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Examining the Efficacy of a Mobile Therapy for Children With Autism Spectrum Disorder

Superpower Glass Project: A Mobile At-home Intervention for Children With Autism

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03569176
Enrollment
74
Registered
2018-06-26
Start date
2016-11-01
Completion date
2018-04-15
Last updated
2024-12-20

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Autism Spectrum Disorder

Keywords

mobile health, autism, ASD, mobile therapy, digital, wearable computing, technology

Brief summary

The purpose of this research is to study the effects of a novel artificial intelligence (AI) tool for automatic facial expression recognition that runs on Google Glass through an Android app to deliver social emotion cues to children with autism during social interactions. This novel device will use a camera, microphone, head motion tracker to analyze the behavior of the subject during interactions with other people. The system is designed to give participants non-interruptive social cues in real-time and will record social responses that can later be used to help aid behavioral therapy. It is hypothesized that the system's ability to provide continuous behavioral therapy during social interactions will enable faster gains in social skills.

Interventions

DEVICEAutism Glass

The intervention uses the outward-facing camera on the google glasses to read facial expressions and provides social cues within the child's natural environment during usual social interaction and during games accessed via the smartphone application. Participants who receive the Google Glass intervention will be asked to use it for around 20 minutes 3 times a week with their parents or during ABA therapy.

Sponsors

Dennis Paul Wall
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
DOUBLE (Investigator, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
6 Years to 12 Years
Healthy volunteers
No

Inclusion criteria

1. the child has been diagnosed professionally with ASD 2. the child is currently receiving ABA therapy at least twice per week at home. 3. The child's family is willing to drive to Stanford University for up to 4 study appointments.

Exclusion criteria

1. The child scores less than 15 on the Social Communication Questionnaire 2. The child's family does not speak English

Design outcomes

Primary

MeasureTime frameDescription
Change in Socialization Subscale Scores of the Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) From Baseline to Week 6.Baseline (week 0), Week 6Vineland Adaptive Behavior Scales, 2nd edition (VABS-II) Socialization subscale will be conducted at the university by a trained research team member. Scores from the socialization domain of the VABS-II reflects one's functioning in social situations. The socialization subscale is 32 items, where raw scores are converted to IQ-type standard scores (mean: 100 sd: 15) for each domain and for the composite adaptive behavior score.The socialization subscale is 32 items, where raw scores are converted to IQ-type standard scores--v-scale scores (M=15, SD=3) where scores range from 1 to 24, and factor in age equivalents, growth scale values, and higher scores indicate better adaptive functioning.
Change in Parent Rated Social Responsiveness Scale 2 (SRS-2) From Baseline to Week 6Baseline (week 0), Week 6The SRS-2 is a 65-item measure where parents rate their child selecting responses on a Likert Scale. This measure will be used to measure and identify social impairment associated with Autism Spectrum Disorder (ASD) and to quantify its severity. Social Responsiveness Scale (SRS) raw scores measure social abilities with lower scores indicating better social skills. (Raw Score Range: 0 - 195 and T-Score Range: 37- above 90).
Change in Emotion Guessing Game (EGG) Scores From Baseline to Week 6Baseline (week 0), Week 6The Emotion Guessing Game is a novel test created for purposes of this study to evaluate the child's ability to correctly label emotions expressed by an examiner in real time. EGG is a pre-set list of 8 emotions, listed 5 times each (Happy, Sad, Angry, Afraid, Surprised, Calm, Disgust, and Meh/contempt). During the quick 40-question evaluation, the research coordinator first lists the various emotion choices to the child before beginning the evaluation. Then, the examiner acts out each emotion listed, in order, and waits for a guess from the child, who labels the emotion. The EGG is scored by summing the number of correct responses from the child, higher scores indicated better emotion recognition, where scores can range from 0 to 40.

Secondary

MeasureTime frameDescription
Change in ASD Symptoms as Measured by Brief Observation of Social Communication Change (BOSCC) From Baseline to Week 6Baseline (week 0), week 6The Brief Observation of Social Communication Change (BOSCC) is designed to measure change in core symptoms of children with autism. It aims to capture change in social communication, interaction, and eye contact. The BOSCC is a play based assessment that consists of two boxes filled with specific toys and takes about 12 minutes to complete.
Change in NEPSY-II, Affect Recognition Subscale Scores From Baseline to Week 6Baseline (week 0), Week 6 Baseline (week 0), Week 6 Baseline (week 0), Week 6 Baseline (week 0), week 6The NEPSY-II Affect Recognition subdomain assesses a child's social perception of facial affect recognition. It is designed to assess a child's ability to recognize 6 emotions (happy, sad, angry, fear, disgust, and neutral) from colored photographs of children's faces in four different tasks. Scores range from 1 (well below expected level) to 19 (well above expected level), and have a mean of 10 \[standard deviation= 3\] that is based on a U.S. normative sample.
Change in Adaptive Social and Personal Skills as Measured by Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) Full Scale From Baseline to Week 6.Baseline (week 0), week 6The VABS-II is a robust and comprehensive measure of personal and social skills needed in everyday living. The VABS-II covers a child's conceptual, social, and practical skills and can assess children from birth to 90 years. The parent can complete the entire questionnaire in about 20-30 minutes. The raw score in each domain and total raw score are converted to an age-equivalent score. The domain scores are also expressed as standard scores with a mean of 100 and standard deviation of 15. The range for each subscale is from 20 to 140. The subscales are summed to compute a total score, ranging from 80 to 560. The higher the scores are, the better adaptive functioning the children achieve.
Change in Child's Emotional, Behavioral, and Social Problems From Baseline (Week 0) to Week 6 as Measured by Child Behavior Checklist (CBCL) Total Score.Baseline (week 0), Week 6The CBCL is a caregiver-directed report that identifies emotional, behavioral, and social problems in children. The patient is rated on 113 items scored on a 3-point Likert-type scale. CBCL total score consists of eight empirically-based syndrome subscales. The total competence score is reported, range: 0-100, where higher scores suggests the more severe symptoms.

Participant flow

Pre-assignment details

N=3 participants were excluded due to a randomization error.

Participants by arm

ArmCount
Autism Glass Intervention
Participants in the experimental group will receive the autism glass for 6 weeks once they are assigned to the experimental condition. Participants will be asked to use the glasses at least 3 times a week for 20 minutes sessions in addition to continuing Applied Behavior Analysis (ABA) therapy. Autism Glass: The intervention uses the outward-facing camera on the google glasses to read facial expressions and provides social cues within the child's natural environment during usual social interaction and during games accessed via the smartphone application. Participants who receive the Google Glass intervention will be asked to use it for around 20 minutes 3 times a week with their parents or during ABA therapy.
40
Crossover Control for Autism Glass
Participants randomized to the control arm, will continue treatment as usual (receiving ABA twice a week) while the intervention participants will receive the Autism Glass intervention (while continuing to receive ABA therapy). After 6 weeks, control participants will receive the Autism Glass intervention after which, they will be asked to come in for a second round of follow-up testing following 6 weeks of use (at week 18). Autism Glass: The intervention uses the outward-facing camera on the google glasses to read facial expressions and provides social cues within the child's natural environment during usual social interaction and during games accessed via the smartphone application. Participants who receive the Google Glass intervention will be asked to use it for around 20 minutes 3 times a week with their parents or during ABA therapy.
31
Total71

Baseline characteristics

CharacteristicAutism Glass InterventionCrossover Control for Autism GlassTotal
Age, Continuous8.64 years
STANDARD_DEVIATION 2.52
7.94 years
STANDARD_DEVIATION 1.69
8.38 years
STANDARD_DEVIATION 2.46
Mobilized Machine Learning Autism Risk Assessment (MARA) score of autism severity-5.57 units on a scale
STANDARD_DEVIATION 4.08
-4.33 units on a scale
STANDARD_DEVIATION 4.37
-5.02 units on a scale
STANDARD_DEVIATION 4.22
Race/Ethnicity, Customized
Race and Ethnicity
African American
1 Participants0 Participants1 Participants
Race/Ethnicity, Customized
Race and Ethnicity
Caucasian or Euro-American
12 Participants10 Participants22 Participants
Race/Ethnicity, Customized
Race and Ethnicity
East Asian or Asian American
9 Participants4 Participants13 Participants
Race/Ethnicity, Customized
Race and Ethnicity
Hispanic/Latino/Spanish Origin
7 Participants5 Participants12 Participants
Race/Ethnicity, Customized
Race and Ethnicity
Middle Eastern or Arab American
0 Participants0 Participants0 Participants
Race/Ethnicity, Customized
Race and Ethnicity
More than one race selected
2 Participants6 Participants8 Participants
Race/Ethnicity, Customized
Race and Ethnicity
Native American or Alaskan Native
0 Participants0 Participants0 Participants
Race/Ethnicity, Customized
Race and Ethnicity
South Asian or Indian American
1 Participants4 Participants5 Participants
Race/Ethnicity, Customized
Race and Ethnicity
Unknown/Not Listed
8 Participants2 Participants10 Participants
Sex: Female, Male
Female
3 Participants5 Participants8 Participants
Sex: Female, Male
Male
37 Participants26 Participants63 Participants
Social Communication Questionnaire (SCQ) score23.43 points
STANDARD_DEVIATION 5.13
25.06 points
STANDARD_DEVIATION 4.81
24.14 points
STANDARD_DEVIATION 5.03
Stanford-Binet Intelligence Scales, Abbreviated Battery, Fifth Edition (ABIQ)75.7 points
STANDARD_DEVIATION 20.71
80.42 points
STANDARD_DEVIATION 22.61
77.76 points
STANDARD_DEVIATION 21.53

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 400 / 31
other
Total, other adverse events
0 / 400 / 31
serious
Total, serious adverse events
0 / 400 / 31

Outcome results

Primary

Change in Emotion Guessing Game (EGG) Scores From Baseline to Week 6

The Emotion Guessing Game is a novel test created for purposes of this study to evaluate the child's ability to correctly label emotions expressed by an examiner in real time. EGG is a pre-set list of 8 emotions, listed 5 times each (Happy, Sad, Angry, Afraid, Surprised, Calm, Disgust, and Meh/contempt). During the quick 40-question evaluation, the research coordinator first lists the various emotion choices to the child before beginning the evaluation. Then, the examiner acts out each emotion listed, in order, and waits for a guess from the child, who labels the emotion. The EGG is scored by summing the number of correct responses from the child, higher scores indicated better emotion recognition, where scores can range from 0 to 40.

Time frame: Baseline (week 0), Week 6

Population: Averages at baseline are averages from the original N=40 intervention cohort and N=31 crossover control cohort.

ArmMeasureGroupValue (MEAN)Dispersion
Autism Glass InterventionChange in Emotion Guessing Game (EGG) Scores From Baseline to Week 6Baseline (week 0)22.80 score on a scaleStandard Deviation 11.52
Autism Glass InterventionChange in Emotion Guessing Game (EGG) Scores From Baseline to Week 6Post-Test 1 (week 6)30.03 score on a scaleStandard Deviation 9.44
Crossover Control for Autism GlassChange in Emotion Guessing Game (EGG) Scores From Baseline to Week 6Baseline (week 0)24.74 score on a scaleStandard Deviation 11.66
Crossover Control for Autism GlassChange in Emotion Guessing Game (EGG) Scores From Baseline to Week 6Post-Test 1 (week 6)26.88 score on a scaleStandard Deviation 11.44
Primary

Change in Parent Rated Social Responsiveness Scale 2 (SRS-2) From Baseline to Week 6

The SRS-2 is a 65-item measure where parents rate their child selecting responses on a Likert Scale. This measure will be used to measure and identify social impairment associated with Autism Spectrum Disorder (ASD) and to quantify its severity. Social Responsiveness Scale (SRS) raw scores measure social abilities with lower scores indicating better social skills. (Raw Score Range: 0 - 195 and T-Score Range: 37- above 90).

Time frame: Baseline (week 0), Week 6

Population: Averages at baseline are averages from the original N=40 intervention cohort and N=31 crossover control cohort.

ArmMeasureGroupValue (MEAN)Dispersion
Autism Glass InterventionChange in Parent Rated Social Responsiveness Scale 2 (SRS-2) From Baseline to Week 6Post-Test 1 (week 6)78.4 score on a scaleStandard Deviation 8.65
Autism Glass InterventionChange in Parent Rated Social Responsiveness Scale 2 (SRS-2) From Baseline to Week 6Baseline (week 0)80.68 score on a scaleStandard Deviation 8.41
Crossover Control for Autism GlassChange in Parent Rated Social Responsiveness Scale 2 (SRS-2) From Baseline to Week 6Baseline (week 0)80.76 score on a scaleStandard Deviation 10.98
Crossover Control for Autism GlassChange in Parent Rated Social Responsiveness Scale 2 (SRS-2) From Baseline to Week 6Post-Test 1 (week 6)81.79 score on a scaleStandard Deviation 8.38
Primary

Change in Socialization Subscale Scores of the Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) From Baseline to Week 6.

Vineland Adaptive Behavior Scales, 2nd edition (VABS-II) Socialization subscale will be conducted at the university by a trained research team member. Scores from the socialization domain of the VABS-II reflects one's functioning in social situations. The socialization subscale is 32 items, where raw scores are converted to IQ-type standard scores (mean: 100 sd: 15) for each domain and for the composite adaptive behavior score.The socialization subscale is 32 items, where raw scores are converted to IQ-type standard scores--v-scale scores (M=15, SD=3) where scores range from 1 to 24, and factor in age equivalents, growth scale values, and higher scores indicate better adaptive functioning.

Time frame: Baseline (week 0), Week 6

Population: Averages at baseline are averages from the original N=40 intervention cohort and N=31 crossover control cohort.

ArmMeasureGroupValue (MEAN)Dispersion
Autism Glass InterventionChange in Socialization Subscale Scores of the Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) From Baseline to Week 6.Baseline (week 0)68.75 score on a scaleStandard Deviation 16.63
Autism Glass InterventionChange in Socialization Subscale Scores of the Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) From Baseline to Week 6.Post-Test 1 (week 6)71.72 score on a scaleStandard Deviation 15.24
Crossover Control for Autism GlassChange in Socialization Subscale Scores of the Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) From Baseline to Week 6.Baseline (week 0)70.40 score on a scaleStandard Deviation 13.26
Crossover Control for Autism GlassChange in Socialization Subscale Scores of the Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) From Baseline to Week 6.Post-Test 1 (week 6)68.6 score on a scaleStandard Deviation 10.8
Secondary

Change in Adaptive Social and Personal Skills as Measured by Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) Full Scale From Baseline to Week 6.

The VABS-II is a robust and comprehensive measure of personal and social skills needed in everyday living. The VABS-II covers a child's conceptual, social, and practical skills and can assess children from birth to 90 years. The parent can complete the entire questionnaire in about 20-30 minutes. The raw score in each domain and total raw score are converted to an age-equivalent score. The domain scores are also expressed as standard scores with a mean of 100 and standard deviation of 15. The range for each subscale is from 20 to 140. The subscales are summed to compute a total score, ranging from 80 to 560. The higher the scores are, the better adaptive functioning the children achieve.

Time frame: Baseline (week 0), week 6

ArmMeasureGroupValue (MEAN)Dispersion
Autism Glass InterventionChange in Adaptive Social and Personal Skills as Measured by Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) Full Scale From Baseline to Week 6.Baseline (week 0)71.45 score on a scaleStandard Deviation 12.66
Autism Glass InterventionChange in Adaptive Social and Personal Skills as Measured by Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) Full Scale From Baseline to Week 6.Post-Test 1 (week 6)72.29 score on a scaleStandard Deviation 15.46
Crossover Control for Autism GlassChange in Adaptive Social and Personal Skills as Measured by Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) Full Scale From Baseline to Week 6.Baseline (week 0)74.63 score on a scaleStandard Deviation 10.48
Crossover Control for Autism GlassChange in Adaptive Social and Personal Skills as Measured by Vineland Adaptive Behavior Scales, 2nd Edition (VABS-II) Full Scale From Baseline to Week 6.Post-Test 1 (week 6)74.48 score on a scaleStandard Deviation 9.79
Secondary

Change in ASD Symptoms as Measured by Brief Observation of Social Communication Change (BOSCC) From Baseline to Week 6

The Brief Observation of Social Communication Change (BOSCC) is designed to measure change in core symptoms of children with autism. It aims to capture change in social communication, interaction, and eye contact. The BOSCC is a play based assessment that consists of two boxes filled with specific toys and takes about 12 minutes to complete.

Time frame: Baseline (week 0), week 6

Population: While the framework for administration of BOSCC has been published, the scoring algorithm and validation of use in independent replicate samples has not yet been published. Therefore, we were unable to use the BOSCC as initially planned.

Secondary

Change in Child's Emotional, Behavioral, and Social Problems From Baseline (Week 0) to Week 6 as Measured by Child Behavior Checklist (CBCL) Total Score.

The CBCL is a caregiver-directed report that identifies emotional, behavioral, and social problems in children. The patient is rated on 113 items scored on a 3-point Likert-type scale. CBCL total score consists of eight empirically-based syndrome subscales. The total competence score is reported, range: 0-100, where higher scores suggests the more severe symptoms.

Time frame: Baseline (week 0), Week 6

Population: CBCL Total Score Averages at baseline are averages from the original N=40 intervention cohort and N=31 crossover control cohort.

ArmMeasureGroupValue (MEAN)Dispersion
Autism Glass InterventionChange in Child's Emotional, Behavioral, and Social Problems From Baseline (Week 0) to Week 6 as Measured by Child Behavior Checklist (CBCL) Total Score.Baseline (week 0)65.95 score on a scaleStandard Deviation 7.16
Autism Glass InterventionChange in Child's Emotional, Behavioral, and Social Problems From Baseline (Week 0) to Week 6 as Measured by Child Behavior Checklist (CBCL) Total Score.Post-Test 1 (week 6)63.77 score on a scaleStandard Deviation 6.84
Crossover Control for Autism GlassChange in Child's Emotional, Behavioral, and Social Problems From Baseline (Week 0) to Week 6 as Measured by Child Behavior Checklist (CBCL) Total Score.Baseline (week 0)69.04 score on a scaleStandard Deviation 7.39
Crossover Control for Autism GlassChange in Child's Emotional, Behavioral, and Social Problems From Baseline (Week 0) to Week 6 as Measured by Child Behavior Checklist (CBCL) Total Score.Post-Test 1 (week 6)65.55 score on a scaleStandard Deviation 8.94
Secondary

Change in NEPSY-II, Affect Recognition Subscale Scores From Baseline to Week 6

The NEPSY-II Affect Recognition subdomain assesses a child's social perception of facial affect recognition. It is designed to assess a child's ability to recognize 6 emotions (happy, sad, angry, fear, disgust, and neutral) from colored photographs of children's faces in four different tasks. Scores range from 1 (well below expected level) to 19 (well above expected level), and have a mean of 10 \[standard deviation= 3\] that is based on a U.S. normative sample.

Time frame: Baseline (week 0), Week 6 Baseline (week 0), Week 6 Baseline (week 0), Week 6 Baseline (week 0), week 6

ArmMeasureValue (MEAN)Dispersion
Autism Glass InterventionChange in NEPSY-II, Affect Recognition Subscale Scores From Baseline to Week 6.099 units on a scaleStandard Deviation 0.57
Crossover Control for Autism GlassChange in NEPSY-II, Affect Recognition Subscale Scores From Baseline to Week 6-.068 units on a scaleStandard Deviation 0.439

Source: ClinicalTrials.gov · Data processed: Feb 21, 2026