Internet Gaming Disorder
Conditions
Brief summary
To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD.
Detailed description
This project is to use imagery tasks to reduce the craving of internet gamers. To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.
Interventions
All participants need to finish both visual imagery tasks and auditory imagery tasks. Visual imagery tasks and auditory imagery tasks will be carried out at intervals to avoid the influence of different tasks. The sequence of imagery tasks will be counterbalanced across participants.
Sponsors
Study design
Eligibility
Inclusion criteria
* The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥ 5. * Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months. * The scores of the Young-Internet Addiction Test(Y-IAT) ≥ 50
Exclusion criteria
* Current or history of use of illegal substances and gambling; * Current or history of psychiatric or neurological illness; * Current use of psychotropic medications.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| The craving of internet gamers | 0-1 minutes before each set of cue | The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score |
| The craving of internet gamers after cue | 0-1 minutes after showing cue | The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert scoreScale with 1 to 7 likert score |
Countries
China