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High Working Memory Load to Reduce Internet Gaming Disorder (IGD) Cravings

High Working Memory Load to Reduce IGD Cravings: N-Back Task

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03868501
Enrollment
30
Registered
2019-03-11
Start date
2019-03-10
Completion date
2019-08-31
Last updated
2019-03-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Internet Gaming Disorder

Brief summary

To test whether high working memory load can effectively reduce the craving for IGD.

Detailed description

This project is to use 1-back task and 3-back task to reduce the craving of internet gamers. To test whether high working memory load can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.

Interventions

BEHAVIORALn-back task

All participants will be asked to finish the 3-back task and the 1-back task. The 3-back task and the 1-back task will be carried out at intervals to avoid the influence between different tasks. The sequence of the 3-back task and the 1-back task will be counterbalanced across participants.

Sponsors

Beijing Normal University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
BASIC_SCIENCE
Masking
DOUBLE (Subject, Investigator)

Eligibility

Sex/Gender
ALL
Age
18 Years to 30 Years
Healthy volunteers
No

Inclusion criteria

* The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥ 5. * Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months. * The scores of theYoung-Internet Addiction Test(Y-IAT) ≥ 50

Exclusion criteria

* Current or history of use of illegal substances and gambling; * Current or history of psychiatric or neurological illness; * Current use of psychotropic medications.

Design outcomes

Primary

MeasureTime frameDescription
The craving of internet gamers0-1 minutes before each set of cueThe craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
The craving of internet gamers after cue0-1 minutes after showing cueThe craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
The craving of internet gamers after tasks0-1 minutes after finishing each block of tasksThe craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

Countries

China

Contacts

Primary ContactLinxuan Xu
201511060131@mail.bnu.edu.cn+8613520031870
Backup ContactJin-Tao Zhang, PhD
zhangjintao@bnu.edu.cn+861058800728

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026