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Buzzy Distraction During Venipuncture

Randomized Controlled Trial to Compare Buzzy and Hand-held Computer Distraction for Pain Control in Children Underwent Venipuncture.

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02969902
Enrollment
200
Registered
2016-11-21
Start date
2014-11-30
Completion date
2015-02-28
Last updated
2017-08-21

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Pain Relief

Keywords

Procedural pain, Phlebotomy, Distraction, Hand-held computer, Children

Brief summary

Venipuncture is one of the most common iatrogenic painful and stressful procedures performed on children. Interventions aimed at reducing the distress related to this experience are widely and strongly recommended. Pain and anxiety management is even more essential because it may modify children's memory for procedural pain and the subsequent acceptance of later health care painful interventions. Distraction is the most studied psychological technique to relieve venipuncture related pain and distress, with a strong evidence supporting its efficacy in children and adolescents. In recent years several studies showed the effectiveness of a specific tool named Buzzy® (MMJ Labs, Atlanta GA, USA), in relieving pain and distress in children. Buzzy combines distraction and physical analgesia (vibration and cold) and it was positively tested during venipuncture, intravenous cannulation and painful injections in children. Even though its efficacy it's well established, most of the published trials did not compare Buzzy with other interventions, so that little data are available about its usefulness compared with other distractions techniques. Hand-held computers are reusable tools, which offer a technological-based active distraction. There is evidence supporting their used during painful procedures such as venipuncture and a recent published study showed that hand-held computer distraction was as effective as nurse-led passive distraction techniques in children. The aim of this study is to compare the effectiveness of Buzzy versus hand-held computer in pain relief during venipuncture.

Interventions

DEVICEHand-held computer

Sponsors

IRCCS Burlo Garofolo
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
4 Years to 12 Years
Healthy volunteers
No

Inclusion criteria

* children from 4 to 12 years of age needing venipuncture

Exclusion criteria

* the presence of damage, denuded or broken skin in the site of Buzzy application; * use of topical, enteral or parenteral analgesics within eight hours before enrolment; * the presence of cognitive impairment or the inability to report pain verbally; * the presence of chronic disease, included epilepsy, or of diseases associated with cold hypersensitivity (i.e., sickle cell anaemia, Raynaud's disease).

Design outcomes

Primary

MeasureTime frameDescription
Self-reported painWithin 5 minutes after the procedureChildren from 4 to 7 years of age record their pain using the Faces Pain Scale-Revised (FPS-R); children from 8 to 12 years using a Numerical Rating Scale, with scores from zero to 10.

Secondary

MeasureTime frameDescription
Pain evaluated by parentsWithin 5 minutes after the procedurePain evaluated using a Numerical Rating Scale, with scores from zero to 10
Pain evaluated by nursesWithin 5 minutes after the procedurePain evaluated using a Numerical Rating Scale, with scores from zero to 10
Success at first attemptIntraproceduralPercentage of success at first attempt
Adverse eventsUp to 15 minutes after the procedureThe number and the type of adverse events

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026