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Mental Activity During (TMS) Therapy for Depression

Mental Activity During Transcranial Magnetic Stimulation (TMS) Therapy for Depression

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03701932
Enrollment
11
Registered
2018-10-10
Start date
2015-03-06
Completion date
2019-07-31
Last updated
2020-08-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cognitive Impairment

Keywords

Depression, Transcranial Magnetic Stimulation (TMS)

Brief summary

The purpose of the study is to assess the effects of different types of mental activity performed while receiving transcranial magnetic stimulation (TMS) for the treatment of major depressive disorder. Our primary aim for this study is to assess the feasibility of combining TMS and computer based cognitive exercise in patients with major depressive disorder who may also have some degree of cognitive dysfunction, and to formally measure changes in mood and cognition over the course of the study.

Detailed description

Patients will receive TMS treatment daily for 6 weeks as part of their standard care. They will complete clinical assessments and participate in cognitive retraining through completion of 15 hours of Lumosity gaming cognitive exercises while simultaneously receiving active TMS stimulation. Those participants in the control group will complete 15 hours of computer gaming activity during the administration of active stimulation. Computer games in the control group exercises are elected by the patient from a library of intellectually and motivationally engaging games drawn from several gaming software compilations that includes Play 101 Games and Hoyle Puzzle and Board Games.

Interventions

BEHAVIORALTMS and Lumosity®cognitive retraining

The Lumosity® training includes exercises for speed, memory, attention, flexibility, and problem solving. Subjects will complete this battery while receiving TMS treatment.

BEHAVIORALTMS and non cognitive computer games

Subjects will play computer games while receiving TMS treatment.

Sponsors

Lumos Labs, Inc.
CollaboratorINDUSTRY
Augusta University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* • Subject has a diagnosis of depression * Subject has been approved and scheduled to receive TMS at Augusta University * Subject does not have a major neurocognitive impairment or an alcohol or substance abuse disorder, and can see images on a computer monitor.

Exclusion criteria

\-

Design outcomes

Primary

MeasureTime frameDescription
The University of Pennsylvania Computerized Neuropsychological Testing Battery (Penn CNP)Change from baseline at six weeksAdministers computerized neuropsychological tests for research studies

Secondary

MeasureTime frameDescription
The Lumosity® Brain Performance Test (BPT)Change from baseline at six weeksOnline neuropsychological battery of assessments measuring training-related changes in Cognitive Performance
Inventory of Depressive Symptoms- Self ReportChange from baseline at six weeksPatient rating of depressive symptom severity
Hamilton Depression Rating Scale 17 itemChange from baseline at six weeksClinician Rating of Depressive Symptoms

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026