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Game-Based Home Exercise Programs in Chronic Stroke: A Feasibility Study

Game-Based Home Exercise Programs in Chronic Stroke: A Feasibility Study

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03531567
Enrollment
8
Registered
2018-05-21
Start date
2017-09-21
Completion date
2018-09-30
Last updated
2018-10-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Chronic Stroke

Keywords

Upper Extremity Hemiparesis, Virtual Reality (VR)

Brief summary

Study will look at the effect of a game-based, task-oriented home exercise program on adherence in persons with chronic (\> 6 months post) stroke as compared to a standard home exercise program. The study will also look at the effect of a game-based, task-oriented home exercise program on upper extremity motor function and occupational performance in persons with chronic (\> 6 months post) stroke as compared to a standard home exercise program. Finally, the study will look at barriers and facilitators to successful use of the game-based, task-oriented home exercise program in the home setting.

Detailed description

Approximately 26% of stroke survivors are still fully dependent in activities of daily living (ADLs) when they enter the chronic phase at 6-months post stroke, and over half have hemiparesis that impacts upper extremity motor function. Exercise and activity in the chronic phase of stroke are essential in reducing disability, improving balance, increasing mobility, and improving overall quality of life. Without regular activity and exercise in the chronic phase, survivors are at risk for a developing comorbid conditions (e.g., diabetes) and experiencing a recurrent stroke. Unfortunately, people with stroke report many barriers to exercise, such as fatigue or pain, and lack of motivation and engagement. A promising solution may lie in interactive video games and virtual reality (VR), which have been used as intervention tools to potentially increase patient engagement and adherence, over the past 15 years. The investigators have developed an interactive, customized VR system called Mystic Isle that has shown to be feasible for general home-based rehabilitation. Mystic Isle utilizes portable, low-cost technology (the Microsoft Kinect® sensor, Microsoft) and can provide a customized program with remote monitoring by an occupational therapist (OT). This study will explore the preliminary effect of the game-based home program on adherence to a home program in comparison to a control. It will also explore the barriers and facilitators to home use of a virtual reality-based intervention.

Interventions

BEHAVIORALVirtual Reality Mystic Isle Game

8 week virtual reality based exercise program

8 week standard occupational therapy home exercise program

Sponsors

University of Missouri-Columbia
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
45 Years to 85 Years
Healthy volunteers
No

Inclusion criteria

* Stroke Subjects 1. Have a cerebrovascular accident diagnosis at least 6 months prior to study enrollment 2. Age 45-85 3. Can comprehend English 4. Have an internet connection in the home 5. Mini Mental Status Examination score \> 24 (no more than mild cognitive deficits) 6. Mild to moderate motor deficits (range of motion screening- \> 45 degrees shoulder flexion, some wrist movement, partial extension of the fingers) 7. Functional balance (Berg Balance Scale score \> 45) * Caregivers: 1. Provide care or support to a subject that is participating in this research study. This person does not need to be related to the stroke subject. 2. Over the age of 18 3. Can comprehend English

Exclusion criteria

* Stroke Subject: 1. A medical condition that prevents interaction with a television or video games 2. Receiving occupational or physical therapy services at the time of study involvement * Caregiver: NONE

Design outcomes

Primary

MeasureTime frameDescription
Change from baseline in the Canadian Occupational Performance MeasureBaseline, 8 weeksThe Canadian occupational Performance Measure is a measure of the subject's self-rated performance and satisfaction of their performance with 5 self-identified areas of occupation/activities.

Secondary

MeasureTime frameDescription
Change from baseline in the Modified Ashworth ScaleBaseline, 8 weeksAssess muscle tone of various joints. Only joints with any spasticity will be recorded. Scale ranges from 0 (no spasticity) to 3 (rigid joint).
Change from baseline in the range of motion of shoulderBaseline, 8 weeksAngle (degrees) of the shoulder joint as measured by a goniometer
Change from baseline in the bicep strengthBaseline, 8 weeksMuscle strength of the biceps muscle as measured by manual muscle testing (scale 0-5)
Change from baseline in the PROMIS-29Baseline, 8 weeksGeneral assessment of quality of life and participation in daily life. Assessment is from the standardized NIH Toolbox. T-scores are reported on scale of 0-100 (50 is average).
Mini-Mental Status ExaminationScreeningQuestionnaire used to measure cognitive impairment
Change from baseline in the Performance Assessment of Self-Care SkillsBaseline, 8 weeksThe Performance Assessment of Self-Care Skills (PASS) assesses basic self-care and instrumental activities of daily living. Subscales: Independence, Safety, Adequacy (minimum: 0, maximum: 3). There is no total score reported.
Intrinsic Motivation Inventory8 weeksDetermines the person's motivation for completing the task. Non-standardized scale. Scores are calculated for the following sub-scales: Interest/enjoyment, perceived competence, perceived choice, pressure/tension. There are no normative values
Range of Motion ScreeningScreeningParticipant will be screened to see if they have the minimal movement at the shoulder and elbow.
Berg Balance ScaleScreeningAssessment of balance ability. Score range is 0-56. Cut-off for screening is 45
Change from baseline in the Fugl-Meyer Assessment - Upper ExtremityBaseline, 8 weeksAssessment of upper extremity function post-stroke. Scale ranges from 0-66.
Demographic and Health History QuestionnaireBaseline assessmentIncludes questions related to demographics and health history

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026