Appetitive Behavior
Conditions
Keywords
appetite, food intake, active gaming
Brief summary
The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.
Interventions
Sponsors
Study design
Intervention model description
Repeated measures cross-over design.
Eligibility
Inclusion criteria
healthy boys with no emotional, behavioral or learning problems
Exclusion criteria
*
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Food Intake (kcal) | 30 minutes after treatment | — |
| Subjective appetite (mm) | baseline and then 15, 30, and 60 minutes after preload consumption | subjective appetite assessed by motivation-to-eat visual analogue scale. The scale range is between 0 and 100 mm. Higher scores represent higher appetite |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Subjective Mood (mm) | baseline and then 15, 30, and 60 minutes after preload consumption | Measured using visual analogue scale (mm). Each VAS is a 100 mm line where they will place a pencil mark to describe their feelings. |
Countries
Canada