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Computer-Assisted Rehabilitation Environment Training After Argus Retinal Prosthesis

Comprehensive Visual and Mobility Training Using Computer-Assisted Rehabilitation Environment (CAREN) After Argus Retinal Prosthesis Surgery

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03444961
Enrollment
4
Registered
2018-02-26
Start date
2018-01-30
Completion date
2018-06-20
Last updated
2021-07-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Retinitis Pigmentosa

Keywords

Argus II Retinal Prosthesis System, Rehabilitation

Brief summary

The goal of the current project is to fill the unmet clinical needs around the objective assessment of visual function and develop outcome-oriented visual rehabilitation approach using the computer assisted rehabilitation environment (CAREN) system for Argus recipients.

Interventions

DEVICECAREN system training

CAREN allows Argus users to be trained and enhance their device usage in a safe, controlled, and standardized environment.

Sponsors

The Cleveland Clinic
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
25 Years to 100 Years
Healthy volunteers
No

Inclusion criteria

* Recipient of the Argus II Retinal Prosthesis System * Ability to provide informed consent * Ability to follow two-step commands * Ability to ambulate 300+ feet with or without visual assistance * Able to tolerate Argus device turned on for \>20 continuous minutes.

Exclusion criteria

* Dementia * Musculoskeletal contraindication to exercise or walking * Cardiopulmonary contraindication exercise (i.e. uncontrolled heart failure, cardiac arrhythmia, or pulmonary disease).

Design outcomes

Primary

MeasureTime frameDescription
Effects of CAREN Virtual Reality System on Square Localization Visual Function Test6 wksThe square localization test presents a 2.75 square (250 pixels) at a random location on a black background and the patient is instructed to try to touch the square. The test measures the patient's ability to locate an object and results are calculated as a mean error (how far away in pixels from the square the patient touches the screen). A lower mean error (the distance from the square) indicates better patient performance.
Effects of CAREN Virtual Reality System on Obstacle Course Navigation6 wksObstacle course navigation - time (seconds) to complete an obstacle course (walking forward while navigating over a ramp and curb)
Time to Complete the Timed Up and Go Test Before and After CAREN Virtual Reality System Training6 wksTimed Up and Go testing - functional mobility test that requires the individual to stand from a chair, ambulate three meters to a target, turn around, return to the chair, and sit down. Participants were asked to complete two trials was recorded, with a maximum time of 60 seconds per trial.
Effects of CAREN Virtual Reality System on Gait Assessment6 wksSubject's gait assessed by meters traveled while localizing objects on the CAREN system. The higher scores are associated with better outcomes (further distance walked).
Effects of CAREN Virtual Reality System on Direction of Motion Visual Function Test.6 wksThe direction of motion test assesses the patient's ability to determine the direction an object is moving. The patient is presented with a white line (1.4'' wide) that moves across the screen in a random series of directions and angles. Patients are instructed to trace their finger on the monitor in the direction they perceived the line moved. Results are calculated as a mean error (how far off, in degrees, was the patient from the direction of the moving line). The higher the mean error/score, the worse the outcome.
Effects of CAREN Virtual Reality System on Grating Visual Acuity Visual Function Test6 wksThe grating visual acuity test measures the patient's visual acuity using the principles of acuity charts modified for ultra-low vision subjects. The patients are presented with black and white bars in one of four orientations (horizontal, vertical, diagonal to the left or diagonal to the right). The bars are present on the screen for 5 seconds during which the patient may scan the screen and then provide a verbal response as to which orientation they perceived the bars. The widths of the bars are varied to evaluate different levels of visual acuity. A lower score is associated with better outcomes with 2.9 being the worst possible score.

Other

MeasureTime frameDescription
Effects of CAREN Virtual Reality System on Activities-specific Balance Confidence (ABC) Scale Questionnaire6 wksThe Activities-specific Balance Confidence Scale (ABC Scale) is a structured questionnaire that measures an individual's confidence in performing activities without losing balance. It is a 0% to 100% continuous response scale with 0 representing no confidence and 100 representing complete confidence.

Countries

United States

Participant flow

Participants by arm

ArmCount
CAREN System Training
CAREN training CAREN system training: CAREN allows Argus users to be trained and enhance their device usage in a safe, controlled, and standardized environment.
4
Total4

Baseline characteristics

CharacteristicCAREN System Training
Age, Categorical
<=18 years
0 Participants
Age, Categorical
>=65 years
3 Participants
Age, Categorical
Between 18 and 65 years
1 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
4 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
Race (NIH/OMB)
Asian
0 Participants
Race (NIH/OMB)
Black or African American
0 Participants
Race (NIH/OMB)
More than one race
0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
White
4 Participants
Region of Enrollment
United States
4 participants
Sex: Female, Male
Female
1 Participants
Sex: Female, Male
Male
3 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 4
other
Total, other adverse events
0 / 4
serious
Total, serious adverse events
0 / 4

Outcome results

Primary

Effects of CAREN Virtual Reality System on Direction of Motion Visual Function Test.

The direction of motion test assesses the patient's ability to determine the direction an object is moving. The patient is presented with a white line (1.4'' wide) that moves across the screen in a random series of directions and angles. Patients are instructed to trace their finger on the monitor in the direction they perceived the line moved. Results are calculated as a mean error (how far off, in degrees, was the patient from the direction of the moving line). The higher the mean error/score, the worse the outcome.

Time frame: 6 wks

ArmMeasureValue (MEAN)
Pre-CAREN System TrainingEffects of CAREN Virtual Reality System on Direction of Motion Visual Function Test.65.68 degrees
Post-CAREN TrainingEffects of CAREN Virtual Reality System on Direction of Motion Visual Function Test.58.12 degrees
Primary

Effects of CAREN Virtual Reality System on Gait Assessment

Subject's gait assessed by meters traveled while localizing objects on the CAREN system. The higher scores are associated with better outcomes (further distance walked).

Time frame: 6 wks

ArmMeasureValue (MEAN)
Pre-CAREN System TrainingEffects of CAREN Virtual Reality System on Gait Assessment111.05 meters
Post-CAREN TrainingEffects of CAREN Virtual Reality System on Gait Assessment130.7 meters
Primary

Effects of CAREN Virtual Reality System on Grating Visual Acuity Visual Function Test

The grating visual acuity test measures the patient's visual acuity using the principles of acuity charts modified for ultra-low vision subjects. The patients are presented with black and white bars in one of four orientations (horizontal, vertical, diagonal to the left or diagonal to the right). The bars are present on the screen for 5 seconds during which the patient may scan the screen and then provide a verbal response as to which orientation they perceived the bars. The widths of the bars are varied to evaluate different levels of visual acuity. A lower score is associated with better outcomes with 2.9 being the worst possible score.

Time frame: 6 wks

ArmMeasureValue (MEAN)
Pre-CAREN System TrainingEffects of CAREN Virtual Reality System on Grating Visual Acuity Visual Function Test2.53 logMAR
Primary

Effects of CAREN Virtual Reality System on Obstacle Course Navigation

Obstacle course navigation - time (seconds) to complete an obstacle course (walking forward while navigating over a ramp and curb)

Time frame: 6 wks

ArmMeasureValue (MEAN)
Pre-CAREN System TrainingEffects of CAREN Virtual Reality System on Obstacle Course Navigation51.25 seconds
Post-CAREN TrainingEffects of CAREN Virtual Reality System on Obstacle Course Navigation33.75 seconds
Primary

Effects of CAREN Virtual Reality System on Square Localization Visual Function Test

The square localization test presents a 2.75 square (250 pixels) at a random location on a black background and the patient is instructed to try to touch the square. The test measures the patient's ability to locate an object and results are calculated as a mean error (how far away in pixels from the square the patient touches the screen). A lower mean error (the distance from the square) indicates better patient performance.

Time frame: 6 wks

ArmMeasureValue (MEAN)
Pre-CAREN System TrainingEffects of CAREN Virtual Reality System on Square Localization Visual Function Test274.62 pixels
Post-CAREN TrainingEffects of CAREN Virtual Reality System on Square Localization Visual Function Test245.43 pixels
Primary

Time to Complete the Timed Up and Go Test Before and After CAREN Virtual Reality System Training

Timed Up and Go testing - functional mobility test that requires the individual to stand from a chair, ambulate three meters to a target, turn around, return to the chair, and sit down. Participants were asked to complete two trials was recorded, with a maximum time of 60 seconds per trial.

Time frame: 6 wks

ArmMeasureValue (MEAN)Dispersion
Pre-CAREN System TrainingTime to Complete the Timed Up and Go Test Before and After CAREN Virtual Reality System Training52.8 secondsStandard Deviation 6.6
Post-CAREN TrainingTime to Complete the Timed Up and Go Test Before and After CAREN Virtual Reality System Training39.29 secondsStandard Deviation 10.86
Other Pre-specified

Effects of CAREN Virtual Reality System on Activities-specific Balance Confidence (ABC) Scale Questionnaire

The Activities-specific Balance Confidence Scale (ABC Scale) is a structured questionnaire that measures an individual's confidence in performing activities without losing balance. It is a 0% to 100% continuous response scale with 0 representing no confidence and 100 representing complete confidence.

Time frame: 6 wks

ArmMeasureValue (MEAN)
Pre-CAREN System TrainingEffects of CAREN Virtual Reality System on Activities-specific Balance Confidence (ABC) Scale Questionnaire48.125 units on a scale
Post-CAREN TrainingEffects of CAREN Virtual Reality System on Activities-specific Balance Confidence (ABC) Scale Questionnaire34.375 units on a scale

Source: ClinicalTrials.gov · Data processed: Mar 1, 2026