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Computer-based Social Skills Training for Autism Spectrum Disorder

Computer-based Social Skills Training for Autism Spectrum Disorder

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03672344
Enrollment
54
Registered
2018-09-14
Start date
2018-08-25
Completion date
2020-02-19
Last updated
2022-07-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Autism Spectrum Disorder

Brief summary

The primary objective of this study is to evaluate changes in subject performance on social skills assessments after engaging in a gaze-controlled video game that leverages ABA principles of learning, in comparison to an alternative game. The secondary objectives of this study are to evaluate changes in subject gaze patterns during social skills assessments after engaging in the video game, including in comparison to an alternative game and to evaluate possible correlations in changes in social skills assessments with changes in subject game play performance.

Interventions

DEVICELookware TM

Lookware TM is a computer-based video game that requires the subject engage in social skills related exercises that include certain visual behaviors. These exercises combine techniques from applied behavior analysis (ABA) and use of gaze-contingent eye tracking technology during simulated social interactions with 3D animated characters to target certain social skills deficits in children with autism spectrum disorder (ASD). The game is delivered through a laptop computer, eye tracker, and game controller.

DEVICELookware TM Control Module

Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises. The game is delivered through a laptop computer, eye tracker, and game controller.

Sponsors

BioStream Technologies, LLC
Lead SponsorINDUSTRY

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
QUADRUPLE (Subject, Caregiver, Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
4 Years to 14 Years
Healthy volunteers
No

Inclusion criteria

1. Ages 4-14. 2. Meets diagnostic criteria for ASD. 3. Estimated intelligence standard score of at least 40 (can be substituted for a receptive language score such as PPVT or use of the Differential Ability Scales, 2nd Edition (DAS-II)). 4. Parent reports difficulty with at least one of two social skills (via modified questions from the Social Responsiveness Scale) 5. English as the child's primary/first language (key measures used in the study do not have alternate language versions). 6. Attains a score equal to or less than 75% correct on the Ekman 60 Faces Test 7. The parent who completes the questionnaires needs to be proficient in English. 8. Has successfully played a video game using a Microsoft Xbox game controller, Sony PlayStation game controller, or other comparable game controller. 9. Parental/guardian permission (informed consent) and if appropriate, child assent. 10. Wi-Fi internet connection at subject's home/school/therapy center/research organization available for use by study laptop computer.

Exclusion criteria

1. History of seizures. 2. History of traumatic brain injury or other significant medical or neurological abnormality affecting motor or higher cortical functioning. 3. Certain visual, auditory, DSM 5, or conduct disorders (see below). 4. A visual disorder that cannot be corrected through the use of corrective lenses to a level of 20-40 in both eyes. 5. Use of corrective visual lenses that would significantly impede the valid collection of visual attention and gaze pattern data during dyadic interaction tasks. 6. Auditory impairment (that cannot be corrected by a hearing aid) that would significantly impede the valid collection of test measures. 7. Profound intellectual disability or sensory-motor difficulties that would preclude valid use of diagnostic instruments and/or use of a computer or mobile computing device. 8. A DSM 5 disorder or other psychiatric symptoms that would interfere with the participant's ability to participate in the study (e.g., active psychosis), per parent report. 9. History of one or more psychiatric hospitalizations. 10. Presence of significant symptoms of a conduct disorder.

Design outcomes

Primary

MeasureTime frameDescription
Ekman-60 Faces Test6 WeeksThe Ekman-60 Faces Test is used to assesses emotion recognition using pictures. In this study, children were presented with 60 faces across 10 actors displaying six basic emotions (i.e., happiness, sadness, disgust, fear, surprise, and anger). Facial expressions are displayed on the computer for five seconds, after which the image disappears, and participants select from a list of emotions which best described the facial expression shown. Correct responses are summed to create a total score with a possible range from 0-60, and higher scores indicate better emotion recognition.
Social Responsiveness Scale6 WeeksThe Social Responsiveness Scale is used to identify social impairment in children with autism spectrum disorder. The measure consists of five subscales: social motivation; social awareness; social cognition; social communication; and restricted interests and repetitive behavior, each with items scored on a scale from 1 to 4. A total score can be computed by summing scores across subscales, including, or excluding the restricted interests and repetitive behavior subscale. In this study, response options were re-coded from a scale of 1 to 4, to 0 to 3. Scores were then summed across four subscales, excluding the restrictive and repetitive behavior subscale. Possible scores ranged from 0 to 195, with higher scores meaning a better outcome.

Secondary

MeasureTime frameDescription
Childhood Joint Attention Rating Scale6 WeeksThe Childhood Joint Attention Rating Scale is used to assess joint attention in children with autism spectrum disorder. In this study, we used the asocial subscale, which consists of 14 items on a scale from 0 to 4. Scores were then summed, with a possible range from 0 to 56, and higher scores meant worse joint attention.

Countries

United States

Participant flow

Pre-assignment details

No individuals who were enrolled in the study were subsequently excluded from the study.

Participants by arm

ArmCount
Lookware TM
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
25
Lookware TM Control Module
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
29
Total54

Baseline characteristics

CharacteristicLookware TM Control ModuleTotalLookware TM
Age, Continuous9.14 years
STANDARD_DEVIATION 3.11
8.56 years
STANDARD_DEVIATION 2.84
7.88 years
STANDARD_DEVIATION 2.37
Childhood Joint Attention Rating Scale30.28 units on a scale
STANDARD_DEVIATION 5.93
29.23 units on a scale
STANDARD_DEVIATION 8.37
28.09 units on a scale
STANDARD_DEVIATION 10.42
Ekman 60 Faces Test31.34 units on a scale
STANDARD_DEVIATION 12.94
31.11 units on a scale
STANDARD_DEVIATION 11.93
30.84 units on a scale
STANDARD_DEVIATION 10.9
Peabody Picture Vocabulary Test86.33 units on a scale
STANDARD_DEVIATION 19.3
86.88 units on a scale
STANDARD_DEVIATION 17.42
87.5 units on a scale
STANDARD_DEVIATION 15.41
Race and Ethnicity Not Collected0 Participants
Region of Enrollment
United States
29 participants54 participants25 participants
Sex: Female, Male
Female
6 Participants7 Participants1 Participants
Sex: Female, Male
Male
23 Participants47 Participants24 Participants
Social Responsiveness Scale108.69 units on a scale
STANDARD_DEVIATION 20.92
106.04 units on a scale
STANDARD_DEVIATION 24.68
103.28 units on a scale
STANDARD_DEVIATION 28.25

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 250 / 29
other
Total, other adverse events
0 / 250 / 29
serious
Total, serious adverse events
0 / 250 / 29

Outcome results

Primary

Ekman-60 Faces Test

The Ekman-60 Faces Test is used to assesses emotion recognition using pictures. In this study, children were presented with 60 faces across 10 actors displaying six basic emotions (i.e., happiness, sadness, disgust, fear, surprise, and anger). Facial expressions are displayed on the computer for five seconds, after which the image disappears, and participants select from a list of emotions which best described the facial expression shown. Correct responses are summed to create a total score with a possible range from 0-60, and higher scores indicate better emotion recognition.

Time frame: 6 Weeks

ArmMeasureValue (MEAN)Dispersion
Lookware TMEkman-60 Faces Test38.56 score on a scaleStandard Deviation 12.66
Lookware TM Control ModuleEkman-60 Faces Test32.03 score on a scaleStandard Deviation 13.16
Primary

Social Responsiveness Scale

The Social Responsiveness Scale is used to identify social impairment in children with autism spectrum disorder. The measure consists of five subscales: social motivation; social awareness; social cognition; social communication; and restricted interests and repetitive behavior, each with items scored on a scale from 1 to 4. A total score can be computed by summing scores across subscales, including, or excluding the restricted interests and repetitive behavior subscale. In this study, response options were re-coded from a scale of 1 to 4, to 0 to 3. Scores were then summed across four subscales, excluding the restrictive and repetitive behavior subscale. Possible scores ranged from 0 to 195, with higher scores meaning a better outcome.

Time frame: 6 Weeks

Population: Missing data were not imputed for the Social Responsiveness Scale so the analysis sample for these measures differs from the other primary outcome measure.

ArmMeasureValue (MEAN)Dispersion
Lookware TMSocial Responsiveness Scale90.44 score on a scaleStandard Deviation 19.93
Lookware TM Control ModuleSocial Responsiveness Scale96.38 score on a scaleStandard Deviation 20.11
Secondary

Childhood Joint Attention Rating Scale

The Childhood Joint Attention Rating Scale is used to assess joint attention in children with autism spectrum disorder. In this study, we used the asocial subscale, which consists of 14 items on a scale from 0 to 4. Scores were then summed, with a possible range from 0 to 56, and higher scores meant worse joint attention.

Time frame: 6 Weeks

Population: Missing data were not imputed for the Childhood Joint Attention Rating Scale, so the analysis sample for these measures differs from the Ekman-60 Faces Test primary outcome measure.

ArmMeasureValue (MEAN)Dispersion
Lookware TMChildhood Joint Attention Rating Scale27.17 score on a scaleStandard Deviation 8.05
Lookware TM Control ModuleChildhood Joint Attention Rating Scale28.62 score on a scaleStandard Deviation 7.7

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026