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Concurrent Aerobic Exercise and Virtual Reality Cognitive Training

Concurrent Aerobic Exercise and Cognitive Training to Prevent Alzheimer's in At-risk Older Adults

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02963415
Acronym
VRCT
Enrollment
39
Registered
2016-11-15
Start date
2019-03-01
Completion date
2022-03-31
Last updated
2022-06-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Preclinical Alzheimer's Disease

Keywords

Subjective memory complaint

Brief summary

The study will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition.

Detailed description

The proposed project will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition. Cycling through an interesting virtual environment will motivate and engage the older adult to participate in the exercise, and VRCT could augment cycling's effects on cognition. The purpose of this project is to demonstrate the feasibility and efficacy of the exergame intervention on cognition through two phases. In Phase I, a prototype of the VRCT exergame will be developed, followed by a feasibility testing using a single-group mixed methods design. In Phase II a more fully-featured version of the VRCT exergame will be developed followed by a an RCT which will randomize subjects on a 2:1:1 allocation ratio to 3 parallel groups (exergame:cycling only:attention control). Mixed methods will be used to assess outcomes in both phases.

Interventions

BEHAVIORALExergame

Participants will take part in the exergame, 3 times a week for a month. The session will start for 30-35 minutes of cycling on recumbent stationary cycles in session 1 and progress to moderate intensity for 50 minutes a session. Participants will do warm-up and cool-down activities before and after cycling. While cycling, participants will be playing virtual reality based games. An exercise interventionist will supervise the sessions and monitor participant's conditions and responses to ensure safety.

Sponsors

University of Minnesota
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
65 Years to 99 Years
Healthy volunteers
No

Inclusion criteria

1. Cognitive complaint (defined as answering yes to the question Do you feel that your memory or thinking skills have gotten worse recently?) 2. Not engaging in aerobic exercise or cognitive training \>2 days/week, 30 minutes a session in the past 3 months; 3. Age 65 years and older

Exclusion criteria

1. Resting heart rate \> 100 or \< 50 beats/min; 2. Dementia (self-report, diagnosis, or scoring \<18 on the modified Telephone Interview for Cognitive Status; 3. Neurological or major psychiatric disorder since memory problem; 4. Significant diseases, symptoms, or other factors that make exercise unsafe 5. Current enrollment in another intervention study

Design outcomes

Primary

MeasureTime frameDescription
Feasibility of the exergame developmentBaseline to 3 monthsdevelopment of the exergame prototype by 3 months

Secondary

MeasureTime frameDescription
Cycling adherence rate3-6 months≥70% subjects adhere to the cycling dose
VCRT adherence rate3-6 months≥70% subjects adhere to the cognitive training dose
Usability and satisfaction with the exergame3-6 monthsParticipants report acceptable usability and satisfaction with the exergame

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026