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A Brief Cognitive Intervention After Intrusive Memories of Trauma With Young Refugees: An Extension

Intrusive Memories of Trauma Experienced by Young Refugees: Using Single Case Experimental Design to Investigate a Brief Cognitive Intervention Involving Computer Gameplay: An Extension

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03760601
Enrollment
5
Registered
2018-11-30
Start date
2019-03-25
Completion date
2019-08-26
Last updated
2022-09-02

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Intrusive Memories of Trauma, Symptom of Post Traumatic Stress Disorder (Criterion B1)

Brief summary

This research study is designed to investigate the use of a simple cognitive task (a memory cue and 10 minute time gap, followed by playing the computer game Tetris) for decreasing the number of intrusive memories of trauma among young refugees and asylum seekers. The design is a single case experimental AB design with optional replication (ABAB). Participants will aim to complete a no-intervention phase ('A': baseline phase) of one week followed by a one-week intervention phase ('B'), including a one-session intervention with a researcher comprising the simple cognitive task, followed by instructions to continue to use the technique self-guided in the subsequent week. Follow ups are conducted after each week to monitor the occurrence of intrusive memories of trauma in a pen-and-paper diary. It is predicted that participants will report fewer intrusive memories during the intervention phase than during the preceding baseline phase.

Detailed description

This research study follows from ClinicalTrials.gov ID: NCT03525158, with a focus on the ABAB design and adding additional questions e.g. on concentration, emotion and functioning, and with the possibility of focusing on 1 intrusive memory at a time with associated distress ratings as part of the procedure.

Interventions

A one-session intervention with a researcher including a simple cognitive task (a memory cue, 10 minutes time gap and ca. 20 minutes of Tetris game play) with instructions to engage in the task self-guided in the subsequent week.

Sponsors

Karolinska Institutet
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
SINGLE_GROUP
Primary purpose
OTHER
Masking
NONE

Intervention model description

Single case experimental AB design with optional replication (ABAB)

Eligibility

Sex/Gender
ALL
Age
18 Years to 100 Years
Healthy volunteers
No

Inclusion criteria

* Refugee or asylum seeker * Experiencing intrusive memories of trauma * Have access to a smartphone * Able to speak or read the study material in Swedish, English, Arabic or Farsi * Able to attend five to six meetings with a researcher

Exclusion criteria

* Exhibit psychotic symptoms or other symptoms of severe mental illness

Design outcomes

Primary

MeasureTime frameDescription
Change in number of intrusive memories of traumaChange between baseline week 1 and Intervention week 1Number of intrusive memories of traumatic event recorded by participants in a diary daily (morning, afternoon, evening and night) over one week.

Secondary

MeasureTime frameDescription
Feasibility and acceptability - open ended questionsIntervention week 1Two items with open-ended follow-up questions: How did you feel about playing Tetris after you had an intrusive memory? and Why? or How much would you prefer an intervention that is delivered by a computer/ smartphone compared to seeing a doctor/psychologist in person? and Why?
Self-guided intervention adherence - usage of the gameplay intervention in daily lifeIntervention week 1Usage of the gameplay intervention assessed with 4 self-rated items: 1. Did you play Tetris in the last week since the last meeting? (Yes/No). 2. If yes, how many days did you play Tetris in the last week since we first practiced the game together? 3. How long did you spend playing Tetris at a time? (\<10 min - \>30 min), 4. How often did you manage to play Tetris after you experienced an intrusive memory? (11-point scale; 0 = not at all; 10 = every time).
Impact of intrusive memories on concentration, control, sleep and stress - ratingsBaseline week 1 and Intervention week 1A bespoke measure of 6 self-rated items to assess the impact of intrusive memories on concentration, control, sleep and stress (all rated on an 11-point scale): 2 items assessing experienced concentration difficulties due to intrusive memories and in general ( high scores indicating more concentration difficulties);1 item assessing feeling of control over intrusive memories (0 = no control; 10 = in full control); 2 items assessing sleep disturbances due to intrusive memories (higher scores indicating more sleep disturbance); and 1 item assessing to what degree intrusive memories affected stress levels (0 = not at all; 10 = affected very much).
Rating of how long intrusive memories disrupted concentration on averageBaseline week 1 and Intervention week 11 item assessing for how long intrusive memories disrupted concentration on average (\<1 minute - \> 60 minutes)
Feasibility and acceptability ratings for using a smartphone game-play interventionIntervention week 1Feasibility and Acceptability of the intervention assessed with 10 self-rated items, e.g. Would you recommend playing Tetris to a friend?. Scores range from 0 - 10 with higher scores indicating greater acceptability/ feasibility.
Impact of the intervention on concentration, emotion and functioning - ratingsIntervention week 1A bespoke measure comprising 3 self-rated items to assess the impact of the intervention on concentration, emotion and functioning at the time of playing (11-point scale, 0= not helpful, 10= very helpful).
Subjective impact of the intervention - open ended questionsIntervention week 12 open ended questions about the subjective impact of the intervention in the shorter, and longer term: How would you describe the impact of this intervention in the short term?; How would you describe the impact of this intervention in the longer term?
World Health Organization Disability Assessment Schedule 2.0 (WHODAS)Baseline week 1 and intervention week 1A 12 item self-rated questionnaire asking about difficulties due to health conditions, including mental or emotional problems. Scores range from 1 to 5 where 1=none and 5=extreme or cannot do.
Impact of intrusive memories - open ended questionsBaseline week 1 and Intervention week 1Two open-ended questions are included: How do intrusive memories interfere with your concentration? and How do intrusive memories interfere with your ability to settle in to this country and learn new skills, e.g. a new language?

Countries

Sweden

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026