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Feasibility of a Mobile Application to Support Reflection and Dialog About Strengths in People With Chronic Illness

Capitalizing on the Strengths of Persons With Rheumatoid Arthritis to Improve Health and Wellness

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03437863
Enrollment
12
Registered
2018-02-19
Start date
2018-04-18
Completion date
2018-09-20
Last updated
2021-11-16

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Chronic Disease, Rheumatic Diseases

Keywords

self-management, health assets, Strengths, mHealth, Feasibility

Brief summary

Self-management of chronic illness can be highly demanding and people need to mobilize their personal strengths in order to live well with their condition. A mobile application was designed in collaboration with people with chronic illness and health care providers with the aims to support awareness of patients' strengths and patient-provider dialogues that include strengths. The aim of the present study is to evaluate with mixed methods the perceived usefulness and usability of the application and potential effects of the application on patients.

Detailed description

In this pre-post design pilot study participants will be recruited from self-management courses for people with rheumatic diseases. Before using the application participants will be asked to report their strengths in a written format. After using the mobile application to reflect on their strengths the participants will be interviewed about their experience of using the application and on the task of reflecting on their strengths. They will also be asked to fill out a questionnaire on perceived usefulness and user-friendliness. Before and after using the application the participants fill out questionnaires on emotions (Positive and Negative Affective Scale) and self-efficacy (The Arthritis Self-efficacy Scale). All interviews will be audio-taped and analyzed with a qualitative approach. Descriptive analysis will be applied for quantitative data.

Interventions

DEVICEMobile application

Use of a mobile application (on a borrowed device) with following features: 1) strengths reflection and identification, 2) summary of registered strengths, 3) defining goals, and 4) linking strengths to goals.

Sponsors

South-Eastern Norway Regional Health Authority
CollaboratorOTHER
Diakonhjemmet Hospital
CollaboratorOTHER
Oslo University Hospital
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
DEVICE_FEASIBILITY
Masking
NONE

Intervention model description

Participants will be recruited to a pre-post design study.

Eligibility

Sex/Gender
ALL
Age
18 Years to 100 Years
Healthy volunteers
Yes

Inclusion criteria

Setting 1: Inclusion Criteria: * Age of 18 years or older * Can read and speak Norwegian language * Diagnosed with a chronic condition * Participating or having recently participated in a learning and mastery or an outpatient rehabilitation program No

Design outcomes

Primary

MeasureTime frameDescription
Perceived Usefulness of the ApplicationWithin an hour after using the applicationStudy-specific questions on perceived usefulness of the application
The System Usability ScaleWithin an hour after using the applicationThis 10 item questionnaire measures usability. Each item has 5 response options with total score ranging from 0 to 100. Higher values represent a better outcome.

Secondary

MeasureTime frameDescription
The Positive and Negative Affect Schedule.Pre-intervention and post-intervention, within an hour after using the applicationThis scale measures positive and negative affect with two subscales (positive affect and negative affect). Positive affect subscale scores can range from 10-50, with higher scores representing higher levels of positive affect. Negative affect subscale scores can range from 10-50, with lower scores representing lower levels of negative affect.
The Arthritis Self-efficacy ScalePre-intervention and post-intervention, within an hour after using the applicationThis scale measures self-efficacy with two subscales with 5 response options. The pain subscale has 5 items and a score range from 0 to 20. The other symptoms subscale has 6 items and a score range from 0 to 24. Higher scores equal higher levels of self-efficacy.

Countries

Norway

Participant flow

Participants by arm

ArmCount
Mobile Application
Participants recruited from a self-management course are asked to use (single time) a mobile application to support reflection of personal strengths. The participant borrows an Ipad and uses the application to 1) reflect and identify their strengths by reviewing a list of examples, 2) define personal goals, and 3) link strengths to goals. Mobile application: Use of a mobile application (on a borrowed device) with following features: 1) strengths reflection and identification, 2) summary of registered strengths, 3) defining goals, and 4) linking strengths to goals.
12
Total12

Baseline characteristics

CharacteristicMobile Application
Age, Continuous50.0 years
Race and Ethnicity Not Collected— Participants
Sex: Female, Male
Female
11 Participants
Sex: Female, Male
Male
1 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 12
other
Total, other adverse events
0 / 12
serious
Total, serious adverse events
0 / 12

Outcome results

Primary

Perceived Usefulness of the Application

Study-specific questions on perceived usefulness of the application

Time frame: Within an hour after using the application

ArmMeasureGroupCategoryValue (COUNT_OF_PARTICIPANTS)
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to see an overview of my own strengthsNeutral2 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to see an overview of my own strengthsMssing0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was boring to use the appMssing0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was meaningful and relevant to use the appAgree or strongly agree12 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was meaningful and relevant to use the appDisagree or strongly disagree0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was meaningful and relevant to use the appNeutral0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was meaningful and relevant to use the appMssing0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI became more aware of my own strengths by using the appAgree or strongly agree9 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI became more aware of my own strengths by using the appDisagree or strongly disagree1 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI became more aware of my own strengths by using the appNeutral2 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI became more aware of my own strengths by using the appMssing0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to see an overview of my own strengthsAgree or strongly agree10 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to see an overview of my own strengthsDisagree or strongly disagree0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to be able to register a goalAgree or strongly agree5 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to be able to register a goalDisagree or strongly disagree2 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to be able to register a goalNeutral4 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to be able to register a goalMssing1 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to be able to link the strengths to concrete goalsAgree or strongly agree6 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to be able to link the strengths to concrete goalsDisagree or strongly disagree0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to be able to link the strengths to concrete goalsNeutral5 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was useful for me to be able to link the strengths to concrete goalsMssing1 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI liked the possibility to register my own notesAgree or strongly agree7 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI liked the possibility to register my own notesDisagree or strongly disagree0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI liked the possibility to register my own notesNeutral4 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI liked the possibility to register my own notesMssing1 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationFor me it would be relevant to share the overview of my strengths with my healthcare providerAgree or strongly agree8 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationFor me it would be relevant to share the overview of my strengths with my healthcare providerDisagree or strongly disagree0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationFor me it would be relevant to share the overview of my strengths with my healthcare providerNeutral4 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationFor me it would be relevant to share the overview of my strengths with my healthcare providerMssing0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was boring to use the appAgree or strongly agree2 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was boring to use the appDisagree or strongly disagree9 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was boring to use the appNeutral1 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was demanding for me to use the appAgree or strongly agree1 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was demanding for me to use the appDisagree or strongly disagree11 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was demanding for me to use the appNeutral0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationIt was demanding for me to use the appMssing0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI would like to have the app on my own mobile deviseAgree or strongly agree7 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI would like to have the app on my own mobile deviseDisagree or strongly disagree2 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI would like to have the app on my own mobile deviseNeutral3 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI would like to have the app on my own mobile deviseMssing0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI would recommend the app to others in my situationAgree or strongly agree9 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI would recommend the app to others in my situationDisagree or strongly disagree0 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI would recommend the app to others in my situationNeutral3 Participants
Mobile ApplicationPerceived Usefulness of the ApplicationI would recommend the app to others in my situationMssing0 Participants
Primary

The System Usability Scale

This 10 item questionnaire measures usability. Each item has 5 response options with total score ranging from 0 to 100. Higher values represent a better outcome.

Time frame: Within an hour after using the application

ArmMeasureValue (MEDIAN)
Mobile ApplicationThe System Usability Scale86.3 score on a scale
Secondary

The Arthritis Self-efficacy Scale

This scale measures self-efficacy with two subscales with 5 response options. The pain subscale has 5 items and a score range from 0 to 20. The other symptoms subscale has 6 items and a score range from 0 to 24. Higher scores equal higher levels of self-efficacy.

Time frame: Pre-intervention and post-intervention, within an hour after using the application

ArmMeasureGroupValue (MEDIAN)
Mobile ApplicationThe Arthritis Self-efficacy ScaleOther symptoms sub scale (pre-intervention)16.0 score on a scale
Mobile ApplicationThe Arthritis Self-efficacy ScalePain sub scale (pre-intervention)12.0 score on a scale
Mobile ApplicationThe Arthritis Self-efficacy ScalePain sub scale (post-intervention)14.0 score on a scale
Mobile ApplicationThe Arthritis Self-efficacy ScaleOther symptoms subscale (post-intervention)17.0 score on a scale
Secondary

The Positive and Negative Affect Schedule.

This scale measures positive and negative affect with two subscales (positive affect and negative affect). Positive affect subscale scores can range from 10-50, with higher scores representing higher levels of positive affect. Negative affect subscale scores can range from 10-50, with lower scores representing lower levels of negative affect.

Time frame: Pre-intervention and post-intervention, within an hour after using the application

ArmMeasureGroupValue (MEDIAN)
Mobile ApplicationThe Positive and Negative Affect Schedule.Positive emotion sub scale (pre-intervention)34.0 score on a scale
Mobile ApplicationThe Positive and Negative Affect Schedule.Positive emotion sub scale (post-intervention)35.0 score on a scale
Mobile ApplicationThe Positive and Negative Affect Schedule.Negative emotion subscale (pre-intervention)12.0 score on a scale
Mobile ApplicationThe Positive and Negative Affect Schedule.Negative emotion (post-intervention)11.0 score on a scale

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026