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Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities

Augmentative and Alternative Communication in Games With Virtual Reality in Intellectual Disabilities

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03033797
Enrollment
165
Registered
2017-01-27
Start date
2016-03-08
Completion date
2018-03-24
Last updated
2017-08-16

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Intellectual Disability

Keywords

assitive technology, virtual reality games, intellectual disability, augmentative and alternative communication

Brief summary

Background: Games using motion capture from webcam have become increasingly popular. A population that lacks much stimulus in the teaching-learning process has under-explored the benefits of this kind of games: The Intellectually Disabled. The aim of this study is to analyse the effectiveness of games with virtual reality in the total reaction time. Method: A convenience sample of 165 Intellectually Disabled participants will have their performance measured using a virtual reality game. The intervention is to play two different games twice, in two sessions with an interval of, at least, seven days between the sessions. Participants will be randomized between two raters, both master students.

Interventions

DEVICEMoviLetrando

Half of the participants will play two different levels of the Game MoviLetrando, two minutes each.

DEVICEMoveHero

Half of the participants will play 2 minutes of the game MoveHero.

Sponsors

Faculdade de Medicina do ABC
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
7 Years to 14 Years
Healthy volunteers
No

Inclusion criteria

* All the children that uses to go the institution where the data collection will be realised (APAE).

Exclusion criteria

* Those who decline to participate * Those who are not present in the two days of evaluation.

Design outcomes

Primary

MeasureTime frameDescription
total reaction time6 minutesdecrease in time indicates a better performance

Secondary

MeasureTime frameDescription
time MoviLetrandoup to 15 daysless time to hit the targets indicates a better performance
acerts MoviLetrandoup to 15 daysmore hits indicates a better performance

Countries

Brazil

Contacts

Primary ContactRegiani Guarnieri
regianig1@gmail.com4899344597

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026