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Mental Imagery Tasks to Reduce Internet Gaming Disorder (IGD) Cravings

Mental Imagery Tasks to Reduce IGD Cravings: Visual Imagery and Auditory Imagery

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03868488
Enrollment
30
Registered
2019-03-11
Start date
2019-03-10
Completion date
2019-08-31
Last updated
2019-03-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Internet Gaming Disorder

Brief summary

To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD.

Detailed description

This project is to use imagery tasks to reduce the craving of internet gamers. To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.

Interventions

BEHAVIORALImagery tasks

All participants need to finish both visual imagery tasks and auditory imagery tasks. Visual imagery tasks and auditory imagery tasks will be carried out at intervals to avoid the influence of different tasks. The sequence of imagery tasks will be counterbalanced across participants.

Sponsors

Jin-tao Zhang
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
BASIC_SCIENCE
Masking
DOUBLE (Subject, Investigator)

Eligibility

Sex/Gender
ALL
Age
18 Years to 30 Years
Healthy volunteers
No

Inclusion criteria

* The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥ 5. * Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months. * The scores of the Young-Internet Addiction Test(Y-IAT) ≥ 50

Exclusion criteria

* Current or history of use of illegal substances and gambling; * Current or history of psychiatric or neurological illness; * Current use of psychotropic medications.

Design outcomes

Primary

MeasureTime frameDescription
The craving of internet gamers0-1 minutes before each set of cueThe craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score
The craving of internet gamers after cue0-1 minutes after showing cueThe craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert scoreScale with 1 to 7 likert score

Countries

China

Contacts

Primary ContactLinxuan Xu
201511060131@mail.bnu.edu.cn+8613520031870
Backup ContactJin-Tao Zhang, PhD
zhangjintao@bnu.edu.cn+861058800728

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026