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Effects of a Workplace Prevention Program for Problematic Gambling

Effects of a Workplace Prevention Program for Problematic Gambling

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT02925286
Acronym
Alna
Enrollment
5625
Registered
2016-10-05
Start date
2016-08-23
Completion date
2017-11-30
Last updated
2020-01-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Gambling

Keywords

gambling prevention, workplace policy

Brief summary

The purpose of this study is to determine the effects of a workplace prevention program targeting problematic gambling.

Detailed description

There is a considerable knowledge-gap regarding the efficacy of problem gambling prevention in workplace settings. At the same time, this knowledge is widely requested upon both by researchers and government agencies. The evaluation of prevention programs is important both in a public health perspective and for the organizations investing in preventive interventions for problem gambling at the workspaces and the current study aims to contribute with knowledge regarding the potential effects of such an intervention. The purpose of this study is to determine the effects of a workplace prevention program regarding problematic gambling, on a variety of outcomes. The authors hypothesize that the program will lead to differences in: * A change in gambling habits among coworkers and managers * That fewer workers and managers will report problem gambling * That the managers who participate in the intervention will report being more confident in handling gambling and problem gambling at the workplace * That the managers who participate in the intervention will report a higher inclination to engage in a conversation with an employee when suspicion or worry about problem gambling arises * That the number of actions to help employees with problem gambling or other types of harmful use will raise among organizations who participate in the intervention. * An increase in the employees' knowledge about what kind of support regarding gambling or addiction is available from the workplace and where to find it.

Interventions

OTHERPrevention program for gambling in the workplace

The intervention group will receive a gambling prevention program which includes generating and implementing policies and education on addiction and gambling. The full length of the program will be about 14 hours.

Sponsors

Linkoeping University
CollaboratorOTHER_GOV
Stockholm University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 75 Years
Healthy volunteers
No

Inclusion criteria

Program Inclusion Criteria: * To be eligible to participate in the workplace program, the participant must be currently employed as manager in one of the organizations that will participate in the study

Exclusion criteria

\-

Design outcomes

Primary

MeasureTime frame
Survey question about supervisors perceived inclination to initiate a conversation with an employee when worry or suspicion of problematic gambling or other harmful use arises.Change from baseline at: [1] 3 months after baseline, [2] 12 months after baseline, and [3] 24 months past baseline.

Secondary

MeasureTime frameDescription
Survey questions about supervisors and workers gambling frequencies[1] 3 months after baseline (Supervisors only) , [2] 12 months after baseline, and [3] 24 months past baseline.Gambling frequencies online/offline in the last 1 and 12 month(s).
Survey questions about knowledge of present policies and where to go for help[1] 3 months after baseline (Supervisors only) , [2] 12 months after baseline, and [3] 24 months past baseline.
Survey questions regarding worrying about, or acting to help, co-workers[1] 3 months after baseline (Supervisors only) , [2] 12 months after baseline, and [3] 24 months past baseline.
Survey question regarding knowledge about whether co-workers gamble during work[1] 3 months after baseline (Supervisors only) , [2] 12 months after baseline, and [3] 24 months past baseline.
The Problem Gambling Severity Index (PGSI)[1] 3 months after baseline (Supervisors only) , [2] 12 months after baseline, and [3] 24 months past baseline.

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 26, 2026