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Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games

Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games: A 3-arm Randomized Controlled Trial

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03482414
Enrollment
35
Registered
2018-03-29
Start date
2017-08-07
Completion date
2017-10-30
Last updated
2018-03-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stroke

Keywords

stroke, upper limb rehabilitation, neuro-rehabilitation

Brief summary

This 12-week randomized controlled trial involves two intervention groups (i.e., single-player game group, competition game group) and one control group (i.e., conventional checkerboard group). The main objective of this study is to examine the effects of game-based training on patient motivation, exercise duration, and functional outcomes in comparison with the control group.

Detailed description

A 12-week three-arm randomized controlled trial was conducted to compare the effects between the single-player game, competitive game and a control group (i.e. conventional training) on the motivation, exercise duration and functional improvement in a rehabilitation program. A mix of quantitative method (i.e., questionnaire) and qualitative methods (i.e., interview and observation) were used. The outcome measurements were: (1) motivation: Intrinsic Motivation Inventory (IMI), (2) participation: exercise duration, (3) functional improvement: nine-hole peg test (NHPT) and box and block test (BBT), and (4) user feedback.

Interventions

OTHERgaming board with single-player games

upper limb training with a LED-based interactive gaming board equipped with single-player games

OTHERtraditional wooden checkerboard

upper limb training with traditional wooden checkerboard

OTHERgaming board with two-player games

upper limb training with two LED-based interactive gaming boards equipped with two-player competitive games

Sponsors

AWWA Rehab and Day Care Centre
CollaboratorUNKNOWN
National University of Singapore
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Subject)

Intervention model description

3-arm randomized controlled trial

Eligibility

Sex/Gender
ALL
Age
65 Years to No maximum
Healthy volunteers
No

Inclusion criteria

1. Age≥65 years 2. Has neurological disorders (e.g. cerebrovascular accident) with the need of upper limb rehabilitation; 3. Able to stand or sit unsupported for 10 minutes; 4. Discharged from hospital and living in community; 5. Able to communicate either in English or Mandarin; and 6. Able to provide informed written consent.

Exclusion criteria

1. Has severe cognitive impairments (Mini-Mental State Examination (MMSE) score \<10), 2. With serious cardiorespiratory conditions, 3. With capacity but do not wish to sign the consent form.

Design outcomes

Primary

MeasureTime frameDescription
Change from baseline motivation at 12 weeksweek 1, week 12Intrinsic Motivation Inventory (IMI) - psychological measurement of motivation questionnaire

Secondary

MeasureTime frameDescription
Change from baseline function of manual dexterity at 12 weeksweek 1, week 12Measuring gross manual dexterity Block and Box Test (BBT)
Change from baseline function of finger dexterity at 12 weeksweek 1, week 12Measuring finger dexterity with Nine-Hole Peg Test (NHPT)
Exercise durationweek 1 to week 12Overall exercise duration over12 weeks

Countries

Singapore

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026