Health Behavior, Physical Activity
Conditions
Brief summary
The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.
Detailed description
The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early 10 to 13 years old adolescents. Participants allocated to the Health game intervention group will use a game called Movenator, during a four week intervention and participants allocated to the Sport and fitness-intervention group will use a commercially available Sport and fitness application for running, cycling and every-day training, during a four week intervention period.
Interventions
Participants allocated to the Health game intervention group get to use the health game during the four week intervention period and participants are allowed to use it on their free time.
Participants allocated to the Sport and fitness application intervention group get to use the sport and fitness application during the four week intervention period and participants are allowed to use it on their free time.
Sponsors
Study design
Eligibility
Inclusion criteria
* Goes to school at 4th, 5th or 6th grade * Understands and can communicate either in Finnish * Has daily access to a smart phone (Android) during free time
Exclusion criteria
* Physical activity impairments
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Change in Physical activity behavior | at baseline during one week period and at 4 weeks during one week period | Physical activity behavior is tracked with Actigraph wGT3X-BT accelerometer during one week period |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Change in Physical activity self-efficacy | At baseline and at 4 weeks | Measured with Physical Activity Self-Efficacy Scale (PASES), a 8-item 5-point Likert-scale. |
| Actual use of the intervention | During the four week intervention | Actual use of the intervention is tracked with log files |
| Usability of the intervention | At 4 weeks | Measured with System Usability Scale (SUS), a 10-item 5-point Likert-scale |
Countries
Finland