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Prognosis--A Game-Based Intervention to Improve STEM Skills

Prognosis--A Game-Based Intervention to Improve STEM Skills

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03416218
Enrollment
31
Registered
2018-01-31
Start date
2018-02-05
Completion date
2019-12-31
Last updated
2024-08-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Knowledge, Attitudes, Practice

Keywords

STEM Skills

Brief summary

The purpose of this study is to evaluate a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students.

Detailed description

The purpose of this study is to evaluate the usability, feasibility, and acceptability of a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students. The research questions are as follows: H1: Students will find Prognosis usable, feasible, and acceptable and recommend continued development and testing of Prognosis. H2: After playing Prognosis, students will be able to perform basic quantitative data skills such as calculating incidence and prevalence. H3: After playing Prognosis, students will be able to observe patterns in data at the neighborhood and city level. H4: After playing Prognosis, students will be able to construct explanations and models describing the organization of systems in the game and how they contribute to health outcomes. H5: After playing Prognosis, students will be able to formulate and test hypotheses for how to best coordinate various city systems and leverage finite resources to reach their target health goal.

Interventions

BEHAVIORALPrognosis

Prognosis will be a single-player 2D, digital simulation game and supporting multimedia website. Players are situated as a major official of Hexacago, and tasks them with managing the city's finances, education levels, and health concerns to lower rates of teenage pregnancy and sexually transmitted infections. In the game Prognosis, player dispatches professionals from a variety of fields to different neighborhoods around the city, observing the effects of their resource allocation decisions across multiple systems over many in-game months. The supporting multimedia website will house curriculum and learning tools to support the learning objectives of Prognosis.

Sponsors

University of Chicago
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
OTHER
Masking
NONE

Masking description

There is only one condition to this study, so no masking will be used.

Intervention model description

Participants enrolled in the study will play Prognosis, a game-based intervention designed to improve STEM skills.

Eligibility

Sex/Gender
ALL
Healthy volunteers
Yes

Inclusion criteria

* Enrolled in study site high school * 9th or 10th grade at time of study

Exclusion criteria

* Students not in 9th and 10th grade

Design outcomes

Primary

MeasureTime frameDescription
Acceptability of the game-based intervention Prognosis as assessed by participantsimmediately after completing the interventionquestionnaire
Feasibility of the game-based intervention Prognosisimmediately after completing the interventionquestionnaire
Usability of the game-based intervention Prognosisimmediately after completing the interventionquestionnaire

Secondary

MeasureTime frameDescription
Assessing participants' ability to solve quantitative epidemiological problemsimmediately after completing the interventionAdministered through a survey, questions derived from the Principles of Epidemiology in Public Health Practice, Third Edition, An Introduction to Applied Epidemiology and Biostatistics https://www.cdc.gov/ophss/csels/dsepd/ss1978/lesson1/index.html
Perceived self-efficacy to learn STEM conceptsimmediately after completing the intervention5 questions asking students about their perceived self-efficacy relating to achieving learning objectives. Developed for this study.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026