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Augmenting Patching Treatment for Amblyopia With Physical Exercise

Augmenting Patching Treatment for Amblyopia With Physical Exercise

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03822806
Enrollment
4
Registered
2019-01-30
Start date
2018-01-21
Completion date
2020-11-19
Last updated
2021-01-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Amblyopia

Brief summary

Researches are trying to establish whether moderate exercise enhances the treatment benefit of patching 2 hours a day for residual amblyopia in children.

Interventions

OTHERPhysical Exercise in addition to Patching

Patch for 2 hours a day, and exercise for the first 30 minutes of those 2 hours using the video game

Sponsors

Mayo Clinic
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
5 Years to 16 Years
Healthy volunteers
No

Inclusion criteria

* Aged 5 to \< 17 years old * Cycloplegic refraction within past year * Diagnosis of residual amblyopia, with no evidence of regression of amblyopic eye visual acuity by 1 or more LogMAR from best previous * Completed at least 6 months prior patching treatment (minimum 2 hours/day) or atropine treatment. * Stable visual acuity as defined by \<1 LogMAR change over 2 visits * Xbox 360 Kinect, Wii or WiiU gaming system in the home, or a different gaming system with a version of Just Dance® already in the home.

Exclusion criteria

* Known problems with exercise tolerance * No gaming system in the home that supports Just Dance® Kids 2014, and no existing version of Just Dance® in the home * Current atropine treatment for amblyopia

Design outcomes

Primary

MeasureTime frameDescription
Visual Acuity1 month (3 weeks to 8 weeks) after initiating game playThe primary outcome measure will be LogMAR visual acuity measured 1 month (primary analysis window 3 weeks to 8 weeks) after initiating game play.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026