Internet Gaming Disorder
Conditions
Brief summary
To test whether high working memory load can effectively reduce the craving for IGD.
Detailed description
This project is to use 1-back task and 3-back task to reduce the craving of internet gamers. To test whether high working memory load can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.
Interventions
All participants will be asked to finish the 3-back task and the 1-back task. The 3-back task and the 1-back task will be carried out at intervals to avoid the influence between different tasks. The sequence of the 3-back task and the 1-back task will be counterbalanced across participants.
Sponsors
Study design
Eligibility
Inclusion criteria
* The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥ 5. * Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months. * The scores of theYoung-Internet Addiction Test(Y-IAT) ≥ 50
Exclusion criteria
* Current or history of use of illegal substances and gambling; * Current or history of psychiatric or neurological illness; * Current use of psychotropic medications.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| The craving of internet gamers | 0-1 minutes before each set of cue | The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score. |
| The craving of internet gamers after cue | 0-1 minutes after showing cue | The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score. |
| The craving of internet gamers after tasks | 0-1 minutes after finishing each block of tasks | The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score. |
Countries
China