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Contralaterally Controlled Functional Electrical Stimulation Plus Video Games for Hand Therapy After Stroke

Contralaterally Controlled FES Plus Video Games for Hand Therapy After Stroke

Status
Completed
Phases
Phase 2
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03058796
Enrollment
52
Registered
2017-02-23
Start date
2017-06-19
Completion date
2022-09-30
Last updated
2024-01-05

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stroke, Upper Extremity Hemiplegia

Keywords

stroke, rehabilitation, Hemiplegia

Brief summary

Determine if adding a video game component to an electrical stimulation therapy improves hand function in stroke patients

Detailed description

A single-blinded randomized controlled trial will be carried out to assess the effects of 12 weeks of Contralaterally Controlled Functional Electrical Stimulation (CCFES) +Hand Therapy Video Games (HTVG) compared to CCFES. Dexterity and activity limitation will be assessed at 0 (baseline), 12 (end of treatment), and 36 (6 months follow-up) wks. The planned treatment dose will be the same for both groups: 10 sessions per week of self-administered treatment at home plus 20 sessions of group-specific occupational therapy in the lab over 12 weeks.

Interventions

DEVICEContralaterally Controlled Functional Electrical Stimulation (CCFES)

The use of surface electrodes over the paretic finger and thumb extensors to deliver electrical stimulation with an intensity that is proportional to the degree of opening of the contralateral unimpaired hand wearing an instrumented glove. uses surface electrodes over the paretic finger and thumb extensors to deliver stimulation with an intensity that is proportional to the degree of opening of the contralateral unimpaired hand wearing an instrumented glove.

The use of video games with CCFES to encourage therapeutic hand movement at home

Sponsors

VA Office of Research and Development
Lead SponsorFED

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
21 Years to 80 Years
Healthy volunteers
No

Inclusion criteria

-\> 6 months since a first clinical cortical or subcortical, hemorrhagic or nonhemorrhagic stroke * age 21-80 years old * unilateral upper limb hemiparesis with finger extensor strength of grade \<=4/5 on the Medical Research Council (MRC) scale AND a score of \>=1 and \<=11/14 on the hand section of the upper extremity Fugl-Meyer Assessment * adequate active movement of the shoulder and elbow to position the hand in the workspace for table-top task practice (necessary for the lab task practice sessions) * able to follow 3-stage commands * able to recall 2 of 3 words after 30 minutes * surface stimulation of the paretic finger and thumb extensors produces functional hand opening without pain (this will exclude those who have degree of flexor hypertonia that prevents stimulated hand opening) * Functional passive range of motion (minimal resistance) at elbow, wrist, fingers, and thumb, i.e., there exists enough passive range of motion to reach and acquire table-top objects * intact vision and hearing * medically stable * full voluntary opening/closing of the contralateral (less affected) hand * demonstrate ability to follow instructions for operating the stimulator or have a caregiver who will assist them

Exclusion criteria

* co-existing neurologic diagnosis of peripheral nerve injury, Parkinson's disease, spinal cord injury, traumatic brain injury, or multiple sclerosis * uncontrolled seizure disorder * severely impaired cognition and communication * uncompensated hemineglect * arm or forearm skin breakdown or edema (to avoid edema-related shunting of current) * insensate forearm (to avoid risk of electrical burns) * history of potentially fatal cardiac arrhythmias with hemodynamic instability * implanted electronic systems (e.g. pacemaker) * botulinum toxin injections to any upper extremity muscle within 3 months of enrolling * pregnant women due to unknown risks of surface stimulation during pregnancy * participating in occupational therapy or other rehabilitation therapies to the upper extremity * severe shoulder or hand pain

Design outcomes

Primary

MeasureTime frameDescription
Box and Block Test Score0 weeks,12 weeks, 36 weeksThe Box and Blocks Test counts how many blocks a patient can pick up, move over a barrier, and release in 60 seconds.

Secondary

MeasureTime frameDescription
Action Research Arm Test (ARAT) Score0 weeks, 12 weeks, 36 weeksThe ARAT is an activity limitation measure that assesses a subject's ability to handle objects differing in size, weight and shape. Min value = 0 (least functional), Max value = 57 (most functional)

Countries

United States

Participant flow

Participants by arm

ArmCount
CCFES Video Game Therapy
Custom designed hand therapy video games (HTVG) are integrated with CCFES. Surface electrodes over the paretic finger and thumb extensors delivers neuromuscular electrical stimulation with an intensity that is proportional to the degree of opening of the contralateral unimpaired hand wearing an instrumented glove. The therapy regimen includes 12 weeks of CCFES-mediated: 1) home-based self-administered HTVG 10 sessions per week, and 2) lab-based therapist-guided functional task practice 20 sessions over 12 weeks.
27
CCFES Therapy
Surface electrodes over the paretic finger and thumb extensors delivers neuromuscular electrical stimulation with an intensity that is proportional to the degree of opening of the contralateral unimpaired hand wearing an instrumented glove. The therapy regimen includes 12 weeks of CCFES-mediated: 1) home-based self-administered hand opening exercises 10 sessions per week, and 2) lab-based therapist-guided functional task practice 20 sessions over 12 weeks.
25
Total52

Baseline characteristics

CharacteristicCCFES Video Game TherapyTotalCCFES Therapy
Age, Continuous60 years
STANDARD_DEVIATION 11
61 years
STANDARD_DEVIATION 10
62 years
STANDARD_DEVIATION 11
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
0 Participants2 Participants2 Participants
Race (NIH/OMB)
Black or African American
12 Participants22 Participants10 Participants
Race (NIH/OMB)
More than one race
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
1 Participants1 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
2 Participants3 Participants1 Participants
Race (NIH/OMB)
White
12 Participants24 Participants12 Participants
Sex: Female, Male
Female
9 Participants19 Participants10 Participants
Sex: Female, Male
Male
18 Participants33 Participants15 Participants
Years Since Stroke5 years
STANDARD_DEVIATION 4.5
4.5 years
STANDARD_DEVIATION 4
3.9 years
STANDARD_DEVIATION 3.4

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 270 / 25
other
Total, other adverse events
8 / 277 / 25
serious
Total, serious adverse events
3 / 272 / 25

Outcome results

Primary

Box and Block Test Score

The Box and Blocks Test counts how many blocks a patient can pick up, move over a barrier, and release in 60 seconds.

Time frame: 0 weeks,12 weeks, 36 weeks

ArmMeasureGroupValue (LEAST_SQUARES_MEAN)Dispersion
CCFES Video Game TherapyBox and Block Test Score0 weeks10.6 blocksStandard Error 2.6
CCFES Video Game TherapyBox and Block Test Score12 weeks11.2 blocksStandard Error 2.8
CCFES Video Game TherapyBox and Block Test Score36 weeks11.1 blocksStandard Error 2.7
CCFES TherapyBox and Block Test Score0 weeks11.0 blocksStandard Error 2.6
CCFES TherapyBox and Block Test Score12 weeks12.4 blocksStandard Error 2.8
CCFES TherapyBox and Block Test Score36 weeks11.6 blocksStandard Error 2.6
Secondary

Action Research Arm Test (ARAT) Score

The ARAT is an activity limitation measure that assesses a subject's ability to handle objects differing in size, weight and shape. Min value = 0 (least functional), Max value = 57 (most functional)

Time frame: 0 weeks, 12 weeks, 36 weeks

ArmMeasureGroupValue (LEAST_SQUARES_MEAN)Dispersion
CCFES Video Game TherapyAction Research Arm Test (ARAT) Score0 weeks19.4 units on a scaleStandard Error 3.6
CCFES Video Game TherapyAction Research Arm Test (ARAT) Score12 weeks18.6 units on a scaleStandard Error 3.5
CCFES Video Game TherapyAction Research Arm Test (ARAT) Score36 weeks18.8 units on a scaleStandard Error 3.7
CCFES TherapyAction Research Arm Test (ARAT) Score0 weeks19.0 units on a scaleStandard Error 2.6
CCFES TherapyAction Research Arm Test (ARAT) Score12 weeks21.2 units on a scaleStandard Error 2.8
CCFES TherapyAction Research Arm Test (ARAT) Score36 weeks20.6 units on a scaleStandard Error 2.8

Source: ClinicalTrials.gov · Data processed: Feb 8, 2026