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Role of Virtual Reality (VR) in Patients With Sickle Cell Disease (SCD)

Role of Virtual Reality (VR) in Decreasing Pain and Anxiety in Patients With Sickle Cell Disease (SCD)

Status
Terminated
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03387033
Enrollment
20
Registered
2017-12-29
Start date
2018-02-05
Completion date
2019-04-25
Last updated
2021-03-01

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anxiety, Cancer, Depression, Sickle Cell Disease, Virtual Reality

Brief summary

Patients with sickle cell disease (SCD) and cancer often have complicated courses while hospitalized and often deal with pain, anxiety and depression. Advances in the field of technology provide potential avenues for innovative and improved care models for our patients. Virtual reality (VR) has been recently utilized to improve anxiety and pain in a variety of patient populations including children undergoing elective surgery and children experiencing intravenous cannulation in the Emergency Department. Patients with SCD and cancer, both adults and children, are a group of patients that can benefit from VR as part of their care. Over the past four years, our team has successfully implemented several self-developed mobile applications (apps) for our patients, in addition to integrating objective data (heart rate, activity, stress) from wearable activity trackers. The investigators now propose implementing a feasibility study followed by a pilot study and randomized-controlled trial of the use of VR in patients with SCD and cancer. The investigators plan to assess pain and anxiety prior to the session as well as following the session in hospitalized patients and outpatients with SCD and cancer. The sessions will include a ten-minute relaxation response introductory narrative segment (deep breathing and mindfulness) followed by a ten-minute narrated and immersive VR. Heart rate will be tracked using an Apple iWatch for 30 minutes prior to the session, during the session, and following the session. We anticipate VR will not only be a feasible method to provide non-pharmacologic treatment, but will also significantly reduce pain and anxiety.

Detailed description

The investigators will perform a feasibility and pilot study evaluating relaxation response (narration leading through deep-breathing, mindfulness, and other relaxation techniques) followed by VR in patients with sickle cell disease (SCD) and caner. The VR headset (NeuTab VR Virtual Reality Headset, Dynamic Virtual Viewer, or similar device) used will be compatible with an iPhone purchased by the PI. The VR session will be narrated by Jon Seskevich, RN. Patients will be provided with a second iPhone to play the recording while the other iPhone is used to display the VR session. The patients will first be provided a consent form and consented. They will have the opportunity to ask questions prior to and following consent. They will subsequently give a pain score and fill out a GAD-7 (Generalized Anxiety Disorder) and PHQ-9 (Patient Health Questionnaire) form. They will be taught how to use the VR headset. Patients will listen to a recording by Jon Seskevich, RN of a ten-minute relaxation response. An iPhone will then be placed in the VR headset, the recording started, and the headset placed on the patient. The VR scene is available through Provata VR app and has been previously chosen prior to the start of the study. Following this, patients will again give a pain score as well as complete another GAD-7, PHQ-9, Presence Questionnaire, and Patient's Global Impression of Change (PGIC) form. Patients will be asked to fill out pain score and general health questions via the TRU-Pain app. Patients will then be able to ask questions/provide further feedback.

Interventions

DEVICERelaxation response and virtual reality (VR) session

A 10-minute relaxation response (mindfulness and deep breathing) followed by 10-minute immersive VR session.

Sponsors

Duke University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
8 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* These patients must have a diagnosis of chronic or acute pain (current pain or baseline pain score \>0) AND * These patients must have anxiety and depressive symptoms as measured by the GAD-7 or PHQ-9 questionnaires

Exclusion criteria

* Patients \<8 years old

Design outcomes

Primary

MeasureTime frameDescription
Feasibility of VR Session as Measured by Patient Satisfaction Survey.Day 1Patient satisfaction with session measured on a Likert-type scale with the following options: Very unsatisfied, unsatisfied, not unsatisfied or satisfied, satisfied, very satisfied. Participants were also asked if they agree with the statement that the 'VR device was helpful'.

Secondary

MeasureTime frameDescription
Change in Pain ScoreBaseline, up to 30 minsChange in pain score as measured by visual analog pain score (0-10), where 0 = no pain and 10 = worst pain.
Change in Anxiety-related Symptoms as Measured by Generalized Anxiety Disorder-7 (GAD-7) ScoreBaseline, up to 30 minsGAD-7 total score for the seven items ranges from 0 to 21, calculated by assigning scores of 0, 1, 2, and 3 to the response categories, respectively, of not at all, several days, more than half the days, and nearly every day. A total score of 0-4 = minimal anxiety, 5-9 = mild anxiety, 10-14 = moderate anxiety, 15-21 = severe anxiety. A negative score change indicates a decrease in anxiety symptoms and a positive score change indicates an increase in anxiety symptoms.
Change in Depressive Symptoms as Measured by Patient Health Questionnaire-9 (PHQ-9) ScoreBaseline, up to 30 minsThe PHQ-9 has a total range of 0-27, where 0 = No depression, 1-4 = Minimal depression, 5-9 = Mild depression, 10-14 = Moderate depression, 15-19 = Moderately severe depression, 20-27 = Severe depression. A negative score change indicates a decrease in depressive symptoms and a positive score change indicates an increase in depressive symptoms.

Countries

United States

Participant flow

Recruitment details

A total of 20 patients were enrolled into the study from the outpatient sickle cell clinic (15%), inpatient unit (15%) and sickle cell day hospital (70%).

Participants by arm

ArmCount
VR Intervention Session
The patients will give a pain score as well as fill out GAD-7 and PHQ-9 scores initially. The VR intervention session consists of relaxation narration WITH Virtual Reality session for 20 minutes while wearing the VR device. They will then be again asked to give a pain score and fill out GAD-7, PHQ-9, and PGIC. Relaxation response and virtual reality (VR) session: A 10-minute relaxation response (mindfulness and deep breathing) followed by 10-minute immersive VR session.
20
Total20

Baseline characteristics

CharacteristicVR Intervention Session
Age, Continuous28.5 years
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
20 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
Race (NIH/OMB)
Asian
0 Participants
Race (NIH/OMB)
Black or African American
20 Participants
Race (NIH/OMB)
More than one race
0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
White
0 Participants
Region of Enrollment
United States
20 Participants
Sex: Female, Male
Female
13 Participants
Sex: Female, Male
Male
7 Participants
Sickle Cell Disease (SCD) Type
Other
4 Participants
Sickle Cell Disease (SCD) Type
SC
7 Participants
Sickle Cell Disease (SCD) Type
SS
9 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 20
other
Total, other adverse events
0 / 20
serious
Total, serious adverse events
0 / 20

Outcome results

Primary

Feasibility of VR Session as Measured by Patient Satisfaction Survey.

Patient satisfaction with session measured on a Likert-type scale with the following options: Very unsatisfied, unsatisfied, not unsatisfied or satisfied, satisfied, very satisfied. Participants were also asked if they agree with the statement that the 'VR device was helpful'.

Time frame: Day 1

Population: Data not collected on 8 participants.

ArmMeasureGroupValue (COUNT_OF_PARTICIPANTS)
VR Intervention SessionFeasibility of VR Session as Measured by Patient Satisfaction Survey.'Satisfied' to 'very satisfied'9 Participants
VR Intervention SessionFeasibility of VR Session as Measured by Patient Satisfaction Survey.Agree with the statement that the 'VR device was helpful'11 Participants
Secondary

Change in Anxiety-related Symptoms as Measured by Generalized Anxiety Disorder-7 (GAD-7) Score

GAD-7 total score for the seven items ranges from 0 to 21, calculated by assigning scores of 0, 1, 2, and 3 to the response categories, respectively, of not at all, several days, more than half the days, and nearly every day. A total score of 0-4 = minimal anxiety, 5-9 = mild anxiety, 10-14 = moderate anxiety, 15-21 = severe anxiety. A negative score change indicates a decrease in anxiety symptoms and a positive score change indicates an increase in anxiety symptoms.

Time frame: Baseline, up to 30 mins

ArmMeasureValue (MEAN)Dispersion
VR Intervention SessionChange in Anxiety-related Symptoms as Measured by Generalized Anxiety Disorder-7 (GAD-7) Score-1.80 score on a scaleStandard Deviation 1.62
p-value: <0.05Paired t-test
Secondary

Change in Depressive Symptoms as Measured by Patient Health Questionnaire-9 (PHQ-9) Score

The PHQ-9 has a total range of 0-27, where 0 = No depression, 1-4 = Minimal depression, 5-9 = Mild depression, 10-14 = Moderate depression, 15-19 = Moderately severe depression, 20-27 = Severe depression. A negative score change indicates a decrease in depressive symptoms and a positive score change indicates an increase in depressive symptoms.

Time frame: Baseline, up to 30 mins

ArmMeasureValue (MEAN)Dispersion
VR Intervention SessionChange in Depressive Symptoms as Measured by Patient Health Questionnaire-9 (PHQ-9) Score-1.85 score on a scaleStandard Deviation 1.57
p-value: <0.05Paired t-test
Secondary

Change in Pain Score

Change in pain score as measured by visual analog pain score (0-10), where 0 = no pain and 10 = worst pain.

Time frame: Baseline, up to 30 mins

Population: Three participants did not have both a before and an after score.

ArmMeasureValue (MEAN)Dispersion
VR Intervention SessionChange in Pain Score-0.88 score on a scaleStandard Deviation 0.53
p-value: <0.005Paired t-test

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026