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Virtual Reality for Anxiolysis During Laceration Repair in the Pediatric Emergency Room

A Feasibility Study for the Use of Virtual Reality to Reduce Procedural Anxiety for Children Undergoing Laceration Repair in the Pediatric Emergency Room

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03475901
Enrollment
40
Registered
2018-03-23
Start date
2018-04-15
Completion date
2019-11-22
Last updated
2019-12-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Laceration of Skin, Procedural Anxiety

Keywords

procedural anxiety, virtual reality, anxiolysis, laceration repair, pediatric

Brief summary

The investigators propose a pilot study to examine the feasibility of utilizing immersive virtual reality to reduce procedural anxiety in children undergoing non-facial laceration repair in the Pediatric Emergency Department. The investigators hypothesize that virtual reality will be well-received by patients and their caregivers, and that the anxiety provoked by laceration repair will be mitigated by the immersive virtual reality experience.

Interventions

Virtual reality app produced by KindVR played via a stereoscopic head mounted display (Samsung GearVR) and headphones that the patient will wear over their eyes and ears.

Sponsors

KindVR
CollaboratorUNKNOWN
Montefiore Medical Center
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
5 Years to 13 Years
Healthy volunteers
Yes

Inclusion criteria

* children 5-13 years of age * present to ED during the study period with non-facial lacerations * patient to undergo wound closure with sutures

Exclusion criteria

* Patients with lacerations on the head/face * Patients with lacerations sustained in conjunction with loss of consciousness, altered mental status, life-threatening injuries/illness or multi-trauma * Patients who sustained a laceration in conjunction with an open fracture * Patients with open skin, lice, scabies, or other infectious skin conditions on the head/face * Patients with a history of or current symptoms of vertigo * Patients who are blind * Patients with significant developmental or cognitive delays who may not be able to engage with or tolerate the virtual reality environment, as determined by their parent/caregiver * Patients on whom the VR headset does not fit appropriately * Non-English speaking patients will be excluded from this study (we do not have funds available to translate the study documents into other languages)

Design outcomes

Primary

MeasureTime frameDescription
The percentage of children whose anxiety score did NOT increase by ≥ 20mm on a visual analog anxiety scalefrom the time of enrollment to the placement of the first stitch, which is typically ranges from 15 to 90 minutesAnxiety score will be measured on a Visual Analog Scale. This scale consists of a 100mm line on which parents mark their estimate of their child's anxiety level, with anxiety level increasing from left (0mm) to right (100mm).

Secondary

MeasureTime frameDescription
Patient satisfaction with the use of VR during the procedure as assessed by a patient questionnairePatients will fill out the questionnaire at the time their sutured laceration repair is completed, which is typically between 20 and 180 minutes after enrollmentTo assess the receptiveness of patients to this technology as well as the efficacy of the VR experience, participants will be asked to complete a brief questionnaire at the end of the procedure assessing their experience while using VR during the laceration repair. These surveys address the patient's comfort and satisfaction with the technology. We have created separate patient surveys for children ages 5-7 and children ages 8-13 - these surveys have the same questions, but the answer choices are simplified from Likert Rating Scales (scale of 1 - 5) for the older children to a simple Yes, No, I don't know choice for the younger children. There is also a free text response question for which patients can provide additional comments or suggestions regarding their use of VR during laceration repair.
Parent/guardian satisfaction with the use of VR during the procedure as assessed by a parent/guardian questionnaireParent/guardian will fill out the questionnaire at the time their child's sutured laceration repair is completed, which is typically between 20 and 180 minutes after enrollmentTo assess the receptiveness of patients to this technology as well as the efficacy of the VR experience, parents/guardians will be asked to complete a brief survey at the end of the procedure assessing their comfort and satisfaction with their child's use of VR during the laceration repair. The survey contains both rating questions with Likert Rating Scales (scale of 1 - 5), yes/no questions, and questions with free text responses.
Provider satisfaction with the use of VR during the procedure as measured by a provider questionnaireProviders will fill out the questionnaire at the time their patient's sutured laceration repair is completed, which is typically between 20 and 180 minutes after enrollmentThe ED provider who performed the laceration repair will complete a survey at the end of the procedure assessing their satisfaction with using VR during laceration repair. The survey contains yes/no questions, multiple choice questions, and questions with free text responses.
Need for adjunctive anxiolysis methods, sedation, or restraints during the procedure as reported on a provider questionnairefrom enrollment to procedure completion, which typically ranges from 20 to 180 minutesThe ED provider who performed the laceration repair will complete a questionnaire at the end of the procedure which will detail which, if any, adjunctive measures were needed during the procedure.
Change in anxiety scorefrom the time of enrollment to wound irrigation, which typically ranges from 5 to 80 minutesAnxiety score will be measured on a Visual Analog Scale. This scale consists of a 100mm line on which parents mark their estimate of their child's anxiety level, with anxiety level increasing from left (0mm) to right (100mm).
Eye pain due to VR use as reported on a qualitative simulator sickness questionnairefrom enrollment to procedure completion, which typically ranges from 20 to 180 minutesThe patient (with the help of their parent/guardian for younger children) will complete a questionnaire assessing for symptoms of simulator sickness, including nausea, headache, dizziness, and eye pain. The questionnaire uses Likert Scales (ranging from 1 to 5, with 5 indicating a higher level of symptom) to assess nausea, headache, dizziness, and eye pain associated with VR use.
Nausea due to VR use as reported on a qualitative simulator sickness questionnairefrom enrollment to procedure completion, which typically ranges from 20 to 180 minutesThe patient (with the help of their parent/guardian for younger children) will complete a questionnaire assessing for symptoms of simulator sickness, including nausea, headache, dizziness, and eye pain. The questionnaire uses Likert Scales (ranging from 1 to 5, with 5 indicating a higher level of symptom) to assess nausea, headache, dizziness, and eye pain associated with VR use.
Dizziness due to VR use as reported on a qualitative simulator sickness questionnairefrom enrollment to procedure completion, which typically ranges from 20 to 180 minutesThe patient (with the help of their parent/guardian for younger children) will complete a questionnaire assessing for symptoms of simulator sickness, including nausea, headache, dizziness, and eye pain. The questionnaire uses Likert Scales (ranging from 1 to 5, with 5 indicating a higher level of symptom) to assess nausea, headache, dizziness, and eye pain associated with VR use.
Barriers to the use of VR identified during this study as reported on a provider questionnairefrom enrollment to procedure completion, which typically ranges from 20 to 180 minutesThe ED provider who performed the laceration repair will complete a questionnaire at the end of the procedure which will detail which, if any, barriers to the use of VR that they encountered during the procedure
Headache due to VR use as reported on a qualitative simulator sickness questionnairefrom enrollment to procedure completion, which typically ranges from 20 to 180 minutesThe patient (with the help of their parent/guardian for younger children) will complete a questionnaire assessing for symptoms of simulator sickness, including nausea, headache, dizziness, and eye pain. The questionnaire uses Likert Scales (ranging from 1 to 5, with 5 indicating a higher level of symptom) to assess nausea, headache, dizziness, and eye pain associated with VR use.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026