Breastcancer, Lymphedema
Conditions
Keywords
video games
Brief summary
Aims: To demonstrate the effect of a program based on video games as a means to improve abilities and basic skills affected by lymphedema, and its impact on quality of life. Design: longitudinal, pre-experimental, with pre / post-test and evaluation, assessor blinded study. Method: Data on shoulder pain and disability, health-related quality of life, strength and articulate activated by the OSS (Oxford Shoulder Score), SPADI (Shoulder Pain and Disability Index), FACT-B + 4 (Functional Assesment of Cancer Therapy Questionnaire for Breast Cancer), respectively goniometry and dynamometry amplitude scales will be collected. The intervention will be performed with the Wii ™ console and the Wii Balance BoardTM, during 5 individual weekly sessions of 30 minutes.
Interventions
Participants will use the Wii console and the Wii balance board, to play different video games which imply shoulder movements. They will receive 5 individual sessions of 30 minutes.
Sponsors
Study design
Eligibility
Inclusion criteria
* Be over 18 years * Have a diagnosis of lymphedema, secondary to breast cancer
Exclusion criteria
* Stage 0 or subclinical lymphedema * Present other shoulder pathology apart from lymphedema
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Change in Range motion | Pre intervention and one week after having finished the program |
| Change in strength | Pre intervention and one week after having finished the program |
| Change in Oxford Shoulder Scale | Pre intervention and one week after having finished the program |
| Change in Shoulder Pain and Disability Index | Pre intervention and one week after having finished the program |
Secondary
| Measure | Time frame |
|---|---|
| Change in quality of life (FUNCTIONAL ASSESMENT OF CANCER THERAPY QUESTIONNAIRE FOR BREAST CANCER (FACT-B+4) | Pre intervention and one week after having finished the program |
Countries
Spain