Skip to content

Cognitive Skills and Iconic Gestures

Role of Semantic Processing and Visuospatial Skills in Production of Iconic Gestures

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03387748
Enrollment
64
Registered
2018-01-02
Start date
2018-03-01
Completion date
2021-10-01
Last updated
2023-04-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Gestures

Brief summary

In this study, cognitive skills will be identified that underlie the production of iconic gestures in individuals with language difficulties. Specifically, what is the role of nonverbal semantic processing and visuospatial skills in the use of iconic gestures?

Detailed description

Individuals with language difficulties (e.g., vocabulary or forming sentences) can find it difficult to communicate and express their thoughts. Speech-language therapists sometimes encourage individuals with language difficulties to use hand gestures. By using gestures these individuals may find it easier to express their thoughts and their communication partners may find it easier to comprehend them. The researchers aim to answer the question: which skills are needed to produce highly comprehensible gestures? The answers to this question can inspire future language therapy for individuals with language difficulties. Task1. Participants sees 30 items from the Boston Naming Task one by one. The researcher explains that she can not see the screen. When an image appears, the examiner asks the participant to describe the item without speaking, but by using hand gestures. These gesture versions are recorded on video. The researcher indicates which gesture strategy the participant used with each executed gesture (i.e., sketch, shape, object, or deictic). In addition, 200 adults with a typical development assess the intelligibility of each gesture. The recordings are presented one by one in a random order. The evaluators must write down what concept the person depicts on the video. By adding the correct responses per participant, each participant receives a skill score. This skill score is related to the individual results of cognitive testing. Task2. Participants watch a cartoon. They tell the story to the researcher who has never seen the cartoon and does not know what is happening. Participants do not receive instructions on the use of gestures. This storytelling task is recorded on video. The researchers will write this down and note which gestures are being produced. The videos are used to calculate two variables: the ratio of the number of gestures to words, and the ratio of gestures that are replacements of speech to all gestures (both speech replacement and complementary to speech). These variables are related to the results of the cognitive tests. Task3. The researcher starts a 1-on-1 interview (10 minutes) with the participant. This conversation partly proceeds according to a semi-structured script: a few questions have been drawn up in advance. Each question or comment contains two content words that make a gesture possible. During half of the scripted questions, the researcher will not use any gesture. During the other half, the researcher will produce the two gestures. As with a semi-structured interview, the researcher ensures a natural conversation. The conversations are recorded on video. The researcher transcribes the interviews and indicates whether the participant takes over the gestures of the researcher. Each time a script gesture is presented, the examiner indicates whether the participant has responded by applying the spoken word and / or the gesture. By involving the cognitive test results, it can be analyzed whether people with higher semantic processing and higher visual-spatial skills take over from others more often than those with weaker semantic processing skills and weaker visual-spatial skills.

Interventions

BEHAVIORALGesture elicitation

* Participants are required to gesture with their hands (and not speaking) one by one 30 pictures from the Boston Naming Task which appear on a laptop screen. * Participants retell a cartoon to the researcher * The researcher initiates a 10-min spontaneous conversation. These three tasks are video-recorded.

Sponsors

Universitaire Ziekenhuizen KU Leuven
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
BASIC_SCIENCE
Masking
NONE

Intervention model description

non-factorial, cross-sectional study (with control group)

Eligibility

Sex/Gender
ALL
Age
16 Years to 45 Years
Healthy volunteers
Yes

Inclusion criteria

* Moderate Intellectual disability * Down syndrome

Exclusion criteria

* neurodegenerative disorder * non-corrected severe hearing impairment * non-corrected severe visual impairment * active knowledge of a sign language or manual signing system

Design outcomes

Primary

MeasureTime frameDescription
Gesture iconicityOne observation per participant, 2 years to collect data for all participantsLikert scale score: understandability of each gesture that is performed. Range of each score: 1 (label: not understandable) to 5 (highly understandable) Summed score is used (range 30/150, with 150 highest performance) .

Secondary

MeasureTime frameDescription
Gesture rateOne testing per participant, over period of 2 years for all participantsRate of iconic gestures per word during narrative task
Gesture strategyOne testing per participant, over period of 2 years for all participantsRate of iconic gesture strategies: proportion of deictic gestures, proportion of shaping gestures, proportion of handling gestures, and proportion of drawing gestures

Countries

Belgium

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026