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Feasibility of Virtual Reality Games Using Head-mounted Display on Patients With Brain Disorders

Feasibility of Virtual Reality Games Using Head-mounted Display on Patients With Brain Disorders

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03196739
Enrollment
12
Registered
2017-06-23
Start date
2017-06-20
Completion date
2018-06-06
Last updated
2018-06-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Brain Diseases, Upper Extremity Dysfunction

Brief summary

Because virtual reality can provide more enriched environment, repetitive goal-oriented tasks, and increased patients' interest and motivation, it is expected to stimulate neuroplasticity of injured brain and promote recovery in patients with brain disorders. On the other hand, immersive virtual reality using a head-mounted display has not yet been attempted in the rehabilitation of patients with brain disorders. In addition to the benefits of existing virtual reality or game rehabilitation, immersive virtual reality can further enhance brain plasticity, such as the effect of mirror therapy or action observation, through self-awareness of the body in the virtual space. The purpose of this study is to investigate the feasibility of applying the immersive virtual reality using a head-mounted display in patients with upper extremity dysfunction due to brain disorders.

Interventions

A total of 10 sessions were held for 30 minutes, 2 to 3 times a week for upper limb rehabilitation using immersive virtual reality under the assistance of an occupational therapist.

Sponsors

Seoul National University Hospital
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
DEVICE_FEASIBILITY
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Patients with upper extremity dysfunction due to brain disorders (eg, stroke, traumatic brain injury, brain tumor, etc.) * Patient who can move the upper limb against the gravity (MRC grade 3 or above in both shoulder and elbow flexion) * Patient who can maintain stable sitting position * Adults over 18 years old * Patients who voluntarily agreed to participate in the study

Exclusion criteria

* A moderate-to-severe cognitive impairment score of 18 or less in Mini-Mental Status Examination (MMSE) * Peripheral nerve injury, joint disease, other diseases of the upper extremity dysfunctions other than brain disorders * Patients with a history of severe dizziness or epilepsy * Patients with other medical illness that are difficult to participate in the study

Design outcomes

Primary

MeasureTime frameDescription
Change of Action Research Arm Testat study completion, an average of 1 month19 items including grasp, grip, pinch, and gross arm movement

Secondary

MeasureTime frameDescription
Change of Box and Block Testat study completion, an average of 1 monththe number of blocks carried over the partition from one compartment to the other during the one-minute trial period
Change of Modified Barthel Indexat study completion, an average of 1 monthEvaluation of activities of daily living
Time of participationat study completion, an average of 1 monthTotal time of patient's participation in the study intervention
Patient's satisfactionat study completion, an average of 1 monthEvaluation of patient's satisfaction to the study intervention using a Likert scale
Patient's discomfortat study completion, an average of 1 monthEvaluation of patient's discomfort to the study intervention using a Likert

Countries

South Korea

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026