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FallSensing Multiplayer Games for Fall Risk Prevention in Senior Care Centers

FallSensing Multiplayer Games for Fall Risk Prevention in Senior Care Centers

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03623919
Enrollment
30
Registered
2018-08-09
Start date
2017-03-01
Completion date
2019-10-31
Last updated
2019-02-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Accidental Fall

Brief summary

Fall prevention programs should include strength and balance training, home hazard assessment and intervention, vision assessment and referral and also medication review with modification/withdrawal. Evidence exists that a tailored exercise program can reduce falls by as much as 54%. The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately. The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool. Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test modified and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.

Interventions

OTHERFallSensing multiplayer games

FallSensing multiplayer games is a technological solution based on an interactive (exer)game. Players will wear a strap on the lower limbs contaning an inertial sensor. This device enables movement identification on the characterization in real time, triggering actions in the game. The exercise games are based on a validated fall prevention exercise plan - the Otago Exercise Programme. The exercises were designed to promote mobility and improve muscle strength and balance.

Sponsors

Sensing Future Technologies
CollaboratorOTHER
Fraunhofer Portugal Research Center for Assistive Information and Communication Solutions
CollaboratorOTHER
Escola Superior de Tecnologia da Saúde de Coimbra
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
50 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* adults aged 50 years or over; * Community-dweller; * independent to be standing and walking, with or without walking aids; * interest to participate in the study.

Exclusion criteria

* individuals with severe sensorial impairments (deafness or blindness) * individuals with cognitive impairments which precludes the ability to comprehend the questionnaire, functional tests and exercises included in the protocol.

Design outcomes

Primary

MeasureTime frameDescription
30 seconds Sit-to-StandChange from baseline 30 seconds Sit-to-Stand score up to 8 weeksnumber of stands
4 Stage Balance Test ModifiedChange from baseline 4 Stage Balance Test Modified score up to 8 weekslast position accomplished
Self-efficacy for ExerciseChange from baseline Self-efficacy for exercise score up to 8 weeksScore 5 to 20 points (the higher the score, the better Self-efficacy)

Secondary

MeasureTime frameDescription
Timed Up and GoOutset and up to 8 weeksseconds
10 meters Walking SpeedOutset and up to 8 weeksmeters per second
Grip StrengthOutset and up to 8 weeksKilogram-force
Step TestOutset and up to 8 weeksnumber of steps

Countries

Portugal

Contacts

Primary ContactAnabela C Martins, PhD
anabelacmartins@estescoimbra.pt+351917973625

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026