Skip to content

Active Video-game Playing and Food Intake in Children

Active Video-game Playing and a Glucose Preload on Food Intake Regulation in Children

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03722251
Enrollment
27
Registered
2018-10-26
Start date
2012-04-06
Completion date
2015-05-25
Last updated
2018-10-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Appetitive Behavior

Keywords

appetite, food intake, active gaming

Brief summary

The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.

Interventions

BEHAVIORALGlucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing

Sponsors

Toronto Metropolitan University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
PREVENTION
Masking
SINGLE (Subject)

Intervention model description

Repeated measures cross-over design.

Eligibility

Sex/Gender
ALL
Age
9 Years to 14 Years
Healthy volunteers
Yes

Inclusion criteria

healthy boys with no emotional, behavioral or learning problems

Exclusion criteria

*

Design outcomes

Primary

MeasureTime frameDescription
Food Intake (kcal)30 minutes after treatment
Subjective appetite (mm)baseline and then 15, 30, and 60 minutes after preload consumptionsubjective appetite assessed by motivation-to-eat visual analogue scale. The scale range is between 0 and 100 mm. Higher scores represent higher appetite

Secondary

MeasureTime frameDescription
Subjective Mood (mm)baseline and then 15, 30, and 60 minutes after preload consumptionMeasured using visual analogue scale (mm). Each VAS is a 100 mm line where they will place a pencil mark to describe their feelings.

Countries

Canada

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026