reality

Technology-Based Intervention for Physical Therapy in Pediatric and Adult Populations

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03874507
Enrollment
41
Registered
2019-03-14
Start date
2019-07-25
Completion date
2020-04-25
Last updated
2023-04-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Acute Pain, Mobility Limitation, Spinal Fusion

Keywords

virtual reality, augmented reality, physical therapy, deconditioning

Brief summary

The purpose of this study is to determine if non-invasive distracting devices (Virtual Reality (VR) headset, Augmented Reality (AR) Headset) are more effective than the standard of care (i.e., no technology-based distraction) for improving clinical outcomes in patients requiring acute rehabilitation due to deconditioning and surgery. Measures will include include range of motion, gait progression, strength progression, time to first out of bed, time to first step.

Interventions

OTHERVirtual Reality/Augmented Reality Headset

A virtual reality (VR) headset is a device the participant will wear over his/her head and eyes like a pair of goggles. It blocks out all external light and shows him/her an image on high-definition screens in front of his/hers eyes. It implies a complete immersion experience that shuts out the physical world. Augmented reality (AR) headset is a device that the participant will wear over his/hers head and eyes and it adds digital elements to a live view.

Sponsors

Stanford University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
6 Years to 99 Years
Healthy volunteers
No

Inclusion criteria

* Age 6-99 * Diagnosis need for physical rehabilitation

Exclusion criteria

* Significant Cognitive Impairment * History of Severe Motion Sickness * Current Nausea * Seizures * Visual Problems * Patients whose children are clinically unstable or require urgent/emergent intervention * Patients who clinically unstable or requires urgent/emergent intervention

Design outcomes

Primary

MeasureTime frameDescription
Aggregate MovementDuration of physical therapy, approximately 10 minutesAggregate movement will be measured by either sensors in the VR/AR headset or by a physical therapist during the participants session
Patient and Physical Therapist FeedbackSurvey of patient and PT satisfaction will be administered after the physical therapy session, duration of survey should take approximately 15 minutes or lessSurvey of patient and PT satisfaction will be administered after the session. Example of survey questions, to which patient answered 'Yes or No,' for patient include 1) 'The VR game helped me during physical therapy' 2) 'I felt less pain when I moved using the VR game' The survey administered to physical therapists will be rated 1-5 (1=Not at all, 5= A lot) with questions such as 1) 'The technology was helpful to my patients during physical therapy' and 2) 'I would like my patient to have access to this technology for future physical therapy sessions'
Patient FatigueOMNI PRE Questionnaire will be administered after the physical therapy session, duration of questionnaire should take approximately 15 minutes or lessPatients will self-report fatigue according to the Adult OMNI-Walk/Run RPE Scale (OMNI RPE) scale after both the VR and standard of care portion. The OMNI RPE is an 11-category perceived exertion rating scale with a numerical rating from 0 to 10 (0= Not Tired at All, 10= Very, Very Tired).

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026