Skip to content

Testing a Shortened Version of the AlAn's Game

Testing a Shortened Version of the AlAn's Game, Which Can be Delivered Through REDCap, in a Sample of Emerging Adults

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03834467
Enrollment
537
Registered
2019-02-08
Start date
2019-05-08
Completion date
2019-10-26
Last updated
2020-03-19

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Psychopathic Personality Trait

Keywords

psychopathic traits, moral elevation, prosocial behavior

Brief summary

It has been demonstrated that behavior on the AlAn's (altruism-antisocial) game is related to Moral Elevation response. Moral Elevation is a positive response to another's act of generosity of charity, gratitude, fidelity, generosity or any other strong display of virtue. The constellation of emotional, physical and psychological aspects of a Moral Elevation response have been well described. Moral Elevation can be elicited with stimulus stories or videos and measured with self-report questionnaires. The experience of Moral Elevation is associated with subsequent prosocial and affiliative behaviors. Additionally, the research has linked Moral Elevation response with behavior on the AlAn's game. This study will test whether behavior on the AlAn's Short Game v.2 is related to Moral Elevation response and extend prior work by testing whether viewing the Moral Elevation stimulus prior to playing the AlAn's Short Game v.2 is associated with differences in game behavior. The study will also test whether psychopathic traits will correlate with game behavior.

Detailed description

Hypotheses and Specific Aims: Aim 1: Examine the similarities and differences in behaviors on the AlAn's Short Game v.2 seen with the two Active Trial (AT) types (where Red Cross donation will be reduced and subject will gain money (AT1) vs. where the Red Cross donation will increase and study participants will lose money (AT2). Hypothesis 1: Number of accepted trials of AT1 and AT2 from session 1 will significantly correlate. Aim 2: Test the effects of Elevation vs. Nature video on change in AlAn's Short Game v.2 behavior between sessions 1 and 2. Hypothesis 2: Subjects who view the Elevation stimulus video (study Arm 1) will show increases in prosocial behavior while those watching the Nature video will not. Aim 3: Test the association between psychopathic traits and Costly Helping and determine whether the influence of Elevation on Costly Helping dissipates with increasing levels of psychopathic traits. Hypothesis 3: Psychopathic traits, as measured by the Levenson Self Report Psychopathy Scale, will significantly and negatively correlate with the amount of prosocial behavior in session 1. Hypothesis 4: Using subjects from study Arm 1, change in AlAn's Short game v.2 behavior (session 2 minus session 1) will be negatively correlated with psychopathic trait scores.

Interventions

OTHERArm 1 - Elevation Stimulus Video

Subjects will watch a video that has been shown in previous studies to elicit an elevation response. This video shows a news story about a man saving the life of another man who falls onto the subway tracks.

OTHERArm 2 - Control Stimulus Video

Subjects will watch a nature video.

Sponsors

University of Colorado, Denver
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Intervention model description

Study participants will be randomly assigned to receive one of two possible orders of administration. All subjects will first complete the Levenson Psychopathy Scale. Then Arm 1 presents the Moral Elevation stimulus after playing the first AlAn's Short Game v.2 (session 1), while Arm 2 presents the control stimulus (nature video). Subjects in both arms will then play AlAn's game again. After playing the game for a second time, subjects in both arms will fill out an Adverse Childhood Experiences Questionnaire (ACES), Social Connectedness survey, and Demographics form.

Eligibility

Sex/Gender
ALL
Age
18 Years to 25 Years
Healthy volunteers
Yes

Inclusion criteria

• age 18-25 years

Exclusion criteria

• refusal to provide informed consent

Design outcomes

Primary

MeasureTime frameDescription
Change in the Amount of Prosocial Behavior on the AlAn's Short Game v.2within 45 minutes, during one single study visitThe primary outcome of interest is the change in the amount of prosocial behavior on the AlAn's Short game between sessions 1 and 2 (Costly Helping session 2 minus Costly Helping session 1). Our two main analyses of interest using this outcome measure are: (1) to test whether viewing the Moral Elevation stimulus video vs. the Control video experience a greater change in Costly Helping (e.g., that Moral Elevation response promotes prosocial behavior); and (2) to test whether psychopathic traits attenuate the relationship between Moral Elevation and prosocial behavior (i.e., among those viewing the Moral Elevation stimulus video, that our primary outcome - change in prosocial behavior - will be negatively related to level of psychopathic traits).

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026