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Rehabilitation Gaming System for Cerebral Palsy

Motor and Cognitive Training With the Rehabilitation Gaming System for Patients Affected by Cerebral Palsy

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02938754
Enrollment
14
Registered
2016-10-19
Start date
2016-11-30
Completion date
2018-05-31
Last updated
2018-11-05

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cerebral Palsy, Movement Disorder

Keywords

Hemiparesis, Functional independence, Virtual Rehabilitation

Brief summary

In this study the investigators evaluate the effectivity of Virtual Reality-based rehabilitation protocols for preventing motor deterioration in patients with cerebral palsy.

Interventions

Subjects will perform 3 different training protocols in Virtual Reality that imply performing tasks of vertical and planar reaching and hitting spheres, or hockey pucks, spaced at different time, speed and color.

BEHAVIORALConventional Therapy

Subjects will perform conventional rehabilitation tasks for the upper-extremities that imply vertical and planar reaching movements.

Sponsors

Universitat Pompeu Fabra
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Investigator)

Eligibility

Sex/Gender
ALL
Age
12 Years to 50 Years
Healthy volunteers
No

Inclusion criteria

* Children and Adult patients between 12- 50 years old diagnosed with CP according to Gross Motor Function Classification System (GMFCS). Level of disability between I and IV. * Ashworth modified clinical scale \< 3 (Ashworth, 1964, Bohannon Bohannon and Smith, 1987).

Exclusion criteria

* Severe visual impairment. * Severe cognitive impairment such as mental retardation which impedes the understanding of the task.

Design outcomes

Primary

MeasureTime frame
Change in motor function of the affected extremity as measured by MACS clinical scaleChange from Baseline to week 5 (End of Treatment)

Secondary

MeasureTime frame
Change in attention and visuo-perceptive and visuo-constructional apraxia as measured by the WAIS-III scaleChange from Baseline to week 5 (End of Treatment)
Change in motor function of the affected extremity as measured by the Box and Blocks clinical scaleChange from Baseline to week 5 (End of Treatment)
Change in the amount of use of the affected arm during training as measured by the Virtual Reality systemChange from Baseline to week 5 (End of Treatment)

Countries

Spain

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026