Skip to content

Feasibility, Acceptability and the Effects of Two Publicly Available Physical Activity Mobile Apps

The Feasibility and Acceptability of a Randomised Crossover Trial Assessing Two Current Health Apps for Increasing Physical Activity: a Mixed Methods Study

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03565627
Enrollment
66
Registered
2018-06-21
Start date
2018-01-05
Completion date
2018-07-28
Last updated
2019-04-17

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

PHYSICAL FITNESS

Keywords

mHealth, digital health, behavior change, physical activity, mobile apps

Brief summary

Within the new digital health care landscape, the rise of health applications (apps) creates novel prospects for behaviour change opportunities. The commercial market is saturated with apps that aim to increase physical activity (PA) with more than 49,000 PA apps available in the major app stores in 2016 \[1\]. Despite the wide distribution and popularity of PA apps, research on the efficacy of the apps is lacking. This project focuses on exploring the potential for increasing PA levels using 2 selected apps that are available on the market with participants that do not engage or perform very little PA. This study is timely because PA apps on the market are extremely popular and there is a clear need to this the potential of these potentially convenient, accessible, wide-reaching, and cost-effective technology. Before a large scale study is conducted, it is crucial to conduct assessment of the feasibility and acceptability of the study \[2\]. Feasibility determines if the study design, procedures, and the intervention can be executed by the researcher. Acceptability assesses the suitability of the study design, procedures, and the intervention from the perspective of the participants and intervention deliverers \[3\]. Hence, this mixed-methods feasibility study was designed to inform a decision about whether to proceed to a large-scale study. The aim of this study is to investigate the feasibility and acceptability of a study assessing 2 selected PA apps to inform the design of a definitive RCT, and to assess the effects of the app interventions on PA

Detailed description

The aim of this research project is to investigate the feasibility and acceptability of a study assessing 2 selected PA apps to inform the design of a definitive randomised controlled trial, and to assess the effects of the app interventions on PA. To address the aim, an explanatory mixed-methods study using quantitative (phase 1) and qualitative (phase 2) design will be used. Target population will be those that do not engage, or engage in low levels, of PA and the investigators will aim at recruiting participants from London and surrounding areas. The primary objective is to determine the feasibility and acceptability of the trial procedures and the interventions delivered using apps. The secondary objectives are to explore potential effects of the 2 selected PA apps on behavioural and psychological outcomes, and to assess the usability of the apps. Phase 1 Phase 1 will utilise a crossover which means that half of the participants will be randomly assigned to use 1 of the 2 apps, while the other half will use the 2nd app. After 2 weeks participants will switch. Participants will complete a baseline assessment (1 week), followed by the randomisation to using 1 of the 2 apps (2 weeks' follow up), and crossover (4 weeks' follow up). The primary outcome of the study will be average percent increase in activity count and will be measured using accelerometer. The secondary measures include exercise self-efficacy, intentions, apps usability and usage. Phase 2 Following the end of phase 1, a semi-structured interview will be conducted to explore the acceptability and experiences of using the 2 apps (phase 2). The sample will include participants that took part in the crossover trial and consented to being interviewed. Participants that showed frequent usage of the apps, as well as those who used the app infrequently and/or discontinued using the app will be interviewed.

Interventions

DEVICEExercise app: 7 Minute Workout Challenge

7 Minute Workout Challenge by Fitness Guide Inc. combines aerobic and resistance training into short, 7 minute high intensity circuit training.

DEVICERunning app: One You Couch to 5K

One You Couch to 5K by Public Health England is a popular app that aims to increase fitness by asking the user to follow a running programme with a goal to run for 30 min without break.

Sponsors

Medical Research Council
CollaboratorOTHER_GOV
University College, London
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
PREVENTION
Masking
NONE

Intervention model description

Participants will complete a baseline assessment (1 week), followed by the randomisation to using 1 of the 2 apps (3 weeks' follow up), and crossover (5 weeks' follow up).

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* adults (≥18 years' old) identified as moderately inactive or inactive using General Practice Physical Activity Questionnaire * as the use of accelerometer requires some maintenance from the researcher, it was necessary to include only users that reside in/around London for practical reasons * willingness to try the apps assessed in the study (walking and workout app) * those owning a smartphone, iPhone (operating iOS 6.0 or newer and ) or Android (version 2.3.3 and up

Exclusion criteria

* do not speak English * previous use of the apps of interest * medical conditions that require special attention when conducting physical activity * current participation in another research study that targets behaviour change

Design outcomes

Primary

MeasureTime frameDescription
Recruitment rates as a percentage of eligible participants that consented to partake in the studyWeek 5Determined by retention (%)

Secondary

MeasureTime frameDescription
Usability of the appsWeek 3 and 5Assessed using System Usability Scale
Change in exercise self-efficacyWeek 3 and 5Measured using Self-Efficacy to Regulate Exercise
Change in moodWeek 5Assessed daily using PACO app
Retention measured by completeness of data at 5 weeks' follow upWeek 5Determined by retention (%)
Change in PA outcome expectancy measureWeek 3 and 5Assessed using Physical Activity Outcome Expectancy Measure
Change in objectively measured PA from baseline to follow-upWeek 3 and 5Measured by hip-worn ActiGraph GT3X+
The difference in PA change between the 2 appsWeek 3 and 5Measured by hip-worn ActiGraph GT3X+
Change in self-reported PAWeek 3 and 5Using International Physical Activity Questionnaires: short last 7 days self-administered format
Usage of appsWeek 13Long-term usage of apps will be assessed by asking participants if they have any of the apps on the phones and if they have used it since the end of the study
Acceptability of the trial procedures and the interventionsWeek 5Semi-structured interviews following the completion of the trial

Countries

United Kingdom

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026