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Virtual Reality Analgesia for Pediatric Burn Survivors

Virtual Reality Analgesia for Pediatric Burn Survivors

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03491657
Enrollment
62
Registered
2018-04-09
Start date
2014-03-13
Completion date
2017-01-03
Last updated
2018-07-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Pain, Acute

Keywords

virtual reality pain, opioid, pediatric burn, wound care

Brief summary

Many children with large severe burns report severe pain during burn wound cleaning. The current study explores whether adjunctive immersive Virtual Reality distraction may help reduce the intensity of pain experienced by children during burn wound cleaning by taking the patient's mind off their pain.

Detailed description

All patients always receive their usual pain medications. Using a within-subjects, within-wound care design, in the current study, pediatric patients being treated for severe burn injuries will receive music distraction during some portions of their wound care (active comparator condition), and they will receive what we predict will be an unusually strong distraction, immersive virtual reality (the experimental treatment) during other comparable portions of the same wound cleaning sessions. During virtual reality, each patient will look into virtual reality goggles, and will play a simple cartoon-like virtual reality game SnowWorld during burn wound cleaning. After each wound care session, the patient will rate how much pain they experienced during wound care during No VR (music only) compared to how much pain they experienced during wound care during virtual reality, on each study day, for up to 10 study days per patient. Treatment order randomized.

Interventions

BEHAVIORALvirtual reality distraction (Yes VR)
BEHAVIORALmusic distraction (No VR)

Sponsors

Shriners Hospitals for Children
CollaboratorOTHER
The University of Texas Medical Branch, Galveston
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
NONE

Masking description

Blinding can be challenging in behavioral studies. To help control for demand characteristics, the current study uses an active comparator music distraction vs. the experimental treatment condition immersive virtual reality.

Intervention model description

Within-subject design with repeated measures, with random assignment to initial treatment.

Eligibility

Sex/Gender
ALL
Age
6 Years to 17 Years
Healthy volunteers
No

Inclusion criteria

* Compliant and able to complete subjective evaluations, * A minimum of 10% of total burned surface area, * No history of psychiatric (DSM-III-R Axis I) disorder(s), * Not demonstrating delirium, psychosis or any form of organic brain disorder, * Able to communicate verbally in English or Spanish, * Admitted to UTMB/Shriners, 6-17 years of age.

Exclusion criteria

* No wound cleaning sessions required. * Less than 10% of total burned surface area. * History of psychiatric (DSM-III-R Axis I) disorder(s). * Demonstrating delirium, psychosis or organic brain disorder. * Unable to communicate verbally in English or Spanish. * History of significant cardiac, endocrine, neurologic, metabolic, respiratory, gastrointestinal, or genitourinary impairment. * Receiving prophylaxis for alcohol or drug withdrawal, * Developmental disability, Younger than 6 years; older than 17 years, * Burns of eyes, eyelids or face so severe they preclude the use of VR, * Worst pain intensity of less than 5 on a 0 to 10 scale, during baseline No VR wound care Day 1.

Design outcomes

Primary

MeasureTime frameDescription
Worst Pain rating of pain intensity during Music vs. during VRmeasured after burn wound care on each study day for up to 10 study days per patientworst pain during wound care. This single question measures the sensory component of pain during wound care. Patients will rate their worst pain during burn wound care. on a zero to ten scale, where zero is no pain at all and 10 is excruciating pain. Lower scores represent better outcome. No subscales.

Secondary

MeasureTime frameDescription
Graphic Rating Scale Time spent thinking about pain during Music vs. during VRmeasured after burn wound care on each study day for up to 10 study days per patientThis single question measures the Cognitive component of pain during wound care. Patients will rate how much time they spent thinking about pain during burn wound care, on a zero to ten scale, where zero is no time at all and 10 is the entire time. Lower scores represent better outcome. No subscales.
Graphic Ratings Scale measure of pain unpleasantness during Music vs. during VRmeasured after woundcare on each study day for up to 10 study days per patientThis single question measures the emotional component of pain. On a scale from zero to ten, where zero is not unpleasant at all, 10 is excruciatingly unpleasant. Lower scores represent better outcome. No subscales.
Graphic Rating Scale Satisfaction with pain management during Music vs. during VRMeasured after wound care on Study Day 1.This single question measures how satisfied the patient is with how well their pain was controlled during burn wound care. Higher scores represent better ourcomes. No subscales
Child Health Questionnairemeasured at 0, 9 months and 12 month followup visitsChild Health Questionnaire The Child Health Questionnaire (CHQ) is a family of generic QOL instruments. The CHQ includes 87 scales that consider the effects of children's health on family functioning, and specific scales such as behavior and self-esteem. The CHQ measures 14 unique physical and psychosocial concepts. Questionnaires will be self-completed by the outpatients or parents, or both. Raw scores will converted to scaled scores from zero to 100. Higher scores indicate better health and better quality of life outcome.
Graphic Rating Scale Fun during Music vs. during VRmeasured after wound care on each study day for up to 10 study days per patientThis single question measures positive affect during burn wound care. On a zero to ten scale, where zero is no fun at all and 10 is extremely fun. Higher scores represent better outcome. No subscales.

Other

MeasureTime frameDescription
Sullivans Pain Catastrophizing Scale for Children (Crombez et al., 2003).measured on Study day 1High catastrophizers are people who have unusually negative emotions and pessimistic beliefs about their ability to deal with the upcoming pain. Higher scores indicate worse outcome. 13 items, ratings from zero to 5 per item, 65 total points possible, 6 items measure helplessness, 3 items measure magnification, 4 items measure rumination subscores = 0-30 for helplessness, 0-15 for magnification, 0-20 for rumination. The PCS total score is calculated by summing the 13-item responses, and provides a good index of the catastrophizing construct through the inclusion of highly correlated subscales of helplessness, rumination, and magnification. Higher scores on the PCS are indicative of greater pain-related catastrophizing.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026