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Development and Evaluation of Hygie, a New Serious Game for Continuing Medical Education of General Practitioners

Development and Evaluation of Hygie, a New Serious Game for Continuing Medical Education of General Practitioners: a Randomized Trial

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03486275
Enrollment
3398
Registered
2018-04-03
Start date
2017-05-31
Completion date
2017-09-06
Last updated
2018-04-10

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

CONTINUING MEDICAL EDUCATION

Keywords

GENERAL PRACTICE, SERIOUS GAME, EVIDENCE BASED MEDICINE, RANDOMIZED CONTROLLED TRIAL, PEDAGOGY

Brief summary

We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva). We then carried out a randomized trial comparing the learning provided by a week of access to the game versus source articles, in a population of clinical supervisors (CS) from 13 French departments of general practice.

Detailed description

Continuing medical education is important but burdensome work for general practitioners. Current training tools have limitations and may lack the ability to engage some practitioners. Serious games are new pedagogical tools that use video games as engaging education tools. They have significant advantages in terms of efficiency and dissemination. The aim of this work was to create a new serious game and to evaluate it in terms of efficiency and satisfaction, comparing it with a traditional method of continuing education: article reading. We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva). We then carried out a randomized trial comparing the learning provided by a week of access to the game versus source articles, in a population of clinical supervisors (CS) from 14 French departments of general practice.

Interventions

DEVICEHygie

Prototype video game called Hygie, accessible on the Internet, on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva).

DEVICESource articles

9 articles from independent journals based on evidence (reviews by Prescrire and Minerva), about the 5 most common reasons of consultation in general practice, accessible on the Internet.

Sponsors

Hygie
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
QUADRUPLE (Subject, Caregiver, Investigator, Outcomes Assessor)

Masking description

double-blinded randomized trial : Participants do not know their assignment group. The questionnaires, identical in both groups, were completed by the participants and blinded from their assignment group.

Intervention model description

randomized trial comparing the learning provided by a week of access to the game Hygie or source articles

Eligibility

Sex/Gender
ALL
Healthy volunteers
Yes

Inclusion criteria

* to be a french general practice clinical supervisor

Exclusion criteria

* none

Design outcomes

Primary

MeasureTime frameDescription
Knowledge testcompleted 3 to 5 weeks after the end of the intervention, i.e. 4 to 6 weeks after randomizationMean score at a final knowledge test
Delta knowledgepretest before randomization, posttest 3 to 5 weeks after the end of the intervention (i.e. 4 to 6 weeks after randomization)Mean difference score between knowledge pretest and final knowledge test (posttest

Secondary

MeasureTime frameDescription
Satisfactionone week after randomization (end of access to support)Satisfaction survey completed at the end of the intervention access week
Playing timeduring the first week of access to support of interventionTime spended playing by subjects assigned to Hygie
Use in practicecompleted 3 to 5 weeks after the end of the intervention, i.e. 4 to 6 weeks after randomizationcompleted 3 to 5 weeks after the end of the intervention, participants answer the question In the course of your practice, did you use the knowledge you learned through the teaching material?

Countries

France

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 20, 2026