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Pilot Study to Assess the Feasibility and Initial Efficacy of Therapist-as-consultant, Game-based CI Therapy

A Low-cost Virtual Reality Gaming Platform for Neurorehabilitation of Hemiparesis

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT03005457
Enrollment
32
Registered
2016-12-29
Start date
2012-07-31
Completion date
2014-12-31
Last updated
2016-12-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Hemiparesis, Stroke, Upper Extremity Dysfunction

Brief summary

Pilot study to assess the feasibility and initial efficacy of therapist-as-consultant, game-based CI therapy. Pre/post study design. Participant received a target of 30 hours game-based motor intervention, 100 hours constraint of the less affected upper extremity, and 5 hours therapist consultation (including completion of a behavioral contract at the first study visit). Duration of intervention was 10 consecutive weekdays, with pre-treatment and post-treatment testing performed within 1 week prior to and 1 week post-intervention by an independent tester.

Interventions

BEHAVIORALHemiparesis Therapy with VR

An in-home therapist-as-consultant model of CI therapy in which motor practice with shaping and the Motor Activity Log with problem solving were delivered via a custom avatar-based video game called Recovery Rapids

Sponsors

Nationwide Children
CollaboratorUNKNOWN
Ohio State University
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Provide signed and dated informed consent form * Willing to comply with all study procedures and be available for the duration of the study * Male or female aged \> 17 * Preserved ability to comprehend English and participate in basic elements of the therapy * Community-dwelling * Experienced mild to moderate hemiparesis at least six months prior * Can independently operate the gaming system (those with severe cognitive impairments can usually achieve this) * Corrected vision of at least 20/70 as assessed by their ability to identify game objects on the monitor from 5 feet away

Exclusion criteria

* concurrent participation in other experimental upper extremity trials * concurrent participation in other outpatient rehabilitation for their upper extremity * Botox within the last 3 months (confound) * near-normal motor function (9-hole Peg Test score above the 10th percentile of a normative sample) * minimal nonuse (Motor Activity Log at baseline \>2.5, Accelerometry \> 60%) * major medical issues that would interfere with study treatments or make intensive rehabilitation difficult to tolerate

Design outcomes

Primary

MeasureTime frameDescription
Change in Motor Activity LogWeek 0 and Week 3Self-report measure of arm use for daily activities
Change in Wolf Motor Function TestWeek 0 and Week 3Objective measure of motor function in a laboratory setting

Secondary

MeasureTime frameDescription
Patient Health QuestionnaireWeek 0 and Week 3Measures Depression
Strok Specific Quality of Life ScaleWeek 0 and Week 3Quality of life measurement
Weschler Adult Intelligence Scale Symbol SeachWeek 0 and Week 3Cognitive processing speed assessment
Montreal Cognitive AssessmentWeek 0 and Week 3Baseline cognitive screen
SurveyWeek 0 and Week 3Survey on satisfaction with the intervention
Kinematic DataWeek 0 and Week 3Kinematic data recorded during game play
Total game-play timeWeek 0 and Week 3
GesturesWeek 0 and Week 3Number of gestures of each type registered in game
Bilateral activity monitorsWeek 0 and Week 3Objective measure of arm use
Action Research Arm Test (ARAT)Week 0 and Week 3Asses Changes in Limb Function
Mitt ComplianceWeek 0 and Week 3Hours of use
Brief Kinesthesia testWeek 0 and Week 3Clinical Assessment of sensation

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 23, 2026