Skip to content

Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke

Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03277950
Acronym
VRULS
Enrollment
21
Registered
2017-09-11
Start date
2017-09-15
Completion date
2019-09-15
Last updated
2017-09-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Movement, Abnormal, Stroke

Keywords

virtual reality, feedback

Brief summary

Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.

Detailed description

Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.

Interventions

OTHERVirtual reality with feedback

Individuals with stroke play game with correction of movement.

OTHERVirtual reality without feedback

Individuals with stroke play game without correction of movement.

OTHERHealthy

Healthy do not play game

Sponsors

Vimonwan Hiengkaew
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Investigator)

Eligibility

Sex/Gender
ALL
Age
45 Years to 65 Years
Healthy volunteers
Yes

Inclusion criteria

Individuals with stroke 1. 45 - 65 years old 2. First ischemic or hemorrhagic stroke 3. Right hemiparesis 4. Right dominant handedness 5. Within 6 months after stroke 6. Discharge from hospital and stay at home 7. Normal dynamic sitting balance 8. At least 120 degrees of shoulder flexion and 45 degrees of shoulder extension by passive range of motion 9. Active movement at least stage 3 by Chedoke-McMaster Stroke Assessment 10. Muscle tone graded 1-2 by Modified Ashworth Scale in 2 of 3 muscle groups including shoulder adductor, internal rotator or/and elbow flexor groups 11. No cognitive impairment Healthy individuals 1. Have same gender and age within range of ±5 years of individuals with stroke 2. Right handedness 3. Active range of motion of shoulder flexion and extension at least 120°and 45° respectively 4. No cognitive impairment

Exclusion criteria

Individual with stroke and healthy 1. Have cyber-sickness 2. Obesity 3. Ataxic movement 4. Loss visual field or visual neglect 5. Loss exteroceptive sensation 6. Impaired or loss proprioceptive sensation 7. Receive the occupation therapy on upper extremity 8. Muscle contracture at the scapula, shoulder and elbow 9. Pain at the scapula, shoulder and elbow 10. History of fracture or surgery at head, shoulder, scapula, and elbow 11. Shoulder subluxation 12. Other neurological disorders 13. Uncontrolled hypertension 14. Myocardial infarction 15. Seizure or epilepsy 16. Pacemaker or hemodialysis vascular access

Design outcomes

Primary

MeasureTime frameDescription
kinematic data10 minutesangle of shoulder, elbow, and forearm

Secondary

MeasureTime frameDescription
Upper limb performance10 minutesdoing task according to Fugl Mayer
muscle tone2 minutesassessing muscles of shoulder, elbow, and forearm according to Modified Ashworth Scale

Contacts

Primary ContactVimonwan Hiengkaew, PhD
vimonwan.hie@mahidol.ac.th+6624415450

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026