Pain
Conditions
Keywords
pain tolerance, perioperative pain, virtual reality therapy
Brief summary
This study is testing whether or not low-cost, virtual reality (VR) headsets for mobile phones can be used as a potential distractor from pain and thus would have clinical applications as a low-cost, non-pharmaceutical method to increase pain tolerance in patients undergoing painful or uncomfortable procedures. To do this, the investigators are asking volunteers to submerge their hand up to the wrist in cold water (Cold Pressor Test), either while playing an interactive virtual reality game on the headset, or while wearing a VR headset that is turned off as a control. The investigators will record the participants' tolerance to cold water as measured by how long the participants are able to keep their hand in the cold water.
Interventions
Google Cardboard virtual reality headset
A cold ice water bath for use in pain/discomfort simulation
Sponsors
Study design
Eligibility
Inclusion criteria
* Healthy adult Mayo Clinic students and employees
Exclusion criteria
* Participants who are known to be sensitive to VR technology and/or have undesirable reactions to VR technology (i.e. dizziness, motion sickness) * Participants with significant alcohol/smoking histories, sickle cell anemia, history of previous myocardial infarction and/or coronary artery disease, malignant hypertension, metabolic * dysfunctions, pregnancy, Raynaud's disease, epilepsy, severe mental disorders, chronic pain conditions, or diseases producing neuropathic pain * Participants that have used drugs/alcohol the day prior to the study
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Pain Tolerance | 10 minutes | Likert Scale, 0-10 |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Pain threshold | 10 minutes | Onset of pain/discomfort as expressed verbally, in seconds and minutes |
| maximal pain | 10 minutes | Likert scale |
| Nausea | 10 minutes | modified Likert scale |
Countries
United States