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Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games

Training Balance Control Using Virtual Reality Games in Children With Cerebral Palsy and Typically Developing Children

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03219112
Enrollment
30
Registered
2017-07-17
Start date
2016-08-25
Completion date
2017-12-31
Last updated
2019-04-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cerebral Palsy, Spastic

Keywords

balance, rehabilitation, exergaming, virtual reality

Brief summary

In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.

Interventions

OTHERBalance rehabilitation using X-box One & Kinect

the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.

Sponsors

University Ghent
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
8 Years to 12 Years
Healthy volunteers
Yes

Inclusion criteria

1. children diagnosed with cerebral palsy (spastic type) 2. age: 8-11 years and 11 months 3. bilateral CP (diplegia) & unilateral CP (hemiplegia) 4. GMFCS level 1 & 2 5. able to independently stand still for 2 minutes 6. sufficient cooperation to participate in the measurements and training

Exclusion criteria

1. No informed consent 2. surgery of the lower limbs that affects mobility 3. Botulinum-toxin A treatment within 6 months prior to inclusion in the study 4. vestibular deficits, benign vertigo, ADHD or instable epilepsia For typically developing children: Inclusion criteria; 1. age: 8-11 years and 11 months 2. no history of neurologic, musculoskeletal or other impairments that could affect mobility

Design outcomes

Primary

MeasureTime frameDescription
Change in Pediatric Balance Scale compared to baselinemeasured at baseline, after 40 minutes (of training), and after 8 weeks of trainingClinical balance scale with 14 items such as standing unsupported for 30 sec.

Secondary

MeasureTime frameDescription
Change in Bruininks-Oseretsky test for motor proficiency - subscale 'balance' and 'speed & agility' compared to baselinemeasured at baseline, after 40 minutes (of training), and after 8 weeks of trainingSubscales of a clinical balance scale
Change in Upper body kinematics compared to baselinemeasured at baseline, after 40 minutes (of training), and after 8 weeks of trainingTrunk and arm movements measured using 3d movement registration
Change in Posturography compared to baselinemeasured at baseline, after 40 minutes (of training), and after 8 weeks of trainingMeasurements on a moveable force-platform including the limits of stability during standing

Countries

Belgium

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 21, 2026