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Health Game Intervention to Promote the Physical Activity of Early Adolescents

Health Game Intervention to Promote the Physical Activity of Early Adolescents

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03279497
Enrollment
180
Registered
2017-09-12
Start date
2017-10-31
Completion date
2018-01-31
Last updated
2017-10-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Health Behavior, Physical Activity

Brief summary

The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.

Detailed description

The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early 10 to 13 years old adolescents. Participants allocated to the Health game intervention group will use a game called Movenator, during a four week intervention and participants allocated to the Sport and fitness-intervention group will use a commercially available Sport and fitness application for running, cycling and every-day training, during a four week intervention period.

Interventions

BEHAVIORALHealth game

Participants allocated to the Health game intervention group get to use the health game during the four week intervention period and participants are allowed to use it on their free time.

BEHAVIORALSport and fitness application

Participants allocated to the Sport and fitness application intervention group get to use the sport and fitness application during the four week intervention period and participants are allowed to use it on their free time.

Sponsors

University of Turku
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
ALL
Age
10 Years to 13 Years
Healthy volunteers
Yes

Inclusion criteria

* Goes to school at 4th, 5th or 6th grade * Understands and can communicate either in Finnish * Has daily access to a smart phone (Android) during free time

Exclusion criteria

* Physical activity impairments

Design outcomes

Primary

MeasureTime frameDescription
Change in Physical activity behaviorat baseline during one week period and at 4 weeks during one week periodPhysical activity behavior is tracked with Actigraph wGT3X-BT accelerometer during one week period

Secondary

MeasureTime frameDescription
Change in Physical activity self-efficacyAt baseline and at 4 weeksMeasured with Physical Activity Self-Efficacy Scale (PASES), a 8-item 5-point Likert-scale.
Actual use of the interventionDuring the four week interventionActual use of the intervention is tracked with log files
Usability of the interventionAt 4 weeksMeasured with System Usability Scale (SUS), a 10-item 5-point Likert-scale

Countries

Finland

Contacts

Primary ContactAnni Pakarinen, MHSc
anni.pakarinen@utu.fi+358451213567

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026