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A Psychotherapy Development Study for Internet Gaming

A Psychotherapy Development Study for a New Addictive Disorder

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03220581
Enrollment
60
Registered
2017-07-18
Start date
2017-10-01
Completion date
2020-07-01
Last updated
2022-02-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Internet Gaming Disorder

Brief summary

The fifth edition of the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) introduces Internet Gaming disorder (IGD) as a Substance-Related and Addictive Disorder in Section 3, Conditions for Further Study. Although research is in the nascent stages, existing studies demonstrate that IGD is associated with psychosocial distress including suicidality, and adverse vocational and educational outcomes in youth. Internet gaming disorder also shares substantial overlap with substance use, and it primarily affects adolescents, who rarely seek treatment on their own. Parents more often express concerns about their child's game playing behaviors, and data suggest that parents can have strong influences on it. This psychotherapy development study will evaluate feasibility, acceptability, and effect sizes of a behavioral intervention designed to help parents reduce gaming problems in their children. Sixty concerned parents and their children will complete parental and self-report inventories and structured diagnostic interviews regarding the child's gaming behaviors, substance use and psychosocial functioning. Participants will be randomized to either a control condition consisting of referral for mental health issues and family support services or to the same plus a 6-week family-based behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors and encouraging and rewarding alternatives to game playing. Gaming and other problems will be assessed pre-treatment, mid-treatment, at the end of treatment, and at a 4-month follow-up. This study is unique in evaluating initial psychometric properties of a parental version of a measure that uses the DSM-5 criteria for IGD in a clinical sample, and it will also assess associations of IGD with substance use, psychological symptoms, and family functioning over time. Most importantly, this study will be the first randomized trial of an intervention designed to reduce gambling problems, and results are likely to guide future research and treatment efforts related to this condition.

Interventions

referral for addictions support

BEHAVIORALBehavioral therapy

therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills

Sponsors

National Institute on Drug Abuse (NIDA)
CollaboratorNIH
UConn Health
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
10 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* parent/guardian of a 10-19 year old residing in the same household \>8 months/year * reports significant problems with game playing

Exclusion criteria

* have a condition that may hinder study participation

Design outcomes

Primary

MeasureTime frameDescription
Number of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Child12 weeksExamines whether the treatment group showed greater reductions in symptoms of Internet gaming disorder than the control group. Ratings of Internet gaming disorder symptoms were assessed using a clinical interview with the child, conducted by trained assessors blind to treatment condition.
Percentage of Participants Who Completed All 6 Sessions12 weeksCompletion of sessions is an indicator of treatment acceptability and feasibility
Number of Days of Gaming in Past Week - Reported by Child12 weeksNumber of days of game playing in past week is an indicator of severity of the gaming problem.
Number of Days of Gaming in the Past Week - Reported by Parent12 weeksNumber of days of gaming is an indicator of the severity of the gaming problem.
Number of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Parent12 weeksExamines whether the treatment group showed greater reductions in symptoms of Internet gaming disorder than the control group. Ratings of Internet gaming disorder symptoms were assessed using a clinical interview with the parent, conducted by trained assessors blind to treatment condition.

Countries

United States

Participant flow

Pre-assignment details

Children were required to participate with a parent; therefore, all children had a parent enrolled in the study. A total of 60 dyads were enrolled in the study. The participant flow table represents the number of children enrolled in the study, as they were the primary target of the intervention.

Participants by arm

ArmCount
Referral for Care
Referral for mental health issues and family support services Referral for care: referral for addictions support
28
Behavioral Therapy
8-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors Referral for care: referral for addictions support Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
32
Total60

Withdrawals & dropouts

PeriodReasonFG000FG001
Overall StudyLost to Follow-up36
Overall StudyWithdrawal by Subject01

Baseline characteristics

CharacteristicReferral for CareBehavioral TherapyTotal
Age, Categorical
<=18 years
27 Participants31 Participants58 Participants
Age, Categorical
>=65 years
0 Participants0 Participants0 Participants
Age, Categorical
Between 18 and 65 years
1 Participants1 Participants2 Participants
Age, Continuous13.18 years
STANDARD_DEVIATION 2.29
13.84 years
STANDARD_DEVIATION 2.2
13.53 years
STANDARD_DEVIATION 2.25
Ethnicity (NIH/OMB)
Hispanic or Latino
7 Participants5 Participants12 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
21 Participants27 Participants48 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
1 Participants2 Participants3 Participants
Race (NIH/OMB)
Black or African American
4 Participants5 Participants9 Participants
Race (NIH/OMB)
More than one race
0 Participants4 Participants4 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
2 Participants1 Participants3 Participants
Race (NIH/OMB)
White
21 Participants20 Participants41 Participants
Region of Enrollment
United States
28 participants32 participants60 participants
Sex: Female, Male
Female
1 Participants0 Participants1 Participants
Sex: Female, Male
Male
27 Participants32 Participants59 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 280 / 32
other
Total, other adverse events
0 / 280 / 32
serious
Total, serious adverse events
1 / 280 / 32

Outcome results

Primary

Number of Days of Gaming in Past Week - Reported by Child

Number of days of game playing in past week is an indicator of severity of the gaming problem.

Time frame: 12 weeks

ArmMeasureValue (MEAN)Dispersion
Behavioral TherapyNumber of Days of Gaming in Past Week - Reported by Child5.04 days/weekStandard Deviation 1.81
Behavioral TherapyNumber of Days of Gaming in Past Week - Reported by Child3.24 days/weekStandard Deviation 2.28
p-value: 0.004ANCOVA
Primary

Number of Days of Gaming in the Past Week - Reported by Parent

Number of days of gaming is an indicator of the severity of the gaming problem.

Time frame: 12 weeks

Population: The participants included in these analyses were all participants who completed the post-treatment (12 week) assessment. This number differs from the Participant Flow module, which reports the number of participants who completed the final follow-up at 24 weeks.

ArmMeasureValue (MEAN)Dispersion
Behavioral TherapyNumber of Days of Gaming in the Past Week - Reported by Parent6.19 days/weekStandard Deviation 1.58
Behavioral TherapyNumber of Days of Gaming in the Past Week - Reported by Parent4.04 days/weekStandard Deviation 3.02
p-value: 0.007ANCOVA
Primary

Number of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Child

Examines whether the treatment group showed greater reductions in symptoms of Internet gaming disorder than the control group. Ratings of Internet gaming disorder symptoms were assessed using a clinical interview with the child, conducted by trained assessors blind to treatment condition.

Time frame: 12 weeks

Population: The participants included in these analyses were all participants who completed the post-treatment (12 week) assessment. This number differs from the Participant Flow module, which reports the number of participants who completed the final follow-up at 24 weeks.

ArmMeasureValue (MEAN)Dispersion
Behavioral TherapyNumber of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Child1.28 Symptoms at post-treatmentStandard Deviation 1.34
Behavioral TherapyNumber of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Child0.65 Symptoms at post-treatmentStandard Deviation 1.09
p-value: 0.059ANCOVA
Primary

Number of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Parent

Examines whether the treatment group showed greater reductions in symptoms of Internet gaming disorder than the control group. Ratings of Internet gaming disorder symptoms were assessed using a clinical interview with the parent, conducted by trained assessors blind to treatment condition.

Time frame: 12 weeks

Population: The participants included in these analyses were all participants who completed the post-treatment (12 week) assessment. This number differs from the Participant Flow module, which reports the number of participants who completed the final follow-up at 24 weeks.

ArmMeasureValue (MEAN)Dispersion
Behavioral TherapyNumber of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Parent2.81 Symptoms at post-treatmentStandard Deviation 1.81
Behavioral TherapyNumber of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Parent1.84 Symptoms at post-treatmentStandard Deviation 1.65
p-value: 0.095ANCOVA
Primary

Percentage of Participants Who Completed All 6 Sessions

Completion of sessions is an indicator of treatment acceptability and feasibility

Time frame: 12 weeks

Population: This outcome is only reported for the Behavioral Therapy group because it is not relevant to the Referral to Care group. The Referral to Care group was not assigned to a structured 6 session intervention; thus, this outcome could not be measured in that group.

ArmMeasureValue (NUMBER)
Behavioral TherapyPercentage of Participants Who Completed All 6 Sessions40.6 percentage of participants

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026