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ABC Brain Games Self-Regulation Intervention

Targeting Self-Regulation to Promote Adherence and Health Behaviors in Children

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03060863
Enrollment
246
Registered
2017-02-23
Start date
2015-09-01
Completion date
2018-01-31
Last updated
2020-03-09

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Obesity, Self-Regulation

Keywords

children

Brief summary

The goal of this project is to measure childhood self-regulation targets known to be associated with obesity risk and poor adherence to medical regimens and to assess whether intervening on these mechanisms can improve self-regulation. The investigators will do so in a pre-existing cohort of low-income school-age children.

Detailed description

Poor self-regulation (i.e., inability to harness cognitive, emotional or motivational resources to achieve goals) contributes to a number of unhealthy behaviors across the life course, including overeating, a lack of physical activity, smoking, alcoholism and substance abuse that are linked to poor long-term health. The self-regulation processes that generate the desire for such substances or that make it difficult to engage in healthy habits are theorized to begin very early in the lifespan. Targeting early self-regulation profiles that signal risk for engaging in unhealthy behaviors would allow more effective intervention. The investigators will assess self-regulation during pre-adolescence, a critical transition when children gain responsibility for managing their health choices and self-regulation becomes increasingly associated with health outcomes. Obesity is a complex health issue with early-emerging biological and behavioral precursors that are related to self-regulation; as such it is a good model for understanding a broad range of health conditions that require active self-management. Childhood obesity is also an ongoing public health crisis, with almost 25% of children overweight by age 4 years (35% by school-age). The goal of this study is to measure childhood self-regulation targets known to be associated with obesity risk and poor adherence to medical regimens and to assess whether intervening on these mechanisms can improve self-regulation. The investigators will do so in a cohort of children with a high rate of obesity who have been extensively phenotyped for bio-behavioral self-regulation and obesity risk factors from early childhood. The aim is to, in low-income school-age children from extant cohorts, develop and field-test interventions designed to address self-regulation targets using a Multiphase Optimization Strategy (MOST) design to detect intervention effectiveness and child or family factors (e.g., maternal education, family stress, early childhood eating or stress regulation pattern) that may moderate intervention effects. The investigators hypothesize that our interventions will cause change in the self-regulation targets most closely related to the intervention components (e.g., EF-focused intervention will change EF targets).

Interventions

BEHAVIORAL2. Executive Functioning

Interventions will occur in 3 biweekly visits plus technology-based practice. The investigators will use computer-based working memory training to improve Executive Functioning (EF) and will use a working memory training game that has been used with children this age (N-back task).

BEHAVIORAL3. Food Bias

The investigators will use attention-bias retraining techniques that have been tested in adults that have children practice approach and avoidance attentional strategies using a joystick and food images (healthy and unhealthy foods). Interventions will occur in 3 biweekly visits. Children in this arm will use a computer-based approach avoidance task to reduce attentional biases for food by using a joystick to push away images of nonhealthy foods and pull closer images of healthy foods.

BEHAVIORAL4. Emotion Regulation

Interventions will occur in 3 biweekly visits plus home practice. The investigators will use assisted relaxation training where children are trained to monitor and control their heart rate and skin conductance using biofeedback in a computer-game context (Journey to Wild Divine).

BEHAVIORAL5. Future orientation

Interventions will occur in 3 biweekly visits. Children will participate in an interview protocol designed to enhance their capacity to visualize upcoming future events and describe them in detail, with the goal to make the future become present.

Sponsors

Department of Health and Human Services
CollaboratorFED
University of Michigan
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
FACTORIAL
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
9 Years to 12 Years
Healthy volunteers
No

Inclusion criteria

* Participant in the ABC (Appetite, Behavior, and Cortisol) cohort being followed longitudinally since recruitment in 2009-2013 * Primary caregiver (mostly mother) has \< 4-year college degree at time of initial enrollment (first study wave; child age \ 4 years) * Child born at 36+ weeks gestation * Child had no significant perinatal complications.

Exclusion criteria

* History of food allergies or medical problems affecting growth * Non-fluency in English * Foster child * Medications affecting cortisol * Significant developmental delay.

Design outcomes

Primary

MeasureTime frameDescription
Change in Working Memory6 weeksWorking memory is assessed using a standardized digit span task from the Wechsler Intelligence Scale for Children-WISC-IV, which requires participants to recite digits they have just heard in progressively longer sequences. The longest correct span of digits the participants repeats is the index of working memory.
Change in Inhibitory Control6 weeksInhibitory control is measured using a go/no-go task. In this task, children are taught to play a computer-based Zoo game wherein their goal is to help the zookeeper find animals that have escaped and are loose in the zoo. Children are instructed to press a key to respond as fast as possible when they see the go stimulus (i.e., an orangutan who is helping the zookeeper retrieve the escaped animals, presented for 300 ms) but not when they see the no-go stimulus (i.e., any other animal that has escaped). The task thus requires children to demonstrate the capacity to inhibit the response to go when they see the helper animal, and indexes inhibitory control. Scores on this task are scored based on accuracy and reaction time.
Change in Behavior Rating Inventory of Executive Functioning (BRIEF)6 weeksParents complete the 86-item Behavior Rating Inventory of Executive Function (BRIEF). The BRIEF yields two broad subscales of Behavioral Regulation and Metacognition that reflect the child's planning and organizing capabilities, attention shifting, working memory, and emotional control.
Change in emotional and behavioral displays indicating frustration6 weeksChild emotional and behavioral displays indicating frustration in response to a task designed to be frustrating (a lockbox with a wrong key) are videotaped and coded for latency to and intensity of child negative affect (e.g., frown, cry) or behavioral indicators of frustration (e.g., loud sigh, set keys down roughly).
Change in SIDES Affect dysregulation scale6 weeksIndividual interview using SIDES Affect dysregulation scale to assess the child's ability to control feelings and how much strong feelings get in the way of doing things (e.g., small problems got me very upset).
Change in Children's Emotion Management Scales6 weeksChildren report on their tendency to engage in reappraisal and suppression emotion regulation strategies using the Children's Emotion Management Scales (e.g., when I am feeling mad, I can stop myself from losing my temper). Children report on the use of such strategies for feelings of anger, sadness, and worry and subscales are created to generate effective emotion management strategy scores for each emotion, and overall.
Change in NIH Toolbox scale6 weeksParents report on child perceived stress responses, or how well the parent views the child's capacity to cope with stress, using the parent-report NIH Toolbox scale to assess perceived stress.
Change in Positive and Negative Affect Schedule for children6 weeksParents report on child positive and negative mood using the Positive and Negative Affect Schedule for children, which presents parents with different positively- and negatively-valenced words and asks them to indicate which words best describe the way they perceive the child to feel, in general (e.g., upset, scared vs. interested, excited). Responses are summed to generate positive and negative affect scores.
Change in episodic future thinking6 weeksThe interviewer asks children to think of three different upcoming future events that could happen over the next few days, next week, and the next few months, and to describe each event. The interview is audiotaped and later coded using an adaptation of prior coding systems.Indicators of episodic future thinking include use of rich, descriptive detail, vivid imagery, future-oriented language (e.g., we will…), and coherent narratives. Coding of the interviews is thus based on the level of detailed description of specific events; child use of future-oriented language; mental state language; and narrative coherence, and scores for richness of episodic future thinking language are generated.
Change in NIH Self-Efficacy6 weeksThe NIH Self-Efficacy questionnaire assesses a participant's belief in his/her capacity to manage and have control over meaningful events (e.g., I can manage to solve difficult problems if I try hard enough).
Change in Future Time Perspective subscale from the Zimbardo Time Perspective Questionnaire6 weeksChildren indicate how much different items reflect their views (I can manage to solve difficult problems if I try hard enough; I finish projects on time by working on them a little bit every day) and scores are generated to reflect the level of future-oriented time perspective .
Change in Ratio Reinforcing Computer Task6 weeksRelative reinforcing value (RRV) for food is determined by measuring child responses on a Ratio Reinforcing Computer Task to obtain palatable food. The child is shown how to play the game on a computer and told to play the game to win candy prizes (chocolate, gummy candy, etc.). Each computer screen displays three boxes containing different shapes, and each time a key is pressed the shapes rotate and change. When all shapes match, the child receives a point and for every five points, is given a ticket to use to redeem for candy at the end of the visit. The schedule of reinforcement begins at 10 presses to earn one point and doubles each time a ticket is earned (Progressive Ratio (PR) 20, PR 40, PR 80, PR 160, PR 320, PR 640, PR 1280, PR 2560, PR 5120, PR 10240). Food reinforcement is identified by the highest reinforcement schedule completed by the child to earn candy, with higher values indicating greater motivation to work for food, indexing food reward.
Change in implicit food bias6 weeksThis task assesses implicit associations between images of chocolate and stopping versus going. Children are first shown how to press buttons based on whether they see a stop (e.g., hand signaling stop) or a go signal (e.g., walk sign; 16 trials). In block 2 (48 trials) children sort the stop or go signals by pressing one of the buttons when one of the signals is paired with an image of chocolate (e.g., go+chocolate) and the other button for the other (unpaired) signal (stop). In block 3 (48 trials), the pattern is reversed and children sort the stop or go signals based on the alternate signal-chocolate pairing (e.g., stop+chocolate vs. go). Scores are calculated using the D600 scoring protocol such that higher values on the task indicate a stronger implicit association between chocolate and go compared to chocolate and stop signals, suggesting an implicit bias toward chocolate.
Change in Power of Food Scale6 weeksChildren complete this 15-item scale that assesses individual differences in sensitivity to food cues in the environment (e.g.. I think about food even when I'm not truly hungry ) and the ability of these cues to increase desire for food (e.g., If I see or smell a food I like, I get a powerful urge to have some ).

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 23, 2026